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  3. Selling Out!

Selling Out!

Hey guys, so it's been a week since our last update and unfortunately, the staff is not quite ready to be included in this one.
We highly underestimated the development hours required to get the job done and still have a lot of AI-related work in progress. We did deplete our runway cash though and had to pick up some high-profile sponsors to foot the bill, so this update introduces the feature no one asked for - Ads! ːws_damanː

JOKES ASIDE, THIS PATCH FIXES THE FOLLOWING:

  • The Dope Market money exploit
  • The navigation issues preventing customers from entering the store
  • Moved furniture being lost on save
  • The stuck Roller/Packer production complete notifications
  • Grow light emission values
  • The order in which the weed storage gets filled
  • The "Smoke Smoke Smoke" bug (it was back again)
  • Generic controller re-map support (though it's untested and might not work at all)

As for the staff update, it's a little more than halfway done at the moment. As soon as everything is mostly ready, we'll be releasing the update on the experimental* branch first and the stable branch once we get all the kinks worked out. We'll be following this release format for all the major feature updates from now on to prevent any possible glitch beaking the game for the whole player base.

*For those of you who'd like to get in on the experimental branch action and possibly corrupt your saves, we'll have a signup sheet on our Discord server in a day or two. Stay tuned!