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Weed Shop 3 News

511 Patch Notes

Today's patch notes will be pretty brief but they do contain some changes to the game mechanics so you should probably read them:

ːws_peaceː From now on, promoters can target specific customer groups within their skill level. You can assign one or multiple groups to each promo employee, A massive shout out to @Spotty for the suggestion!

ːws_peaceː Promoters and Merch Managers will also receive double the XP points for a successful promo or merch being sold.

ːws_peaceː The issue with the influencer-promoted items being stuck has been resolved as well.

ːws_peaceː And lastly, the bug that caused hybrid strains grown indoors to exceed 100% quality is also done.

As for the Doober app, if you happened to catch the preview on @StonyMike's stream, you probably already know that it still needs some work. However, we're pretty certain we'll have it up and running by the weekend so stay tuned ːws_lighterː

509 Patch Notes

Here's what's new since the last patch notes:

ːws_peaceː Fixed the Favorite items not being saved in the Dope Market and broke the Dope Market's item quality in the process. While that issue was also resolved 30 minutes later, some of you had already purchased busted pots by then. Yeah, we f***d up... bad ːws_damanː so as our way of saying sorry we're making all the pots unbreakable for today.

ːws_peaceː Fixed the graphics options menu not showing any options.

ːws_peaceː Added an option to switch between mild & extreme stoned post fx.

ːws_peaceː Rebalanced the THC values for prerolled joints & blunts.

ːws_peaceː Updated the TV browsers to the latest version, but if you're still getting a gray screen it's due to an underlying bug in Chromium. Even though we doubt that Google will ever get it fixed, we do have a workaround to the issue, so drop by our Discord.

ːws_peaceː Fixed the discounts not updating in the Sellify App.

ːws_peaceː Taught the staff to vape pods that have been added to their inventory.

ːws_peaceː Fixed the Influencer double-sell glitch.

ːws_peaceː Fixed the ever-increasing sales price bug when offering an alternative strain.

ːws_peaceː Readjusted the dolphin's spawn area to prevent it from getting beached, though the jellyfish might still go boom if your FPS is on the lower end.

Happy Cinco De Mayo!

HAPPY CINCO DE MAYO EVERYONE!


First things first, no this is not another seasonal event update. While it would've been cool to add a Cinco Demayo Special to our slowly-growing list of seasonal events, we're currently working on a few bigger things and need all the development hours we can get in order to get them done sooner rather than later.

This week's been pretty crazy as we had one of the game's core subsystems silently fail, which resulted in a plethora of unrelated bug reports. It took a couple of days of trial and error to get to the root of the issue and get it worked out, but we should be good now.

Also, the same steam glitch that took our game offline on 420 returned in force on May 2-3rd, and, once again, made our game unavailable on the Steam Store. Luckily, this time, it wasn't an isolated incident as a lot of AAA titles got hit as well, so the issue got resolved much faster.


WHAT'S NEW


ːws_peaceː Added an optional straight-to-the-point tutorial since some of you really "loved" original ːws_damanː

ːws_peaceː Increased base extract production quantities and added new higher tier press bags and decarb capsules.

ːws_peaceː Fixed all the issues with the Trippy Events. Yes, we know, we said we did it in the last patch, and now we look like a bunch of holes, but the trippy event issues were related to the subsystem failure, as mentioned earlier, and took a total of 3 days to get sorted out.

ːws_peaceː Updated the InfluGram App to give relevant information for those running on Barebones and wondering where the influencers have gone.

ːws_peaceː Fixed the lag caused by the influencers getting ready to do their influencer stuff for the first time when leveling up to level 30.

ːws_peaceː Fixed the bug causing the main menu to fail if an autosave is in progress.

ːws_peaceː Did some other stuff too, but we're not gonna bore you on Cinco De Mayo, you probably have better things to do ːws_damanː

By the way, some people have been freaking out about the game updating multiple times a day. This is mainly because we release minor patches, add-ons, and fixes whenever they're needed or finished.
IT'S KIND OF OUR THING ːws_damanː If this prevents you from enjoying the game. feel free to turn off the "Auto Update" option for Weed Shop 3 and manually update the game whenever you're ready for something new.


COMING UP


Currently, we have a whole bunch of things in progress, and a suggestion list longer than Justice League... Damn that was one long**s movie ːws_damanː However, the main focus right now is on getting the early game progression curve rebalanced and less grindy, and adding the wholesale mechanics to increase the cash flow mid-game so you can afford all the stuff you want sooner.

But for today, we're gonna eat some tequila and drink some dumpster tacosːws_damanː
Stay tuned and have a happy Cinco De Mayo!

501 Patch Notes

Here's what's new since the last patch notes:

ːws_peaceː Fixed all the mess with the hybrid combinations and names. Sorry about the xBreed data reset, but that was the last one.

ːws_peaceː Fixed the smoky ocean when volumetric fog was toggled off.

ːws_peaceː Fixed the mold & mite cures not working when playing in "Barebones" quality setting.

ːws_peaceː Fixed the huge shop customer pathing issues.

ːws_peaceː Included a potato PC with the purchase of the cross-breeding lab.

ːws_peaceː Bumped up the shop security staff XP rewards by a substantial amount.

ːws_peaceː Balanced out Twitcher viewer NPC order sizes.

ːws_peaceː Made minor QOL changes to some of the HighOS apps.

ːws_peaceː Oh and made knocking out crackheads count towards the shoplifter mission goals.

429 Patch Notes

Here's what's new since the last patch notes:

ːws_peaceː xBreed App V1 has been added to all the lab PCs to help you keep track of (and rename) all the discovered Hybrid strains. A lab PC is required... oh yeah also a lab.

ːws_peaceː New hybrid strains to discover and.... uh grow.

ːws_peaceː Un-nerfed the bong smoking mechanics. Get just as high as you did before the last patch 5x faster.

ːws_peaceː Balanced out street dealing mechanics when selling extracts.

ːws_peaceː Fixed Sellify App's sales % discrepancies.

ːws_peaceː Fixed the camerar head bob setting being ignored when rolling joints.

ːws_peaceː Fixed the reverse always sunny cycle.

ːws_peaceː Moved the lawn at the outdoor grow field.

ːws_peaceː Rebuilt the navigation mesh to (hopefully) improve the NPC pathfinding.

ːws_peaceː Taught the stock manager employees how to properly place vape packs on shelves.

ːws_peaceː Tried to fix the bug causing the graphics options to go missing on certain monitor configurations. (Let us know if you still get it tho!)