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Weed Shop 3 News

613 Patch Notes

We're kicking this week off with another patch mostly focused on bug fixes and a couple of QOL improvements:

ːws_peaceː Fixed the glitch causing customers to lose respect points when passing by the horse ahem cross-breeding lab.

ːws_peaceː Fixed the shop tourist popularity logic. Now tourists will enter your shop when its combined popularity is at 15% or when the shop has been upgraded to a medium-sized one.

ːws_peaceː Made the new exterior wall upgrades count towards the base popularity.

ːws_peaceː Made preventative supplements stack time instead of potency since they're all at 100% anyway.

ːws_peaceː Replaced a couple of f****d up decorative item models.

ːws_peaceː Updated the Merch manager AI to prevent them from following you around when they're out of inventory.

ːws_peaceː Made the Grow staff ignore all the pots placed outside the bounds of your shop. If you already have a pot placed somewhere random, you'll have to pick it up and put it back down for the fix to kick in.

ːws_peaceː Fixed the glitch making Bongs & Dildos placed in one of the suites disappear.

ːws_peaceː Added a file browser popup to the Smart Posters to make custom image selection a lil' bit easier.

The Extremely Mild Update

In a nutshell, this week's content features expanded painting mechanics and a few more customization options ːws_flagː

[h2]Shop Upgrades[/h2]

ːws_peaceː Added exterior wall upgrades to the Pimp It! app.

ːws_peaceː Added new late-game shop wallpaper & floor options.

ːws_peaceː Reduced prices for most of the early-game shop upgrades.

ːws_peaceː Enabled shop painting mechanics and added new paint-friendly wallpapers and floors.

ːws_peaceː Added smart posters with some premade art and the ability to load local images without the resource suck of the TV.


[h2]Paint Updates[/h2]

ːws_peaceː Added a couple of new paint colors so now you can fast-travel to up to 12 locations.

ːws_peaceː Fixed the bug causing cans of paint to get stuck when teleporting real fast.

ːws_peaceː Even though inflation is through the roof these days, Mr. Person reduced the price of paint by 50%!


[h2]Pawn & Field Updates[/h2]

ːws_peaceː @Cobretti137 has just pawned a bunch of his custom-made paintable shelves & displays that offer even more mid-game shop customization options.

ːws_peaceː Mike Dick Kurts has just returned from Pawn Camp and should be less of a dick when pawning items at 100% probability.

ːws_peaceː The mystery of missing Cannabines when loading into the game has also been solved.

608 Patch Notes

Here's what's new since the last patch notes:

ːws_peaceː Improved the Weed Inventory overlay's (the thing you see when you press 1) performance.

ːws_peaceː Fixed the over-the-top trippy minigame visual FX.

ːws_peaceː Took care of Mr. Person's lead-based paint supply issues.

ːws_peaceː Fixed influencer spawn logic when drinking paint & teleporting close to them.

ːws_peaceː Hunted down the NFT King and stopped a rug pull in progress.

ːws_peaceː Upgraded the Alien Lamp to also detect crackheads triggered by #pullup on Twitcher.

ːws_peaceː Made the "Open Sign" reject all the customers in the store when closing. Probably not the smartest thing to do if your shop is full, but could be useful if a customer is tripping balls and refusing to leave.

ːws_peaceː And finally, we fixed the display bug preventing you from placing merch if you got dildos or other objects placed on the display, and locking up your merch managers from doing their jobs.

606 Patch Notes

Today was another day of mostly fixes and shit:

ːws_peaceː Fixed the Auto-Roller weed dupe bug.

ːws_peaceː Fixed the Pwned Shop guy... again and again.

ːws_peaceː Stoped the Suite #999 key from vanishing.

ːws_peaceː Fixed the painted wall persistance issues in both Suites.

ːws_peaceː Fixed a bug preventing Dump Yo Junk! from loading inventory when using the PC in Hotel 69.

ːws_peaceː Fixed the turd orientation when used as Master Blaster ammo.

ːws_peaceː Moved the chairs around at Club A$$Milk.

ːws_peaceː Added dildos to Michelle's wall to prevent players doing the quick tutorial from getting stuck.

ːws_peaceː Added another stupid and totally pointless mechanic to the lead-based paint feature ːws_damanː

605 Patch Notes

Hey guys, so it's been a while since we posted patch notes, but now that one of the most annoying trolls has been 86ed from this community, the patch notes are back on! Here's what's new since yesterday's trashy content update:

ːws_peaceː Added a few new and exciting items to the pawn shop's inventory.

ːws_peaceː Fixed the pawn shop haggling glitch that either took your items when backing out or didn't register the deal.

ːws_peaceː Fixed the bug preventing Faruq from offering you his Suite.

ːws_peaceː Fixed the 710 Clock's pick-up issues.

ːws_peaceː Added an auto-save on level up feature just in case something glitches out.

ːws_peaceː Added additional items to the city and boardwalk trash spawners.

ːws_peaceː Fixed the invisible Master Blaster 2.0

ːws_peaceː Made the Lil' Pothead collectible larger and easier to spot as well as increased the respawn frequency. Yes, the collectibles are pretty rare, but, depending on your level, you can find up to 4 different collectibles on the map at any given time.

ːws_peaceː Fixed some of the lead-based paint-induced teleport issues ːws_damanː