Revita Early Access - BETA 0.6.4 Update Notes
Hi everyone!
[h2]We need you! [/h2]
It is time to introduce the Beta Branch! Our way of letting you test mechanics and features before they are put on the public branch, in order to get feedback on them and adjust things for the better!
The Beta/Experimental builds as the name might suggest aren't entirely ready for the public and can therefor be more likely to contain issues (be it technical bugs, or design ones), or have missing localisation, so if you want the most stable experience, we recommend the public branch!
However, this first beta build of update 0.6.4 brings in some major progression changes in regards to how frequently rare relics appear and other major mechanic changes, so we'd love to hear your thoughts on them!
If you want so send feedback, you can do so in the comment section here, or preferably on our lovely
Discord! As always, we appreciate all the help and suggestions you are sending us! 🙏
[h3]How to access the branch:[/h3]
To access the Beta/Experimental Branch, right click Revita in your steam library, then go to properties -> Betas and there you enter the Beta Access Code:
"AccessBetaBranch"
Which then lets you select the "community_public" branch from the list.
If you would like to return to the stable builds when stable updates arrive, simply switch back to "None" in the list.
Here are the changes in the Beta 0.6.4:
- Item statues now have a higher chance of having rare relics
- Item statue trades that are 3HP or above will now always be at least rare
- Shops can now also carry rare relics
- Corrupted Room Relics are now at least rare
- Chests will have a higher chance for higher rarity, the further in a run you are
- Corrupted Enemies got changed entirely, now dealing 1hp of damage, but have more complex attacks, slightly higher speed and slightly less hp than previously
- Shard modifiers got shuffled around a bit again (mainly due to the removal of the less soul and decreased max soul effects, though they can still pop up in a chaos ticket run)
- Added shard benefits to every 5th shard to spice up the runs some more
- If you win with a chaos ticket, the next chaos ticket will now be free
- Added some more benefits for new players to ease them into the game better in case they are struggling
- Weakend: Now a one time damage decrease, rather than also affecting later damage ups
- Sluggish: Now a one time speed decrease, rather than also affecting later speed ups
- Sluggish: Now a one time firerate decrease, rather than also affecting later firerate ups
- Clunky Chamber: Effect Nerfed
- Necromancer: Enemies now have souls
- Parasite: Enemies now have souls
- Broken Chain: Now also decreases by .1 rather than .2
- Relic/Pickup popup doesn't stay around anymore when buying something from a shop

[h2]We need you! [/h2]
It is time to introduce the Beta Branch! Our way of letting you test mechanics and features before they are put on the public branch, in order to get feedback on them and adjust things for the better!
The Beta/Experimental builds as the name might suggest aren't entirely ready for the public and can therefor be more likely to contain issues (be it technical bugs, or design ones), or have missing localisation, so if you want the most stable experience, we recommend the public branch!
However, this first beta build of update 0.6.4 brings in some major progression changes in regards to how frequently rare relics appear and other major mechanic changes, so we'd love to hear your thoughts on them!
If you want so send feedback, you can do so in the comment section here, or preferably on our lovely
Discord! As always, we appreciate all the help and suggestions you are sending us! 🙏
[h3]How to access the branch:[/h3]To access the Beta/Experimental Branch, right click Revita in your steam library, then go to properties -> Betas and there you enter the Beta Access Code:
"AccessBetaBranch"
Which then lets you select the "community_public" branch from the list.
If you would like to return to the stable builds when stable updates arrive, simply switch back to "None" in the list.
Here are the changes in the Beta 0.6.4:
- GAMEPLAY:
- Item statues now have a higher chance of having rare relics
- Item statue trades that are 3HP or above will now always be at least rare
- Shops can now also carry rare relics
- Corrupted Room Relics are now at least rare
- Chests will have a higher chance for higher rarity, the further in a run you are
- Corrupted Enemies got changed entirely, now dealing 1hp of damage, but have more complex attacks, slightly higher speed and slightly less hp than previously
- Shard modifiers got shuffled around a bit again (mainly due to the removal of the less soul and decreased max soul effects, though they can still pop up in a chaos ticket run)
- Added shard benefits to every 5th shard to spice up the runs some more
- If you win with a chaos ticket, the next chaos ticket will now be free
- Added some more benefits for new players to ease them into the game better in case they are struggling
- CURSES:
- Weakend: Now a one time damage decrease, rather than also affecting later damage ups
- Sluggish: Now a one time speed decrease, rather than also affecting later speed ups
- Sluggish: Now a one time firerate decrease, rather than also affecting later firerate ups
- Clunky Chamber: Effect Nerfed
- Necromancer: Enemies now have souls
- Parasite: Enemies now have souls
- Broken Chain: Now also decreases by .1 rather than .2
- BUGFIXES:
- Relic/Pickup popup doesn't stay around anymore when buying something from a shop
