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Memoirs of a Battle Brothel News

The Coven Update



Happy Halloween! Version 0.23 now live

Hi everyone,

Version 0.23 is now live and in following the Halloween theme, we’ll be exploring the more eerie parts of the Abyss in this update.

Additionally, the game will be discounted during the Steam Halloween Sale! If you're interested in adult games, check out our full catalog of TinyHat Published games!

The Valley of Pillars

Three explorable locations have been updated, including the Forgotten City, The Decaying Tower, and the Central Temple. Updated locations will have a bobbing exclamation mark if unexplored. Roaming and stationary mobs have also been added to the Valley of Pillars.

Abyssal wildlife - These mobs roam around but won’t chase after you. If you come in contact with them however, they will attack.

3rd Division Patrols - These will chase a player, but can be easily outwitted or outran.

The Abyss is a dangerous place in many ways. The player will encounter scenarios which can have permanent effects on their characters, usually not the beneficial kind. None of these will be surprises, and almost all will require a decision on the player’s part. Without revealing any spoilers… save often to have a few backups handy.
New Threesome available

A new threesome scene has been added for Thassia + Kore, which can be activated through either character. Currently, it does not break closed relationships with either as long as you activate it through the character you’re in the relationship with.

You can also now activate the Kaywin + Kore threesome through Kore.

Free Mode available

The new revamped Free Mode is now available. Many players asked for an alternative to the pixel art sex scenes when development first began, so I have been working with several ideas for one, and this is the latest.

I am not sure how much time I spend on Free Mode however, and it will be something that’ll have to depend on how well it’s received. Keep in mind it is very experimental and for now, brief.

Available only for male Facilitators with Kore, Kaywin and Thassia.

New cheat available

Permanent SP increase for the player character

Bug fixes

Hatsuo dialogue typos
Relationship cheating bugs
Free Mode not working for some players

Road Map #3

Here is a tentative roadmap for the rest of the year. As always, nothing is really set in stone, but I will be trying my hardest to keep to what’s outlined here.

Additionally, there are a few backer-generated quests and characters that will be added but not listed.


October: The Valley of Pillars, sexy orgy stuff, revamped Free Mode

October’s going to be a strange month. My main goal is to flesh out the Valley of Pillars, a large explorable area of the Abyss comparable to the surface overworld. There are lots of locations, quests and mysteries here, and they are mostly non-linear, so it will take a little more effort.

Also, as I expected, the Abyss questline is possibly the most plot-rich of the four faction quest chains, as it not only explores (and reveals) the most fundamental mysteries of MoonFall, but also those of your companions. It also acts as a direct prequel to my previous game, Singularity: Tactics Arena. Honestly, I could probably build an entire game out of the Abyss.

The Valley of Pillars itself is an eerie and incredibly dangerous place. The October update will add a number of roaming mobs that will make exploration riskier than usual.

For now, there are a few important locales in the Valley of Pillars that I want to cover:

  • The Forgotten City - a ruined but still inhabited city inside the heart of the Abyss
  • A Decaying Tower - a looming tower with a strange, fungal growth on its exterior
  • The Central Temple - an imposing and monolithic structure with a dark history, and houses an anomaly that some of you may recognize from my last game


Additionally, I will start introducing sex scenes involving more than one companion, and there is a good possibility that the revamped Free Mode will be released this month.


November: The Coming Storm, Faction mechanics


For the Coming Storm, Dejah Mars will be tasking the player to take out some vital infrastructure in MoonFall.

A more detailed faction reputation mechanic will also be implemented. I originally intended to introduce this mechanic much earlier, but had a hard time figuring how to make it fun and not frustrating.

Having too high of a reputation with one faction will net you a warning from their rivals. Go even beyond that, and their rivals may consider you an enemy. But these factions are large organizations. Some individuals will still want to work with you, but others may want you dead and put out a contract on you.

Faction rivalry:

Guild Progressives ->Stormbreakers ->The Old Watch ->Three Moons ->The Board ->Traveler’s Mandate ->
That leads to the Pursuers. As their name suggests, Pursuers will actively try to hunt the player down on the overworld map if there is a contract on their head.

Pursuers are difficult enemies and one of the few that will be scaled to the player’s Esteem (not level). They are also very fast… but a canny player will have several options to deal with them besides just combat. You can even pay them off to report you dead… but that will only fool their faction for so long.



December: Story content


The last update of the year will be completely story-focused. I try not to make any promises ahead of time, but I will be striving to complete and launch 1.0 of the game sometime in 2022.

For the last portion of the game, Endgame, I will likely depart from the usual monthly updates and release one large update when the game is finished. There’s a lot of exciting changes and events that come with Endgame, but I’ll let you know more once we get closer.

For December, I am focusing on two questlines:

For the Iron and Velvet questline, Iron Gregarion will be moving against his enemies both in and outside of the cartel.

In the Bloody Hawk, Shrike sends you on a fact-finding mission to learn more about the famous shaper that has resurfaced.

Version 0.22 now live

Hi everyone!

A smaller update this month as I’ve been working on a lot of background stuff that isn’t quite ready to be included in the early access version of the game. Also, I think future missions in the Abyss quest chain will be a little bit different than the other quest chains, as it’ll involve an explorable area comparable to the overworld map.

Here’s what’s in this update:

Pixel sex scenes for Zafra, Diana and Jasen (for both male and female PCs). Sex scenes can only by accessed after completing their personal romance quests and being in a relationship with them.

You can invite them to your room under the dialogue option: Relationship->More options->Come to my room

The Abyss

The Valley of Pillars is now open. Return to the Nonas for a short quest to get past the Gate Guardian and then you can explore the valley itself. Currently, much of the content in the valley is still under development, so it’s mostly exploration for some lore tidbits.

I’ll also be putting up the revised roadmap soon.

Thanks again,

Announcement: Upgrading Free Mode to 3D!

Hi everyone!

I will be changing Free Mode sex scenes from animated lineart to 3D! Only Free Mode will be affected (and existing bugs will be patched too). The pixel art and 2D art will not be changed.

One of the biggest reasons I decided to release Memoirs into Early Access was to get player feedback as development continues. One thing I’ve seen consistently was a demand for sex scenes beyond just pixel animations. I’ve been experimenting with animated black and white line art, but I wasn’t entirely pleased with that approach, and players weren’t either.

So my animator and I went back to the drawing board and we decided to tackle 3D animation. The results blew us away, and we hope that our players will be equally pleased. This upgrade will put the adult content in this game on par with much bigger projects. It goes without saying that it involves a monumental investment in time, effort and probably finances as well.

But I did set out to make the best adult RPG I could, and this brings Memoirs one step closer to that goal.

The challenge in converting characters from their 2D anime-esque art to lifelike 3D is more than just staying faithful to appearances, but also capturing the personality of the characters. I think my animator TORii has done a great job in that regard. I will also be putting out a new, revised roadmap soon, as I expect working on 3D to take some time.

[Update: images have been removed as they no longer represent the current state of the 3D gameplay. Will post new stuff soon.]







Hotpatch version 0.20.1

Hi everyone,

Decided to just a hotpatch to fix some of the following bugs:

  • Updating skill trees upon leaving the guild hall causes an unknown bug, removed the feature until I discover why. Players can still update skill trees at Golgo's.
  • Various skill tree bugs have been fixed
  • New characters and companions not starting with full skill trees have been fixed
  • The bed bug (poor hitbox detection for the player's bed) has been fixed