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Update 0.4.90: AI and difficulty adjustments, balancing, and bugfixes

Greetings Terrans!

A mid-size update today. The main focus of this patch is to adjust the game's alien AI and difficulty in response to feedback we've received. The lower difficulty settings should see the aliens less in a rush to ramp up their fleet presence at Earth, and more willing to call off retaliatory strikes, which should give the humans a little more breathing room in the early years of the conflict.

[h3]Steam Reviews: Your Feedback Matters[/h3]We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We'd love to continue seeing more of your thoughts. It helps us know what to focus on for each upcoming patch.

This patch will not break existing saves.

A few other key changes:
- improve volatiles and water outputs from carbonaceous and icy small bodies (these changes require a new start)
- Added text search functionality to research archives and codex
- Point defense fire will now attempt to conserve ammo against targets with lots of defensive fire already directed at them unless they are very close to the target. This will primarily affect anti-missiles and should make them more viable defensive weapons.
- The Destroy Hab operation by a fleet now takes 15 minutes per tier per module on the hab, rather than being instantaneous. Also adjusted duration of assaults.

Full set of patch notes here:
Build 0.4.90 Notes

We're hard at work on the next major update, with new Earth regions and nations, hab modules, events, and UI updates for habs and orgs. We're hoping to get it on our experimental branch soon for players to test drive.