Revita - Newsletter June 2021

Hi everyone!
We wanted to share some news and behind-the-scene stuff here! We worked a lot on the Cursed Choices updates new area, NPCs, curses, relics, secrets, music, writing and... hats! In the team, we really love hats.
This update arrived with the Steam Summer Sale. We wanted to say thank you and welcome to the new players who took advantage of it and bough the game recently! We hope you enjoy your time playing Revita! 💙
You may not know it, but the main team is composed of:
- Ben, lead developer
- Christoph, composer
- Schip, artist
- Peter, writer
I -Gimmie, community manager- can say that is the best team in the world. This news is a good opportunity for them to say something about their work. It's time to get to know the team better!

Hi everyone, I am Ben/BenStar, lead developer behind Revita.
As you have probably seen, we have released our second content update in june,
The "Cursed Choices" Update. I gotta be honest, the production on that update got super stressful towards the end, as we tried to cram in as much content as possible before production time ran out.
But, while we don't want to repeat that kind of situation in the future, its incredibly rewarding
to see so many people enjoy all the new content!
Watching people talk about the new features in the discord, on twitter.
Watching streams or video content by people like Olexa or Retromation, seeing them and the people in
the comments being visibly excited about Revita.
There is no better motivation than that and I am eternally grateful to anyone who decides to give the game a shot.
So thank you from the bottom of my heart!

We have already started working on the next content update as we speak and can't wait to show you what we have been cooking. As always we'll be teasing stuff here and there on our discord and twitter.
We might also have some cool community projects and ideas that we have been tinkering on, that you might wanna keep your eyes out for.
That is all from me now, see you next time! =D

The original soundtrack to Revita supplements the action-packed gameplay with a sonic soundscape ranging from somber melancholy over fast-paced electronic beats to... uh... me imitating frogs. Drawing inspiration from the works of David Wise and John Frusciante, we made the decision to have a strong focus on leitmotifs and memorable melodies.
Favorite track from the latest update: „Corrupted“
Unlike all the other area tracks, which have rather common chord progressions and a predictable song structure, „Corrupted“ is mostly written in a fast 7/4 time signature bursting with all sorts of dissonant chords, suitable for what's happening on-screen when this track plays.

The original soundtrack is currently available for purchase on Bandcamp, and it will be updated along the way. So make sure to grab a copy if you have not already!

Hi hi!
Through and along June I have been working the designs of a new batch of the various Characters, rooms and some touch-ups!
It hasn’t been the biggest update for me on Revita as I had to shift attention to my education for a bit, but still an abundance of fun and plenty of wonder to work with!
I’m especially very happy with the new NPC’s and their setpieces/rooms. The final product is always so exciting for me to see because I draw the sprites and pieces with the lighting and desired moods in mind and mocked up but I’m really always surprised when Ben shows me how it has turned out in the engine with light shafts and blooms. ᴸᶦᵏᵉ ᵃ ˡᶦᵗᵗˡᵉ ᵃʳᵗᶦˢᵗ'ˢ ᵍᶦᶠᵗᵎ

The touch-ups include some of the vending machine designs before they were finalised, and the new base shop! As we were going to introduce the ‘cursed’ shop I thought it was best to add more visual elements to the base shop, so that, while remaining similar I had more ‘pieces’ to play with and alter to create a more interesting contrast between the two.
If I had to pick a favorite ‘thing’ from this update would pick the Priestess NPC! I think the final design and room set piece turned out so well! Did you know our community manager Gimmie Voiced her?
You can find more of my art over on my Twitter !

For this last update, Ben and I got to dig a little deeper into the existential machinery of Revita. Everything from the new Bestiary to the Librarian and her life as an indoor adventurer. She’s one of my favorites, by the way. Between her love of crime fiction and her occasional impatience, we have a lot in common.
Forgive me; I’ve gone off-topic.
With every new NPC, or monster, or redacted, we’re trying to give players glimpses of the larger truths driving the Child on their journey of death and rebirth. Truths we’ve been excited to share from the start.
Here is Needle. She makes sure Peter stays on task instead of looking at gifs of cartoon hippos.
We not even halfway through this adventure!
Of course, a new update is on it's way. As usual, we'll communicate the date here and on our social media.
We're planning something exciting for the community too. It may be a sort of contest that will influence the game... It should be online next week, so we count on you to take part of it!
To find out more when the time comes, please follow us on Twitter and join our Discord!

Again, we want to thank you all. You probably don't realize this but Revita's community is so nice and welcoming. You give us strenght, feedback and new ideas everyday. For the next several months, we hope that we'll to live up to our community! 💙
We will give you some news very soon!


To conclude, here is a new patch with mostly relic changes. We hope you'll like it! Don't forget to give us feedback on our Discord. 😄
- GAMEPLAY:
- The chef will not give you useless food anymore
- Updated Knockback system
- Beyeshops can now protect other enemies while outside of the view
- RELIC CHANGES:
- Honey Heart: Can now be upgraded
- Mask of Torment:
Damage: (+30% -> +35% -> +40%) -> (+30% -> +45% -> +60%)
Enemy Damage: +50% -> (+50% -> +75% -> +100%)
- Broken Nail: Damage: (+30% -> +35% -> +40%) -> (+30 -> +40% -> +50%)
- Glass Cannon: Damage: (+50% -> +60% -> +70%) -> (+50% -> +65% -> +80%)
- Snapshot Camera: Damage: (+20% -> +25% -> 30%) -> (+20% -> +30% -> +40%)
- Old Mixer:
Firerate: (+30% -> +35% -> +40%) -> (+30% -> +40% -> +50%)
Accuracy: +20° -> (+20° -> +25° -> +30°)
- Panic Button:
Accuracy: +10° -> (+10° -> +15° -> +20°)
Damage: -20% -> (-20% -> -25% -> -30%)
- Corrupted Bullet:
Damage: +50% -> (+50% -> +55% -> +60%)
- Life Scepter: Damage: (+30% -> +40% -> +50%) -> (+30% -> +45% -> +60%)
- Courage Trophy: Firerate: (+20% -> +30% -> +40%) -> (+20% -> +35% -> +50%)
- BUGFIXES:
- Golden string now works properly on shops and the chest infront of the boss fight
- Bargaining can't get stuck in walls while doing his spinny move anymore
- Depression doesn't slide across the entire room when doing its laser attack anymore
- Ticket slots are now properly centered in the ui
- Can't get stuck in a curse animation loop anymore
- Dangerous Package (Curse): Now works properly
- The destroy animation of the soul torch doesn't loop anymore when shot with multiple bullets at the same time
- Shard counter on file finally shows up properly (If it doesn't you might need to beat a run at that shard again to make it update)
- Bouncing Familiars don't get stuck in walls anymore
- Dynamite bullets will now instantly destroy when touching enemies, making enemies only be hit by the explosion itself
- Fixed all hp popup effect issues
- Fixed electrified fx bug with familiars
- Grappling Hook now doesn't sometimes cancel out when slightly touching a platform that you wouldn't otherwise land on
- Updated Collision System
- Fixed Camera position bug with the amber dreamcatcher unlock
- Mirror shard now counts towards the 4 orbital secret
- Silver chests can now be found in secret rooms
- Adjusted Depression Hitboxes
- Destroying Relics in the corrupted room don't count towards the corrupted room deal achievement
- minor text fixes/adjustements