Experimental Patch #1
AS EXPECTED, YESTERDAY'S EXPERIMENTAL STAFF UPDATE WAS A BUGFEST SO HERE'S WHAT WE DID AND DID NOT DO TODAY:
- Fixed the staff xp progression and skillpoint assignment
- Fixed the work time stats indicator in the DO-er app
- Fixed the staff inventory glitch which prevented two items of the same type from being added
- Fixed the crazy shadow issues when using Hard Shadows mode
- Fixed the AI tree de-serialization performance issues
- Fixed the Level Up screens unlocked items section
- Ran out of time to fix the staff getting stuck in interact animations, not knowing what to do if you run out of weed, and sliding around when working the counter.... but we'll try and get those done tomorrow ːws_smileyfaceː