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  3. Experimental Patch #2

Experimental Patch #2

TODAY'S PATCH NOTES COVER ALL THE CHANGES MADE SINCE THE EXPERIMENTAL PATCH #1:

  • Added an option to close individual counters
  • Added manually placable waiting spots for customers
  • Disabled shop window shadows
  • Hooked up and rebalanced promoter movement speed based on skillpoints
  • Added XP rewards for restocking merch
  • Improved the sales staff logic to offer alternatives
  • Fixed the sales staff sliding issues
  • Fixed teleporting employees
  • Fixed the bug where customers wouldn't get served when standing at a "waiting spot"
  • Fixed customer pathing issues when entering the shop and approaching counters
  • Tweaked the NPC local avoidance logic some more
  • Added a frame rate limit to the main menu/high OS (hopefully this time it won't slow the whole game down)
  • Disabled the WIP item descriptions