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New Year, New News Update, New Horizons

Hey everyone, Ben here.
I hope your start to the new year has been as exciting as ours!

Due to quite a few things going on behind the scenes recently I thought it was important to post another update regarding progress on Refocused and things happening outside of Revita.

For one, quite a lot of progress has been made on Refocused towards the end of last year!

We got some more updated ui elements:


A bunch of cool new relics!


Even more Quality of Life!


And lastly, the game finally has a place where you can look up general statistics and also data on your previous runs =D


Now to the more important bits! As you might remember, in the last post I mentioned that even though we would return to working on Refocused, the original issues wouldn't be gone and they still aren't. Since Refocused is pretty expensive to produce in order to get it where I want it to be according to my vision, me and the team started working on a new project to keep ourselves above water.
While I can't say too much about it yet, though you can probably expect an announcement sometime around the middle of the year, I think it's safe to say that if you enjoyed Revita, you'll probably also like our new game!

So, what does that mean for Refocused then? The short and simple answer is that the new project has become our priority while Refocused has become the "Hobby" project. However this means we'll be able to keep working on more games going forward and ALSO work on Refocused, Refocused will just take a bit longer to complete. However this still doesn't mean Refocused WILL release, as the outside factors and general circumstances mentioned in the last post still exist, but it at the very least allows us to potentially finish Refocused without having to rely on others in regards to funding and to finish it on our own terms. Should it not, I am still proud of what we as a first time team accomplished. We finished and released a big scoped Roguelite, with tons of relics, enemies and other content. With the help of the community via countless updates throughout Early Access. And speaking of community, have been able to gather one of the coolest communities around Revita!

Refocused will never and was never meant as a way to make more money, it was a passion project through and through and will stay that way. I still have the drive to want to finish it and will continue working on it on the side.
But should the time come where I'll have to stop, so be it. I am still immensly proud of what we made and I'll keep fighting till then. =D

Of course as always, should anything change, should there be cool new details to share, or anything else I deem important to share, I'll do so here, on our Discord and Twitter, as transparency is always key!

Lastly I also wanted to shout out a really cool Celeste mod made by people in the community, that is based on Revita. Super cool stuff, give it a shot if you are able to =D
https://gamebanana.com/mods/477632

With all that out of the way, I hope you too will have a happy 2024, me and the team certainly hope it won't be as much of an emotional rollercoaster as last year. And we hope you are looking forward what we have been cooking, be it regarding Refocused and/or the new project