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Weed Shop 3 News

The Weekend Update #3

TODAY'S UPDATE, WHILE NOTHING TOO EXCITING, FEATURES THESE MUCH NEEDED CORE IMPROVEMENTS:

  • The "smoke smoke smoke" bug fix
  • The active NPC count limiter based on median fps
  • Optimized navigation mesh and obstacle avoidance logic
  • Another memory leak fix (a memory leak while playing Weed Merge still persists tho and is on our radar)
  • Tweaked game quality settings
  • Increased large safe capacity to 1,000,000
  • Since we didn't want to unleash another Pika on our Discord community, the F-Packer fix hasn't been included in this build but we'll be on it first thing tomorrow. For now, just wait till it's done packing before moving it, or else ːws_damanː

The Always Sunny Update

Today was a brutal day as all we did was bugfixes. We've managed to get most of them sorted out and are planning on resuming the missions tomorrow... Unless we get hit with a whole new batch of bug reports that is :D

IMPORTANT NOTE: We ended up refactoring the input system so if you had any custom key mapping done, you'll have to rebind them all over again.

TODAY'S UPDATE FEATURES:

  • Storage container placement & save fix
  • Vacuum storage indicator fix
  • The shop roof leak fix
  • Lighthouse light bleed fix
  • Sample XP rewards fix
  • Respawning dildos fix
  • Teleport fix
  • Open sign fix
  • Metal packing table fix
  • Inventory key remap issue fix
  • SFX volume level adjustments


We'd also like to thank everyone for stress-testing our new weather system whether you liked it or not. We'll be enabling the dynamic weather & day/night cycles in the upcoming days and for now, you can enjoy clear skies once again.

The Rainy Day Update

TODAY'S UPDATE INCLUDES THE FOLLOWING:

  • Improved in-shop lighting quality
  • Better world shadow rendering
  • Fixed B-Roller weed scaling bug
  • Fixed Jar Storage Shelf capacity
  • A few new weed storage options


Since the weather went to sh*t today, we've spent most of our time entering data for new missions and setting up new merch that should be dropping in a day or two.

Let's have a normal patch notes title for once... Like Patch Notes For 4.28

TODAY'S UPDATE INCLUDES ANOTHER SET OF MINOR BUGFIXES AND IMPROVEMENTS WHILE WE WORK ON SOMETHING BIGGER:

  • Fixed the stuck bong sound
  • Fixed the F-Packer packages falling through the workstation
  • Fixed the glitch where a picked-up object would get lost on save/reload
  • Fixed the High OS app window drag issue
  • Fixed the safe capacity not updating on reload
  • Increased the quantity input field size in the Dope Market app
  • Adjusted some SFX levels
  • Added a teleport option in case you get stuck (Mapped to the T key)
  • Reduced the Rolling & Packaging table prices
  • Added the ability to dispose of the trash bags and boxes outside your shop (they will get respawned every time you load into the game tho... issa feature notta bug ːws_damanː

The Optimized Update (Maybe)

Today we spent most of the time optimizing certain aspects of the game as well as fixing another batch of bugs.

HERE'S WHAT'S NEW TODAY:

  • Improved performance when growing large quantities of weed
  • Improved performance when placing multiple pots on setups with added components
  • Reduced lag when exiting the shop with the inventory open (let us know if the inventory still lags out on your end tho)
  • Fixed the PostFX not disabling if already high.
  • Fixed the F-Packer and B-Roller not being added to the inventory when removing the workstation.
  • Fixed a glitch where merch carried by customers would get caught on other objects.
  • Resized the Dope Market window to better fit narrow aspect ratios.
  • Changed customer AI to ignore empty displays and counters when merch shopping
  • Added an extra respect point reward when offering the customer a more expensive strain at the same price point
  • Added an option to remove all broken pots from setups (can be accessed via the Advanced Settings action)