1. Revita
  2. News
  3. Revita - Newsletter April

Revita - Newsletter April


Revita 1.0 is out, yeay! What a wonderful adventure!

Today, Revita Team is taking the floor to share some secrets and feelings about 1.0, but especially to thank you for supporting us since the beginning of this incredible journey. We still can't believe it!


Hi, its me, Ben. I am not usually one for many words but I still wanted to say a few things. With the release of 1.0 I just want to once again reiterate how eternally grateful I am to everyone who has worked on the project. From the publisher, to our core team, Chris, Schip, Pete, Gimmie and Tom. To all of you who have stuck around since the beginning, some even before Revita and even to the people who just joined our community recently. You don't know how much it all means to me.
When I started this journey I would have never thought that this project would get to a point where it would be appreciated by thousands of people and make a positive difference in their life and I can't wait to see what else awaits us on this journey!
From the bottom of my heart, thank you!



What a journey it's been to 1.0! Can't state how proud I am of our work as a team but also my own for a first released title.
Ben and I sat down a lot towards the end for the visualistations for the Mother, and Regret bosses and scenery, I think everything turned out super cool!
I'm also super pleased to hear people are enjoying the fishing pond and various NPC's and special rooms that can be found throughout the game. Everything is paying off!

Thank you all for sticking with us up to this point, and hopefully for more!







1.0 is here, and I'm super proud of what we’ve accomplished. We all are. But, it's also more than a little bittersweet—the end of one journey; the start of many others.

To the extraordinary team that came together to make something special, congrats but more importantly, thank you. Your passion and talent radiate from every pixel and in every note.

And, to the fans, stick around. We're nowhere near done yet. The Tower, the Frog King, and most importantly, Smudge have many more secrets to share!







Hey everyone, the time has come! Revita has finally reached its 1.0 and we're all thrilled to share what we've been working on over the last couple of months. First of all, the soundtrack is now out on bandcamp, on streaming sites (Spotify, Apple Music and more), as well as my personal YouTube channel.

I always start these newsletter entries by talking about the music, but why not talk about other things I've contributed first for once? This will be quite spoiler-heavy, so if you wish not be be spoiled, maybe stop reading and come back at a later time!

For this update, I've made an overwhelmingly huge amount of sound effects, which kept me quite busy at times: As you may have noticed, each boss now has its own unique shout to give them a bit more personality. Besides, every single gun and the countless variants have their own shot sounds. And with the introduction of different kinds of bullets, yes, they all come with bleeps and bloops as well. Star-shaped projectiles have the best sound, I don't make the rules. Usually, I've been making roughly 15-20 sound effects per update, but for this update, we were actually pretty close to 100. Most people probably do not pay close attention to sounds in games, and I think that's honestly a good thing – especially if no one points out that something sounds off, it tells me that I've done my job good enough.

As for the music, there's a lot to dig into this time. There's roughly 45 minutes of new music in this update, which is quite crazy. Let's start with the very last tune I've written for Revita, a piece of music that we decided to call „Gilded“: Gilded can be viewed as the positive, more hopeful equivalent to „Corrupted“. Or as Sonic CD would say: Corrupted is the Bad Future and Gilded the Good Future version of similar ideas. If you meet certain requirements, you will now also be able to reach an area called „Forgotten Station“ – a surprisingly sad and quiet tune for an area track, I wonder why that is? There are a few more new pieces of music that focus on somber piano lines, like „A Silent Place“, „Old Memories“ and „Salvation“. If you are still reading this without having played the game, here's a last spoiler warning: Spoilers incoming!

If you manage to break through the cycle of death of rebirth, living through the stages of grief over and over again, you will have access to the subterranean laboratory area „The Last Refuge“. If I was asked what defines the style of Revita's music, I would just show them this piece of music. Drawing inspirations from Celeste and Undertale, this is easily my favorite non-boss track in the game. It's one of the most complex tunes on the original soundtrack with a constant „falling“ tendency in the chords – which is suitable for an area that goes down instead of up, right? I pulled out my electric guitar to put as much emotion into it as I could. And there's also a part where... people are singing? I wonder what they are singing, hmm...

At the bottom of this area, a character called „Mother“ is sealed away, slumbering... „Mother“ is a very atmospheric, disturbing sounding tune that replaces Tempestas Surgit the more you approach the center of the room. This is where the fun part begins, the track that plays when you fight Mother. I teamed up with my friends Clément Panchout and Trevor Hamer to work on the metal-inspired boss track „Tough Love“, and they have both been killing it. I'm especially blown away by Clément's drums that were completely improvised and not what I originally intended the tune to have – and they make this track SO much better. Since Ben likes Kirby games, once you beat Mother, there's another boss fight right after. The tune „Regret“ is where my Mario & Luigi influences show - slightly quirky, yet very serious and epic. Shoutout to Troisnyx for both voicing all the dialogue of the Mother, as well as providing the vocals on „Regret“ and „Intercession“, the credits theme that plays right after. Oh and did I mention that there's another tune that's almost 10 minutes long? We are all crazy. I hope you've enjoyed hearing all of these tracks in the game, I'm particularly proud of all the endgame tunes.

There will be a listening party of this entire OST over in twitch some time in the near future, keep an eye (ear?) out and feel free to ask me questions while we listen to one heck of a huge soundtrack together!





Hi there!

I think most of you don't know me because I'm kind of always in the shadow: I am the voice of Revita on social media. Today, I'm going to speak as Capucine, community manager, part of Revita team since February 2021!
From all the feedbacks to improve the game to in-game event, I am proud of what we (as a community) have done during the past 14 months. I can't thank Ben and the team enough for agreeing to follow me in my crazy ideas and for having even crazier ones to set up for the community. If you are a new player, here are some super cool things we made during the Early Access:
  • Hat Design Contest: last summer, the community had the chance to suggest a design of a hat on our Discord. The hat with the most upvote were implemented. Now, you know the story behind the TV hat based on the Gazing Grove area!
  • Community trailer: to announce the Bait & Switch update, we asked the community to send us their best move. Watch this trailer here!
  • Hall of Fame: every winner of the Weekly Challenge from September 27th 2021 to January 17th 2022 have their pixel portrait in Revita 1.0. Did you find the Hall of Fame in the game yet?
  • Relic Design Collaboration: a bit like the Hat Design Contest, players have suggested their idea for new relics. Ben has implemented 3 relics inspired by the most popular suggestions in the game! If you want to take a look at these relics, click here!

We couldn't ask for a better community.
During the Hall of Fame contest, you could have been very competitive in a toxic way, but you chose to share your tips so the other players could get better scores.
You know Revita by heart, you welcome new players will respect and inclusion, you helped us to improve the game every day for a while, you're playing a big part in its success. As a community manager, you made my job so easy. 💙
The Early Access has been a wonderful journey and I can't wait to see what will happen later, but only as a player this time. I hope you'll think of me when you choose the Friendly Doll relic or when you meet the Priestess or the Blacksmith’s Assistants! Hakai! Henka!




- Much love
Revita Team