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Micro blog 3 - Conquest of the wilderness

What’s the first thought that crosses your mind when you find a lonely settlement with no affiliation to a particular state? Easy target, right? Well, you might think twice if you play Imperiums: Greek Wars.



Autonomous cities are not soulless entities. Their people live in peace and do not care for the world outside their city boundaries. Truly, they live by the motto “live and let live”. They cultivate the surrounding tiles, build roads and improve their city as anyone would do. They develop and grow as any other human society. But don’t be fooled by their peaceful behavior, they are far from being weak and defenseless. They are capable of spawning defenders when foreign units appear nearby or step into their territory, and these defenders can be a tough nut to crack.

If you think that you can just roll right over them, you might be caught out with a nasty surprise. These autonomous cities have no government that you can send envoys to, but the AI recognizes a threat when it sees one. Foreign troops closing in on its city is one good example. The moment you take any action against them, you make them to break their oath of a non-violent life and they will fight until the last breath – theirs or yours. Poking your finger into a wasps nest is likely to get you badly stung, so be warned!



P.S. We have some good news for those who like to take it easy though. This whole feature is fully optional. If you would rather have a world where autonomous cities do not fight back, you can make it so.