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Weekly Update #?

Welcome to our long-forgotten Weekly Update! Remember when these were a thing?

So this week we implemented a few new mechanics which then forced us to do another round of optimizations that once again broke a whole bunch of other mechanics ːws_damanː Fun times!

HERE'S A QUICK RUNDOWN OF ALL THE MAJOR CHANGES

[h3]THE OPTIMIZATIONS
[/h3]We wrote a new lightweight character controller for the NPCs which resulted in a slight boost in performance in the shop (and a bigger boost when outside) at the expense of deterministic movement. This introduced a few glitches here and there but we think we got most of them worked out by now.

[h3]THE CUSTOMERS
[/h3]We've partially unlocked the beach and added new abilities to the NPC AI to allow customers to allow your customers to just sit down, smoke up, and chill out. While on the surface this sounds like a trivial task, it took days to get it right-ish. But hey, they can finally sit down and you don't need to wash your eyes with acetone.

[h3]THE ENVIRONMENT
[/h3]We continued adding new details to the beach and surrounding environment and fixing minor issues with object placement, navigation obstacles, and colliders. We've also been working on slowly expanding the explorable area, though it's not quite ready yet.

[h3]THE HIGH EVENTS
[/h3]The high events have sort of been on hold once again since we had to put all the development hours into the optimizing the NPCs and teaching them how to sit. We should be moving ahead with the events pretty soon as long as nothing else craps out in a major way.

[h3]THE INFLUENCERS
[/h3]Still waiting for the influencers? Well, you better stay on the curb if you wait coz they're still vacationing on their yachts in Turks and Caicos, riding unicorns, and drinking baby tears... or whatever it is that influencers do these days.


Anyway guys, thanks for riding with us through thick and thin, and for all of your support. We have a lot of exciting stuff on the horizon and hopefully, it will be worth the wait. Stay tuned! ːws_peaceː