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Weed Shop 3 News

Patch Notes, Yay!

What's up, guys? So while we prefer not to post patch notes until we got something substantial to share, a lot of you've been asking for more info on the latest updates, so here's what's new since 4.20:

[h2]BUGFIXES[/h2]
ːws_peaceː We hit up our local Rogaine supplier and addressed the customers' alopecia issues.
ːws_peaceː Redid the networking logic for the Twitcher integration.
ːws_peaceː Resolved multiple issues causing crashes on lower-end rigs.
ːws_peaceː Re-synced the elevator speed to your current high level.
ːws_peaceː Fixed busted Dxxber deliveries and added a few more strain types to order requests.
ːws_peaceː Sorted out weed & cash value display issues on the main HUD and the Personal Digital Ass.

[h2]CHANGES[/h2]
ːws_peaceː Rebalanced the ship arrival & departure times.
ːws_peaceː Plugged in a ship departure warning when onboard.
ːws_peaceː Reduced "Crunk" consumption rate when sprinting.
ːws_peaceː Made knocked-out customers take power shits... sometimes.
ːws_peaceː Increased XP rewards when selling to Allens.
ːws_peaceː Added a way to sell your old Allen crap on the South Allen Galleria.
ːws_peaceː Updated the Allen Setup UIs to show the chosen concentrates.

[h2]WIP[/h2]
ːws_damanːMore stuff coming soon!
ːws_damanːIf we don't break the game again, that is.
ːws_damanːSo stay tuned!

The 420 Update II

[h2] Happy 420 Everyone! [/h2]

As is the tradition at the Weed Games basement, due to bullshit excuses nobody really gives a crap about, the 420 content update is once again looking kinda rough. But hey, at least the game didn't get delisted from Steam for over 8 hours like last year, so it's still a pretty Happy 420 overall! ːws_damanː

[h2] New Content! [/h2]

The new content drop is mostly focused on the late-game progression and will be fleshed out even more in the upcoming weeks. Since we were running short on time, we had to make some hard choices like do we drop the content as is on 4/20 or spend more time polishing it and miss our self-imposed deadline. And we went with "Yes!"

[h2] The Plan! [/h2]
We'll be enabling more stuff in the upcoming days and weeks, basically as soon as we're pretty sure it's not gonna break the game completely. And now that the core content is out in the wild, we'll be pushing out patches on a daily basis once again, so if you run into any issues, swing our Discord server and let us know.

[h2] The Sale! [/h2]
Oh yeah, Weed Shop 3 is also on sale for the next 4 days, so there's that ːws_damanː

ːws_lighterːHappy 4/20ːws_lighterː

The Final Patch

Development Update


ːws_peaceː As most of you already know, we've been promising a major content update for a while now, however, sadly this ain't it. Instead, we've been working on fixing all the event-related bugs, a performance regression introduced with the Danksgiving Update, the character controller and NPC AI issues, and finally the fucking wiggly arms.

Character Controller Improvements


ːws_peaceː After upgrading the character controller to sync values over the network we saw a huge hit in performance even when playing offline. It was one of the main reasons the Danksgiving & Kushmas Events had such abysmal FPS, even in WS3 standards ːws_damanː

ːws_peaceː Anyway, we've fixed most of the logic responsible for sudden frame drops, made the character controller move at a constant speed regardless of FPS, and added fallback movement logic to prevent slowmo locomotion at sub-30 FPS.

Performance Improvements


ːws_peaceː We've implemented additional culling logic for all the plants, pots, setups, and merch placed int the shop, and added time-slicing to the area culling logic. This should prevent sudden frame drops when running around outside and improve the average FPS when you leave your clapped-out shop.

ːws_peaceː The character controller has been, and will probably, always be the biggest CPU bottleneck in Weed Shop 3. And while there's not much we can do when 20 customers are jam-packed into your shop, we've improved their movement logic LOD to reduce the CPU load as much as possible when they're at a distance.

ːws_peaceː Having thousands of dynamic objects and hundreds of real-time lights placed in your shop will tank frames on the latest GPU/CPU rigs, not to mention all the laptops that can run GTA5 ːws_damanː So we've added the option to disable real-time lights to the Graphics Settings menu and switch to real-time dynamic Global Illumination. While this option does not provide physically based lighting or real-time shadows, it does reduce the GPU load for low-end setups while keeping everything lit and retaining the static environment shadows.

ːws_peaceː Basically, if your PC/Laptop's performance is GPU-bound, and you have a pretty crazy shop setup, toggling real-time lights off could significantly boost the overall performance. The Realtime Static Lights setting applies to all the environment lights & lights that come with the shop, while Realtime Dynamic Lights setting will toggle all the fucking lights you place yourself.

Other Improvements


ːws_peaceː Following reports of security and farmer employees not doing their jobs, we've upgraded their AI and pathing logic so they should be planting snitches and knocking out seeds like there's no tomorrow.

ːws_peaceː While these got fixed in some of the previous patches that didn't get patch notes, the missing crosshair, Steam Deck jump mapping, missing crosshair when not online, auto-ejecting wheelchair, V-Sync when doing Dxxber deliveries, and preloader crashes at 35% have all been fixed.

ːws_peaceː And finally, the bug that almost ended the development of Weed Shop 3, mother***ing wiggly arms, was just sorted out today ːws_damanː

The Final Patch


ːws_peaceː While fixing bugs and working on performance improvements is fun and all ːws_damanː it doesn't really get us any closer to the next content update, so, short of some game-breaking bug fixes, this will be our last major patch till the new content gets done. Just like the lab and the grow field, the upcoming content update has a lot of interdependent logic and can't be released in incremental updates, so starting tomorrow (or sometime next week, if there's major bugs in today's patch ːws_damanː) we'll be devoting 100% of our dev time on getting it all done.

ːws_peaceː Anyway, if you're still reading this, get a life ːws_damanː But seriously, thank you guys for sticking with us while all we did was break the game. We know it's been a while since you've seen legit new content but it's coming soon...ish, for real this time ːws_damanː, And if you'd like to help beta-test the new content once it's ready, swing by our Discord server and say High ːws_peaceː

[h3]STAY TUNED![/h3]

Merry Kushmas!!

Happy Holidaze Once Again!

Ho ho ho, Merrrrry Kushmas everyone! Yeah,.. we're basically rehashing the same sh!t we did last year and hoping most of the new players won't notice ːws_damanː

The Kushmas Event 2.0

Canna Claus has come to town and needs your help saving Kushmas... you know the drill. Are you going to be naughty or nice? The choice is yours unless you did Kushmas last year... In that case, you'll get to go the other route for your chance to collect the second half of Kushmas loot.

Kushmas Town 0.2

If trying to yank dildos off the Kushmas tree while being groped by Ganja Bears is not your thing, then swing by your local dump site... ahem... Kushmas Town! It's not much and the nutcrackers are all busted but with a little bit of elbow grease, you'll have them on deez nuts in no time ːws_damanː

Into 2023

All the cringe puns and stupid jokes aside, we've been working on integrating & testing basic multiplayer functionality within the existing game mechanics. So just like the cargo ship during the Danksgiving event, Kushmas Town is sort of multiplayer. Now we're not promising full-on multiplayer gameplay anytime soon (or ever), but we're planning on implementing more multiplayer zones along with late-game content into Weed Shop 3 in the upcoming year... fingers crossed ːws_peaceː

Stay tuned!

The Danksgiving Reboot

[h2]Happy Danksgiving Everyone![/h2]

Due to circumstances beyond our control and some controller sensitivity issues that everyone's been complaining about we had to reboot last year's Danksgiving event ːws_danː

The event will stay dank until one of the Mondays unless the half-baked Turkeyball starts crashing everyone's Weed Shops ːws_damanː And just a reminder, if you do grow tired of them chickens, you can always use the options menu to toggle the event off.

[h3]Happy Turkey Day![/h3]