The Monthly Update #2

What's up guys, it's been a while!
So due to some internal issues and a whole lot more dev work than anticipated, this update took forever. TBH it's still not 100% done that's why it's going out on the experimental branch first.
So without further ado, we bring you the Toilet Grower Dude update ːws_damanː
Ok, now that we got that out of our system, the experimental update includes a couple of new employees and job skills to test. They're still rough around the edges, but starting from tomorrow we'll be back to our regular patch release schedule, like in the good old days, and hopefully get everything ironed out in the next few days. We'll be introducing new staff members and enabling new jobs shortly after, and once everything is somewhat straight, the update will be pushed out to the main branch.
ːws_peaceː If you're just starting out with your Weed Shop 3 journey though, we'd like to suggest that you stay on the main branch as there might be issues with balancing among other bugs that might hinder your early game progress.
ːws_peaceː If you've already made decent progress in the game and want to see how much the new employees suck, then hop on over to the experimental branch, just remember to make a manual save first. While you can switch between the two branches without any issues, save games from the experimental branch are not backward compatible!
Once the staff is completely done and got your weed shop covered, we'll start working on bringing the outside world to life to give you more reasons to leave the shop, and implementing more of your awesome ideas and suggestions!