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Dungeon Slayer News

๐Ÿ›  v1.0.3 Update

[p]This update focuses on improving the Undo system, fixing visual issues, and improving the stability of level and unit generation.[/p][h3]๐Ÿ”„ Undo[/h3]
  • [p]Added and improved Undo functionality[/p][p][/p]
  • [p]Improved movement range display after undo actions[/p]
  • [p]Added localization support for Undo-related text[/p]
  • [p]Improved the visual feedback and interaction of the Undo button[/p]
[h3]๐Ÿงฑ Environment & Visual Fixes[/h3]
  • [p]Fixed cases where obstacles were displayed incorrectly in certain levels[/p]
  • [p]Fixed an issue where obstacle highlights did not disappear properly[/p]
  • [p]Fixed highlight artifacts remaining after undo[/p]
[h3]๐Ÿ‘ฅ Unit Spawning[/h3]
  • [p]Reduced the chance of hostages spawning near map edges for more natural distribution[/p]
[h3]๐Ÿ›  Other[/h3]
  • [p]Fixed an issue where Reputation could not correctly drop to 0 in some cases[/p]

๐Ÿ›  v1.0.2 Update

[p]This update focuses on combat feedback, input behavior, balance adjustments, and fixes based on recent player feedback.[/p][h3]โš”๏ธ Combat & Balance[/h3]
  • [p]Adjusted damage feedback values when hostages die[/p]
  • [p]Slightly increased hostage spawn spread to avoid excessive clustering[/p]
  • [p]Fixed an issue where Troll enemies could incorrectly target heroes[/p]
  • [p]Corrected the description of the Armored Relic[/p]
[h3]๐ŸŽฎ Controls & UI[/h3]
  • [p]Removed the unintended behavior where pressing Esc opened the pause menu[/p]
  • [p]Pressing Esc now properly unselects units[/p]
  • [p]Fixed and improved multiple hint texts[/p]
[h3]๐Ÿง  Systems & Data[/h3]
  • [p]Hero HP values are now properly saved[/p]

๐Ÿ›  v1.0.1 Update

[p]Thank you for all the feedback and suggestions after launch!
Over the past two days, weโ€™ve made several improvements and adjustments based on player experience.[/p][h3]๐Ÿงช Trial Mode[/h3]
  • [p]Added Trial stages for freely testing heroes and equipment combinations[/p][p][/p]
  • [p]Progress in Trial stages does not save Reputation or Dark Energy[/p]
[h3]โš”๏ธ Combat & Systems[/h3]
  • [p]Adjusted rewards across different stages for smoother progression[/p]
  • [p]Optimized the build list and related data structures[/p]
[h3]๐ŸŽ’ UI & Controls[/h3]
  • [p]Updated equipment page localization and descriptions[/p]
  • [p]Hold Alt to display all unit health bars for better tactical awareness[/p][p][/p]
[h3]๐Ÿ›  Other[/h3]
  • [p]Updated Canvas and various UI details[/p]
  • [p]Version updated to v1.0.1[/p]

๐ŸŽฎ Dungeon Slayer: Tactics v1.0.0 Is Out Now!

[p]Weโ€™re happy to announce that Dungeon Slayer: Tactics is now officially available on Steam.[/p][p]After continuous development and refinement, the game launches today as a full 1.0 release, offering a complete and replayable turn-based tactical experience.[/p][hr][/hr][h2]About the Game[/h2][p]Dungeon Slayer: Tactics is a turn-based strategy RPG focused on planning, positioning, and long-term decision making.[/p][p]You lead a small team of heroes into dangerous dungeons, facing varied objectives and high-risk encounters where every turn matters.[/p][hr][/hr][h2]Key Features[/h2]
  • [p]Turn-based tactical combat on hex grids[/p]
  • [p]Full RPG systems including equipment, relics, and character progression[/p]
  • [p]Diverse encounters such as elite battles, bosses, events, and shops[/p]
  • [p]Multiple difficulty levels for both new players and strategy veterans[/p]
  • [p]Clear and readable low-poly visual style[/p]
[hr][/hr][h2]Full Release[/h2][p]Version 1.0.0 represents a complete core experience, tuned for strategic depth and replayability.[/p][p]Post-launch, we plan to continue supporting the game with:[/p]
  • [p]Balance updates[/p]
  • [p]Quality-of-life improvements[/p]
  • [p]Bug fixes and performance optimizations[/p]
[p]Future updates will be guided by player feedback.[/p][hr][/hr][h2]Thank You[/h2][p]Thank you to everyone who played the demo, participated in playtests, and supported the game throughout development.
Your feedback played an important role in shaping this release.[/p][p]If you enjoy the game, leaving a review really helps.
We also welcome your thoughts and strategy discussions in the Steam community.[/p][p]Good luck in the dungeon โ€” and may your tactics lead you to victory.[/p][p]โ€” Dungeon Slayer: Tactics Dev Team[/p][hr][/hr][h3]๐Ÿ”— Links[/h3]
  • [p]Store page:
    [/p]
[p][dynamiclink][/dynamiclink][/p]
  • [p]Demo:
    [/p]
[p][dynamiclink][/dynamiclink][/p]

๐Ÿ›  Update Log | Post-Next Fest Patch

[p]Thank you all for playing Dungeon Slayer: Tactics during the Steam Next Fest and sharing your feedback!
Based on your suggestions, weโ€™ve made several improvements and fixes ๐Ÿ‘‡[/p][h3]๐ŸŽง Audio & Music[/h3]
  • [p]Updated sound effects and background music for a more immersive dungeon atmosphere.[/p]
[h3]๐Ÿ—บ Map & Battle Adjustments[/h3]
  • [p]Tweaked map configurations and obstacle generation for better balance.[/p]
  • [p]Fixed an issue where hero defense didnโ€™t work properly.[/p]
  • [p]Adjusted slime split behavior to make it more logical and tactical.[/p]
  • [p]Fixed a bug where enemies didnโ€™t follow the correct attack order.[/p]
[h3]๐ŸŒ Localization & UI Improvements[/h3]
  • [p]The game now automatically selects your system language on startup.[/p]
  • [p]Heroes are now highlighted by default for better visibility.[/p]
  • [p]Added and improved multi-language support.[/p]
[h3]๐Ÿ’ฌ Finally[/h3][p]Thanks again to everyone who tried the demo and shared feedback!
If you enjoyed the tactical gameplay, please add Dungeon Slayer: Tactics to your wishlist โค๏ธ โ€”
your support helps us continue improving the game and adding more content![/p]