1. Revita
  2. News
  3. Revita - 1.0.2 Updates Notes

Revita - 1.0.2 Updates Notes

Hi everyone!

Thanks for your feedback since the release of 1.0, we know there have been quite a few bugs and crashes and this new patch should fix most to all of them, as well as address some issues regarding the secret of shard 5 and other minor gameplay related issues

If you encounter any more issues, tell us on our Discord or in the comment section of this post

If you haven't done so yet, feel free to leave a review, it helps us a lot! For players who have already made a review, feel free to update it if you enjoy these changes!



And if you haven't purchased the game yet, Revita is 20% off until Friday 29th!

https://store.steampowered.com/app/1175460/Revita/

  • MAJOR CHANGES

- Overhauled the crystal door puzzle!
- The statues in gazing grove now only need to be figured out once
- The pocket watch code has been shortened and you are allowed to make mistakes while inputting the code
- Some new Caretaker dialogue to hint better towards alt areas and the Crystal door puzzle

- Balanced some of Acceptances wind up times
- Balanced some of [REDACTED] wind up times
- Increased some of the boss material rewards
- Increased base HP of [REDACTED]
- Increased "Fungi" Synergy requirements by 1

- Titan Frogeyes can't get affected by the high morale curse anymore
- Crows are now less fearful of you
- Heavily increased soul coin and material rewards from Bounty tickets
- Increased material rewards from bosses
- Increased coin rewards from runs
- Tweaked Prison Key rate
- Shard modifier order has been adjusted to make for a smoother difficulty curve
- Tweaks to loop balancing
- Changed the Schematics note to appear quite a bit later, since its not relevant before shard 6

  • RELICS

- Joker Card: Common -> Rare
- Trigger Finger: Common -> Rare
- Blackhole: Increased damage multiplier from 0.3 to 0.5
- Chromatic Dragon: Increased damage and fire rate
- Necronomicon: Nerfed from (10% -> 7.5% -> 5%) to (30% -> 25% -> 20%)
- Meal Ticket: Buffed chance from (25% -> 40% -> 60%) to (40% -> 55% -> 70%)
- Guardian Spirit: Now get destroyed on enemy bullet contact
- Loyalty Card: Now upgradable
- Broken Bone: Won't activate without enemies around
- Reserve Tank: Won't activate without enemies around
- Superglue: Buffed chances from (20%->30%->40%) to (20%->35%->50%)
- Famine: Nerfed the all stat bonus from 10% -> 3%
- Coin on a String: Now a chance increase, rather than guaranteed effect

  • CELESTIAL WEAPONS

- Aries Wand: Bullets created while active won't recharge the weapon and increased overall charge time

  • GUNS

- Orbit Gun: Lowered damage multiplier by 20%
- Orbit Gun (Stationary): Lowered damage multiplier by 20% and lowered range multiplier
- Rocket Launcher (Missile): Increased the damage and fire rate
- Rocket Launcher (Mine): Doubled the damage of the mines and increases the explosion scale by 20%
- Sniper: Increased base damage, lowered damage multiplier


  • BUGFIXES

- The "Simple Platforms" Setting works properly again
- Fixed the "Traveling Bard" Secret unlocking way too early
- Removed some weird assets from [REDACTED]
- Mini Missiles can't spawn more Mini Missiles
- Added missing collisions to a specific room in [REDACTED]
- "Titanium Armor" doesn't mention shields anymore
- Void Rifts can appear again
- You can focus while flying again
- Cursed Chests now work properly in the Hollow Hives
- Fixed the bug where the decorational statues in the gazing grove dissappear after a daily or weekly run
- Pressing tab during a boss fight won't unlock random secrets anymore
- Fixed the unlock criteria for the "One Child Army" Secret
- Alt Pirate Hat can now be purchased
- Fixed a crash when collecting too many bounty tickets
- The Cleansed Secret now keeps count properly
- Free tickets from dailies and weeklies work again
- Fixed certain shrines appearing in areas they shouldn't
- Fixed a softlock in the CN version when talking to the fisherman after aquiring 20 fish
- Level 2 Phoenix Egg doesn't burn enemies anymore
- Pinata isn't useless anymore when getting it from a ticket
- Game doesn't crash on titlescreen when launching from a japanese system anymore
- The fish journal now shows the biggest catch properly
- Fixed a crash with the sentreye crossair
- Familiars wont attack [REDACTED] during its intro
- Greedlings and Soul Carrier Flies can't spawn in [REDACTED] anymore
- Fixed the Cleansing Crash
- Fixed the Twin Missile stat bug
- Fixed Meal ticket not working
- Fixed Planetary Ring breaking Moon Earring
- Pouch of Toys is now properly a rare relic
- The unlock requirements for Soul Gun 4 now show up properly
- [REDACTED] now works properly with slow motion
- Gunslinger Achievement now also counts winning on shard 10+ on other gun variants
- Relic Hammers can't spawn in [REDACTED] anymore
- Fixed the Mirror Prism Upgrade crash
- Fixed the crash on the Calm Calderium Mother statue
- "Globe Trotter" secret now triggers properly
- The end game "No Hit" secrets now also trigger when progressing past them after achieving them.
- Removed weird input lag on using celestial weapons and gun abilities
- Aries Wand now works properly with the "Wish" relic
- The Celestial variant Soul Gun now charges Celestial weapons when using it close combat
- Minion enemies during the [REDACTED] fight can't drop prison keys anymore
- Giant enemy orbs can't drop souls anymore when attacked by the scythe
- Fixed a crash when defeating Anger while the mushroom cap is thrown out
- Scratch Ticket now works again
- Fake Bill now also properly affects the Metro shop
- Fixed the Dummy notification display bug
- Grandma now unlocks properly after 50 hats
- Archmage culteye attacks can't crash anymore
- Interacting with a minor shrine on ice wont make you slide anymore
- When Bosses turn reddish after the phase shift, they wont turn entirely red when using the Aries wand in that moment
- Medical Supplies now gives you the proper amount of shields when picked up
- You don't get double the effect anymore when starting with relics like Smithy's Hammer, Medical Supplies, etc
- You not get the correct amount of cursed choices
- Fixed the custom shard crash
- Royalty area modifier can't trigger in challenge rooms anymore
- Fixed Technician softlock
- The Metro Apprentices can't appear in the hub without being unlocked anymore
- Fixed a crash with the leaderboards
- Fixed a crash with the Diffusion Gun
- The Mimic treat curse can't appear when mimics haven't been unlocked yet
- Celestial Weapons don't scale weirdly in size anymore with weapons that have small bullets

[previewyoutube][/previewyoutube]