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Weed Shop 3 - The Ultimate Edition



[h3]Hey everyone! After conquering the Summer of Setbacks, we're THRILLED to unveil the Weed Shop 3 Ultimate Edition! Get ready for an experience like never before! [/h3]

And now that ChatGPT did a pretty good job at hyping it up, here's what's new in the Ultimate Edition ːws_damanː

ːws_peaceː Most, if not all, of the reported bugs have been fixed.

ːws_peaceː All of the achievements are now hooked up for a 100% completion rate.

ːws_peaceː Added a gang storyline with a new set of tasks and unique rewards.

ːws_peaceː Self Storage and Weed Storage units are now fully operational.

ːws_peaceː And lastly, we've finally added an End Game, which is a first for the Weed Shop franchise ːws_damanː


[h3]And if you're like us and can't write or read good, we've put together a little level progression timeline, ribbed for your pleasure![/h3]



ːws_peaceː OUT NOW! ːws_peaceː

Happy 4th of July!

What's up, guys? It's time to dust off that Freedom Blaster and celebrate the 4th of July Weed Shop style by trying to complete nonsensical seasonal tasks!

[h2]Have a good one, peace!
[/h2]



We've been doing this for a while now and can pretty much predict the way this announcement is going to go down... so here's a quick FAQ compiled by ChatGPT and Jeff ːws_damanː


[h2]Frequently Asked Questions[/h2]

ːws_cornː WTF a seasonal event?
ːws_damanː It's a limited-time event featuring ways to boost your XP & cash flow, free loot, and one-of-a-kind rewards.

ːws_cornː How long does it last?
ːws_damanː 7 days

ːws_cornː How do I start the event?
ːws_damanː As long as you're lvl 10 (or above), running the game on Potato quality settings (or above), and have Seasonal Events toggled on in Sandbox Settings, the event will start as soon as you load in.

ːws_cornː So what's up with all the balloons?
ːws_damanː Check Mission Control.

ːws_cornː Why do my customers keep asking for Dankey Doodle?
ːws_damanː Because... seasonal event.

ːws_cornː What if I don't wanna waste my time on this stupid event?
ːws_damanː Turn Seasonal Events off in Sandbox Settings, Save, and Reload.

ːws_cornː Is this the exact same shit from last year?
ːws_damanː Yes!

ːws_cornː What's the point in doing it all over again?
ːws_damanː There isn't any... unless you want to score the new and improved Americal Eagle.

ːws_cornː So it's not an update, big fat L!
ːws_damanː Not a question but also yes.... We did make some minor changes tho:


[h2]Frequently Dissed Progress[/h2]

ːws_peaceː Made multiple performance improvements and optimizations across the board.

ːws_peaceː Rebalanced the preloader to prevent crashes and hard-freezes on HDD installs.

ːws_peaceː Fixed the freezing NPC glitch caused by Meowies being under attack.

ːws_peaceː Improved the Crunk mechanics.

ːws_peaceː Added a few new items to the Dope Market: Huge Safe, Double Workstation, and the Double Stuffer.

ːws_peaceː Kept on working on the next thing... so if you run into anything that we haven't mentioned here, take solace in the fact that there's 50/50 chance it's going to make sense when the next patch notes come out ːws_damanː


[h2]HAPPY FOURTH Y'ALL!
[/h2]

Memorial Day Hotfix

ːws_peaceː Fixed greenhouse grow tables crashing the game if object outline was enabled.
ːws_peaceː Fixed Sandbox Mode display glitches.
ːws_peaceː Fixed fog on Allen Ships.
ːws_peaceː Fixed Advanced and Pro Allen setup config resync issues.
ːws_peaceː Fixed stolen cash recovery from Thugs.
ːws_peaceː Fixed Master Blaster not dealing damage to Dealers.

And that is all, have a good one ːws_damanː

The Easy Street Update

What's up, guys? We heard you complaining about the game being too grindy and slow... So guess what, we're making it a little easier today! So little easier, it's crazyːws_damanː



[h3]SANDBOX STUFF[/h3]
ːws_peaceː We ditched the old generic game difficulty settings and introduced a customizable sandbox mode.
ːws_peaceː The sandbox settings will allow you to fine-tune the game experience to better suit your wants and needs.
ːws_peaceː The sandbox settings screen can be accessed via the options menu after loading into your save, and the settings will only be applied to that specific save.
ːws_peaceː The basic sandbox mode is available from the start while players with an 80% or higher achievement completion rate will also unlock the extended sandbox mode.
ːws_peaceː In the future, you'll also be able to unlock the extended mode by completing the endgame achievement. But we're not quite there just yet ːws_damanː

[h3]SHOP STUFF[/h3]
ːws_peaceː We've upgraded the farmer AI to basically do all your work for you.
ːws_peaceː In addition to planting, watering, and harvesting, the farmers will also replace busted pots and components, and use any supplement you put in their inventory.
ːws_peaceː The Do-er inventory screen has also been redone to only show the inventory items your employees can actually use. We've also added the much-needed subcategory tab.
ːws_peaceː The max XP earned for merch sales has been completely uncapped and set to 1% of the sale price.

[h3]STREET STUFF[/h3]
ːws_peaceː The Jump Street event glitches have been fixed and new Danja configs can be unlocked by successfully completing the event a bunch of times.
ːws_peaceː Abandoned greenhouses can now be used to grow your own weed.
ːws_peaceː They come with midtier grow-tables and unbreakable components which should make the early game a little easier.
ːws_peaceː Meowie Wowie is back, and look here, he brought Wowie Meowie and The Brick with him!
ːws_peaceː Hook them up with some decent shit if you happen to run into them!
ːws_peaceː And lastly, Cobretti's Pleasure Gardens is finally open to the general public!

And yeah, we got some more mid to late-game stuff coming up soon, stay tuned!

The Allen Update Update

What's up, guys? For the last two weeks, we've been working on expanding the Allen content and had to chill with the daily patches until all the new mechanics were ready.... and they finally are... Well, sort of ːws_damanː



Since there's been a lot of "pics or it didn't happen" going around since our last post, we'll be going over every minor change like it's a major one ːws_damanː
[h3]BTW, all of it is late-game content that kicks in at level 69 ːws_peaceː
[/h3]

[h2]SOUTH ALLEN GALLERIA[/h2]


ːws_peaceː Added new Allen Merch to the Seed Bank.
ːws_peaceː Expanded Pimps & Grows inventory, which now includes:
  • Allen Displays - Sell merch on the rooftop
  • Advanced & Pro Counters - Hold merch and process Danja orders automatically.
  • Allen Blasters - Take care of shoplifting Allens and Space Mites.
  • Teleporter - Teleports your ass to a Not A Refrigerator Box! (You can score one at the Pwned Shop)
ːws_peaceː Made the player immortal when using the Seed Bank & Shitcoin Xchange.


[h2]THE ROOFTOP[/h2]


ːws_peaceː Updated the Allen AI to be on par with the boardwalk customers.
ːws_peaceː Allens will now buy (or steal) merch placed on the rooftop displays once their respect levels are up.
ːws_peaceː Allen Blasters, if placed correctly and powered on, will automatically take care of shoplifters and retrieve the stolen merch.
ːws_peaceː Your Danja stock is now shown when interacting with the Large Danja Storage units.
ːws_peaceː Disabled PDA roof location lock. Now you can access your Personal Digital Ass from literally anywhere!


[h2]TRIPPY STUFF N THINGS (Trippy Difficulty Only)[/h2]


ːws_peaceː Added new high levels that can be reached only by smoking Danja.
ːws_peaceː Playing on "Spaced Out" will double your XP points and occasionally trigger the Spaced Out Jump Street Event.
ːws_peaceː If you somehow manage to complete the event without breaking your keyboard or rage-quitting, you'll have a chance to unlock the configs needed to grow 100% quality Danja.
ːws_peaceː Nebulites aka Space mites are also a thing now. Your setup's yield will be reduced if they manage to reach and get their space juices on it.
ːws_cornːJust The Tip: While the Allen Blasters work wonders on Allens automatically, manually controlling one during a Nebulite invasion is highly recommended.


[h2]OTHER THINGS N STUFF[/h2]


ːws_peaceː Added a bunch of vending machines on the Four Dans.
ːws_peaceː The vending machines can be stocked with your own merch and provide an additional passive income revenue stream.
ːws_peaceː Added a couple of wristwatches and a Not A Refrigerator Box! to the Pwnd Shop.
ːws_peaceː Expanded the Allen tutorial to prevent non-stoned players from getting soft-locked.
ːws_peaceː Made a hole in the HotPlugDrip's fence.
ːws_peaceː Fixed the extract sales logic when not running a promo.


[h2]COMING UP[/h2]


We'll be dropping some new late-game missions sometime this week or whenever we finish up testing & balancing those out, and we'll be going down to earth and busting out a little bit more mid-game QOL improvements along with some new content. Or at least that's the plan for now ːws_damanː