Version 1.0.5. (Patch)
Hello!
Two days from the last update and we are back yet with another one :)
We could release all that in one update batch but we want to address the major issues as soon as possible so that those of your experiencing problems are not kept waiting for too long.

New feature(s) added:
I would like to repeat once again that if you still experience any issues, please share them with us on Discord or Steam Forum and if an error window pops up, send us a report.
We also announced a bug hunt of the most annoying left bugs. Please help us to make Imperiums even better!
Two days from the last update and we are back yet with another one :)
We could release all that in one update batch but we want to address the major issues as soon as possible so that those of your experiencing problems are not kept waiting for too long.

New feature(s) added:
- The most important change is the decreased time tresholds for unlocking factions in the campaign map.
I tried to explain our reasons for implementing the lock and we still believe it is a good solution. However, many of you felt the required game time is too long and so we considerably lowered the time limit. First factions should start unlocking already when you go through tutorial (or take your first steps in the game). Note that it might unlock some new factions in the campaign map right after you start the game. - Issue with shovel holes staying on the map forever was fixed.
- UI scaling issue of faction names in the history replay window was fixed.
- There are some improvements of the launcher.
- Several very rare issues causing crashes were either fixed or narrowed which will allow us to finally fix them soon.
I would like to repeat once again that if you still experience any issues, please share them with us on Discord or Steam Forum and if an error window pops up, send us a report.
We also announced a bug hunt of the most annoying left bugs. Please help us to make Imperiums even better!