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Revita leaves Early Access and reaches 1.0 now!

Hi everyone!

[h3]We are so excited to announce that Revita is leaving out of Early Access and has reached 1.0![/h3]

It's been 414 days since we released the Early Access. Do you remember when you didn't know what you'd get when you were spending hearts to statues? It feels like yesterday...
4 major content updates, 14 small updates, a lot of hats and fishes, tons of fun and fatigue later, we are super proud to announce that you can now play Revita 1.0! We heard there might be a discount on the game tomorrow at 7pm CEST.

This 1.0 version includes:
- 80+ New Relics
- 50+ New Secrets
- 10+ New Synergies
- 30+ New Hats
- New Guns
- New Shard Modifiers
- New Lost Notes
- T̜̤̞̭̮̯͇͔͗ͮ͝h̶͖̲̫͛̃̂e̱̰͓̺͔͔̮̺͗ͧ́ ͈̦̼̖̖̪̖ͯ̉̆̕T̴̝̼͓̀r̛̹̻̙͍̙͉̬͌̓̄ű̼̲̲͕͟t͕͎ͦ̌̔́h̗̥̜̹͕̤͊͂͠ͅ

And a TON more! (Like, there is so, so much)

[previewyoutube][/previewyoutube]


  • [h3]GAMEPLAY CHANGES:[/h3]

- Secret rooms now stay around even when taking damage
- Corrupted Rift frequency decreased heavily
- The blacksmiths apprentices can now only recycle 1 relic per area
- The blacksmiths apprentices now appear after every normal area
- Reimplemented the boss damage cap, however it is now a lot more relaxed and also scales with fire rate
- The collector now exchanges 1 common relic for 1 rare, rather than 2 common relics for 1 rare
- The map during floor transitions now also shows previously visited special rooms and all rooms in a crossroad room
- Beating shard 30 now lets you go to 75 custom shards immediatly, rather than you having to go through the custom shards 1 by 1 too, in order to unlock more shards
- Discounts in shop now reduce the price by 0.5HP rather than 1HP
- Removed the "no win" icon from the daily reward wheel
- Decreased the amount of soul coins you get from dailies and weeklies
- The Technician now lets you unlock portals even on shards you haven't beaten yet, but you can only use the portal once you have.
- Restocking a shop via a restock machine will now increase the price of using said restock machine again
- The grandma npc can now also be unlocked after unlocking at least a fourth of all hats
- Enemies that are invulnerable, can't be affected by status effects anymore (Titan Frogeyes, Alt depression, etc)
- You can now "only" hold onto 99999 Soul Coins and 99999 Materials
- Normal shops now have a lil sign attached to them that should make it more obvious as to how to steal
- Cursed shops are now also inflicted by the expensive shops shard
- You can't find the "Enforced Chain" or "Golden Chain" relics anymore, while not having the chainmeter unlocked
- The silhouette curse doesn't affect seperate segments of enemies anymore, its either the full enemy or not at all
- Hats from the gachapon machine are now distributed more evenly in rarity, rather than having all the legendary hats towards the end
- Updated shard display in the title screen
- When shooting enemies the chainmeter will now freeze for a few frames, ensuring that you can still build up your chain even if you don't have a lot of damage
- Lure chests are slightly more frequent when fishing
- Shield Turnips now only give 2 shields rather than 3
- The Priestess now lets you choose between 2 curses to remove
- Talisman now removes a random curse rather than by chronological order
- The collector now gives you choices in regards to which relics to exchange
- Soundeffects now get paused upon opening the pause menu/collection menu
- Hollow Hives now can have a curse chest in front of the boss
- Even more frogs!!
- The Connoisseur can now only spawn after the Tinkerer has been unlocked
- Added new lines of dialogue to the Connoisseur
- The Weapon room can now only be unlocked after unlocking the chainmeter
- Non enemy rooms can't be flooded in the Fungated Funnels via the area mod anymore
- Chaos runs will now always start you with a Key
- Updated Familiar AI
- Rebalanced Key drop rate
- Charmed Bullets don't get destroyed by relics, etc anymore
- Made some changes to the Enigma fight, nerfing some of its attacks
- Adjusted prison key rate
- Boss HP now scales the same way enemy HP scales in loops
- Resources now get halved with each loop
- Max HP, Max Soul and Shields now get halved with each loop
- Main stats now get halved with each loop
- Blessing rate now resets upon looping
- Relic Rarity now gets halved with each loop
- Adjusted some of the enemy journal requirements
- You can't get some curses anymore if they wouldn't affect you anyway



  • [h3]QUALITY OF LIFE:[/h3]

- New minimap in the pause menu, that lets you check what is up ahead
- Miniboss rooms now pop up on the map and the new minimap
- Changed up the default settings
- Mouse Lock doesn't affect the title screen anymore
- The game now starts you off with 1 material
- Added a tutorial window for the imprisoned
- Flashes created by using a statue now are removed when having flashes turned off
- Bee hives and snow statues are now outlined to make them stick out a bit more
- The game now tells you on the death screen, if there is new stuff at the hub
- The Seed at the seed setting machine now is slightly transparent when not fully put in
- Relic popups now show the synergies they are a part of
- New accessibility setting that allows you to resize the cursor
- Damage indicator popups now have a different colour when hitting a boss damage cap
- New setting that lets you turn off the fog effect


  • [h3]GUN CHANGES:[/h3]

- Machine Gun: Base damage is now 8, rather than 7
- Shotgun: Removed the damage bonus and lowered celestial weapon recharge
- Blast Gun: Increased range by 20% (originally -10% range)
- Charge Gun: Reduced range and accuracy at max charge
- Orbit Gun (Base): Decreased range multiplier by 10%
- Orbit Gun (Stationary): Decreased range multiplier by 20%



  • [h3]CELESTIAL WEAPON CHANGES:[/h3]

- Grenade: Increased charge cooldown
- Bow: Increased charge cooldown
- Scythe: Increased charge cooldown
- Sword: Increased the damage from 1.5 to 2 times your damage
- Grapple: Increased speed


  • [h3]RELIC TWEAKS:[/h3]

- Removed and added a whole bunch of relics to different synergies
- Heart Machine: Changed the effect entirely, now transforming half of your max hp into shields and giving you some shields when not having any max hp to transform
- Worn Out Glove: Now additionally grants freeze bullets, rather than increased freeze duration
- Skull Pendant: Upgrades now increase the cap (50% -> 75% -> 100%) rather than the damage bonus per curse
- Steady Foot: Can now be recycled and works as intended when doing so
- Equality: Can now be recycled and works as intended when doing so
- C.D.S: Now spawns a random big chest at the end of an area when any chest/chest room is skipped during that area.
- Pouch of Toys: Now also affects Familiars
- Watergun: New Synergies with explosion related relics
- Mementos now count as common tier relics, not rare tier relics
- Coupon and Bag of Greed now also affect the current shop


  • [h3]RELIC BUFFS:[/h3]

- Homing Missile: Rare -> Common
- Squishy Shield: Now gives 1 HP per shield, rather than 0.5 HP
- Heart Machine: Legendary -> Rare
- Life Vest: Now has a chance to full heal you upon taking a fatal hit, rather than just negate the hit
- Pokerchip: Damage decrease changed from (-10% -> -5%)
- Fake Bill: Now also works on the rare shop, but not in cursed shops anymore
- Bag of Greed: Now also works on the rare shop
- Shopping Cart: Now also works on the rare shop
- Boxing Glove: now also upgrades damage when upgraded (10% -> 15% -> 20%)
- Laser Diode: Added a ton of new synergies
- Tiki Torch: Rare -> Common
- Shell Cluster: Buffed synergy with Moon Earring
- Dust Bunny: Lengthend the time it takes for the damage to decrease
- Orbital Flies: Increased the attack speed by 25%



  • [h3]RELIC NERFS:[/h3]

- Silver Bullet: Rare -> Legendary
- Bouncy Ball: Common -> Rare
- Tesla Coil: Common -> Rare
- Electric Heart: Common -> Rare
- Rc: Common -> Rare
- Nail of Ice: Common -> Rare and lowered damage from (100% -> 150% -> 200%) to (100% -> 125% -> 150%)
- Titanium Armor: Doesn't give you a shield anymore when picked up
- Shield Polish: Doesn't give you a shield anymore when picked up
- Cursed Candle: Now caps at 80% bonus damage
- Idol of Fury: Now caps at 50% bonus firerate
- Converter: Now exchanges shields at a rate of (1.5->2->2.5) rather than (1.5->2->3)
- Back Shield: Rare -> Legendary
- Corrupted Chump: Now scales weaker the more curses you have, meaning you can't make it ridiculously strong by collecting like 20 curses


  • [h3]ENEMY CHANGES:[/h3]

- Some changes to the Acceptance fight
- Some changes to the Anger fight
- Some changes to the Depression fight
- Bumble Gunner: Now doesn't scale as heavily with tricky tactics
- Non Water based enemies will now also have slowed down horizontal speed underwater as well, not just slowed down vertical speed
- Masklings and Leyeches won't be able to "attack" while charmed anymore, and beyeshops will stop protecting enemies when charmed
- Corrupted Bosses get an additional tricky tactics
- Corrupted Enemies can now get even stronger depending on how many curses you have
- the "Preyest" enemies bullets, don't home in as strongly anymore
- Buffed Commando Culteyes
- Soul Carrier Flies can now appear randomly in enemy rooms


  • [h3]SECRET CHANGES:[/h3]

- Reassemble: Now only requires 4 relics to be recycled, rather than 5
- Recycler: Lowered the requirement of destroyed relics from 25 to 15
- Solar System: Decreased the amount of different orbitals required from 4 to 3
- Stronger Together: Increased the amount of different familiars required from 2 to 3
- Black Magic: Decreased the amount of curses required from 25 to 15
- Cleansed: Decreased the amount of curses required from 25 to 15
- Tinkerer: Increased the amount of fully upgraded relics required from 3 to 4
- Soul Collector: Increased the amount of soul required from 400 to 500
- Ceiling Crawler: Removed and replaced by a new secret



  • [h3]BUGFIXES:[/h3]

- Souls now float towards the player correctly when stuck in walls
- Setting the relic hud to invisible while having a synergy won't crash the game anymore
- Greedlings and Wispeye can't be revived by other enemies anymore
- The technician now plays their introduction cutscene at the proper moment
- Certain enemy segments are now also affected by the corruption visual effect
- Fixed the Moon Earring + Planetary Ring Synergy
- Button prompts will not get stuck during the map screen anymore
- Fixed some ui overlay problems with the shard and custom shard ui
- Fixed weird glitchy behaviour with enemies following you on platform edges
- Fixed "Bag of Greed" giving the incorrect amount of damage
- Fixed a bug with "Cell Clump", where the game would crash upon picking up the relic while already shooting
- Fixed the Softlock in dark Caldarium
- Fixed the incorrect accuracy decrease on "Laser Diode"
- Fixed "Laserpointer" giving more accuracy benefits than intended
- Holding down the focus button while at full hp won't exit the focus after every single segment anymore
- Fixed some area modifiers not doing anything in certain areas
- Prison Keys are not affected by confusion anymore
- Lasers can now be affected by tiki torch
- Some enemy attacks that were previously not affected by slow motion now are.
- Bosses can't carry corrupted rifts with them anymore
- Fixed some secret hints showing up to early or not at all
- Fixed a bug where cursed shop relics could randomly be cheaper
- Game doesn't softlock anymore after a weekly run that had the daily change during the time of the run
- Removing the blinded curse will now immediatly remove the curses effect, rather than just at the end of the room
- Looping while in a corrupted rift will not carry the rift over to the next loop anymore
- Celestial Weapons can't get stuck in walls anymore
- You can't slowly be pushed off the fishing dock anymore
- You now get the correct death dialogue when dying to alt anger
- You don't keep flying upwards anymore when picking up a prison keys while flying
- Orbiting elements like enemy bullets and other rotation based elements are now tied to slowmotion as well
- Orbitals/Familiars you get from "Wind Up Key","Giants Fang" and "Pouch of Toys" are now seeded properly
- The notification icons in the hub now track properly across the different hub rooms
- When looping, holding morality will not curse and bless all your relics each loop anymore
- Glitched Tiles still appear after loop 3
- Pickups can keep falling down if nothing is below them, even if they have already landed on ground before
- Materials can't decrease your chain with certain curses anymore
- The "Shade Cloak" relic now works as intended again
- Fixed not being able to reroll with laser gun
- The "Infestation" relic can now apply bleed
- The "Snapshot Camera" relic now displays the proper stats in its description
- Fixed more procgen issues
- Fixed some "Shell Cluster" synergies
- Fixed the rim light staying around shop relics even after they have been bought
- Explosion damage is now affected by accessibility settings
- Fixed some issue with changing the game windows resolution
- Fixed a relic pool issue, where you could get multiple of the same relic
- Improved the functionality of some synergies with laser diode (Damaged Ammo, Bursting Bubble)
- Steam screenshots are working again!
- Fixed the bug where too many wave rooms would appear in an area
- You can take screenshots via steam again
- Bullets now also get properly destroyed when defeating a miniboss
- Fixed a crash with the Strattos enemy
- Fixed a bug with the hp cost preview in the ticket select ui
- Synergies can be gotten again on following loops
- Small chests can't spawn behind elevators anymore
- Fixed the weird outline around the Sagritarius Bow
- The Sagritarius Bow can't charge up itself anymore
- Adjusted Dynamite + Laser Synergy positioning
- Fixed Rocket launcher + Laser Diode synergy
- Clunky Chamber curse now works with lasers too
- Fixed a crash with the Bursting Soul relic
- Fixed elevators randomly spawning in walls
- Ragnarok can't target invincible enemies anymore
- Familiar Aiming got fixed
- Game doesn't crash anymore when there are too few rooms
- Legendary Pickups now share their background design with the rare pickups
- Accessibility settings get restored when returning from a daily/weekly run
- Fixed a bug where having corrupted HP could prevent you from purchasing things
- Fixed the forgiveness crash on loops
- Broken Chain now lets you go to 1.0 and 2.0 chain
- You can't float while focusing anymore
- Relics will now take effect first, before their blessing benefits
- Tickets that would give you relics that can't be cursed, now can't be cursed anymore
- Explosions caused by the player will now also reactivate familiars
- Fixed a crash with the pisced rod
- Bursting Bubble now works with explosions (You have been asking for this one, so this is on you)
- The "Lazyeye" relic now also gives an accuracy debuff with upgrades, as it says
- Fixed a bug with the Fool, where having custom music play in the hub and then purchasing some of his special songs, wont make them overlap anymore
- The Frozen Culteye miniboss can now still teleport after their iceblock is broken
- Minibosses don't spawn enemies slightly below platforms anymore
- Split Veyeral and Marbles don't get stuck in walls anymore
- Back Shield doesn't randomly freak out anymore
- The grenades Grenade Sentreyes throw out, aren't affected by freezing or slowmotion on the main enemy anymore
- Bullets created via Bursting bubble, now adjust their size and damage, based on the bullet they got created from
- Fixed some visual issues on Acceptance
- Fixed a softlock with the fisherman while playing in simplified chinese
- Fixed a bug where fishing during a boss room would unlock the camera
- Honey traps are now properly affected by the masked curse
- Maggots now stop spinning when frozen midair
- Fixed the slowmotion issue with Depressions big laser
- Fixed the accessibility zoom out bug in the hub area
- Acceptances' grenades can now also be corrupted
- Mimics can't attack while being confused anymore


- minor text changes and adjustments
- minor visual changes and adjustments

Thank you for everything. 💙