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Weed Shop 3 News

Update Notes For... Today

TODAY'S UPDATE FEATURES:

  • The missing UI on re-load fix
  • Weird XP status bar fix
  • Packaging kit selection bug fix
  • Dildo poster gravity issue fix
  • Simplified Shitscalibur pickup logic
  • Added scrolling to weed inventory overlay
  • Disabled inventory from popping up when Alt-Tab'ing to other apps
  • Reduced the in-shop PC's GPU load
  • Some overall performance improvements

The Weekend Update

Today's update includes the following tweaks, fixes, and (hopefully) performance improvements:
  • Mission control existing mission progress fix (new missions coming real soon tho)
  • Joint pickup notification message fix
  • New keybinds for customizing setup components (let us know if they make sense when you're stoned!)
  • Main menu GPU load fix for Wack quality settings.
  • Missing UI fix thanks to @SteamMachineStreams!

Stoner Saturday

Woooooo! We made it through the whole freaking week!
Thank you guys for all your bug reports, suggestions, and positive vibes. Seriously, thanks!

Today's update includes a couple more fixes and improvements that will hopefully make your Weed Shop 3 experience a lil better than yesterday, and definitely a whole lot better than on launch day ːws_damanː

Here's what's new:
  • Rolling table grinder selection fix
  • Missing weed HUD overlay fix
  • Missing rolling/packaging table clipboard text fix
  • Equiped items being lost on save/reload fix
  • Game value adjustments
  • Simplified joint pickup mechanics
  • Accidental harvest prevention for Grow Setups

Effin Friday

Today was another typical day where we set off with plans of enabling the shop upgrades and spend the rest of the day fixing bugs. But it wasn't all bad since we managed to implement a couple of new features as well.

TODAY'S CHANGES INCLUDE:
  1. Plant harvest XP reward fix
  2. Modern Counter customer destination fix
  3. Rookie Setup & Modern Shelf hookups
  4. Stuck in scaffolding fix
  5. Grow Setup boost yield fix
  6. Joint value adjustments
  7. Pause on Main Menu feature
  8. Weed Inventory HUD overlay feature
  9. And A whole lot of other minor crap ;)

Less Buggy Than Last Time!

Or so we hope ːws_damanː

HERE'S WHAT's NEW TODAY:
  1. Fixed packaging table issues
  2. Fixed busted pots that would fly away if there was weed growing in them
  3. Safes can now be added back to inventory
  4. Grow setup light components and yield boost logic should be fixed
  5. Quality boost supplement FX have been simplified to prevent frame drops
  6. Added missing indicators to tutorial tasks