Version 1.0.12. (Patch)
Hello everyone,
we hope that you are all doing well.
Last couple of weeks we have been really busy with the upcoming Troy DLC, still we took some time to make some changes to the game core, too. They are rather minor but touch various parts of the game.

New feature(s) and fix(es) added:
AI changes:
Have a nice week and we will be in touch soon!
Yours
Kube Games team.
EDIT: We have just uploaded a new quick patch. Thanks to our players and testers we found that we had missed one issue - the "window" in minimap (indicating the current view of the world) was not visible during enemy moves. This fix should solve the issue.
we hope that you are all doing well.
Last couple of weeks we have been really busy with the upcoming Troy DLC, still we took some time to make some changes to the game core, too. They are rather minor but touch various parts of the game.

New feature(s) and fix(es) added:
- It is now possible to translate unit names, including cities (we have already added several language-specific names).
- Illustrations displayed in the Technology tree should be sharper.
- UI issues with map shifting when clicking on the helmet above the banner (indicating number of units on the tile) were fixed.
- UI issue with selecting units from stack fixed (a shield indicating stacked units on the map disappeared after unit selector was displayed).
- The Launcher now displays an offline message when the game is started while the PC is not online.
- Minor restyling of several popup windows.
- Spanish, Czech, German and Russian text updates.
- Additional texts of Japanese added (Japanese is heading to proofread now).
- One rare CTD (crash to desktop) was fixed.
AI changes:
- Naval invasions improved.
- Military campaigns deals are now evaluated better.
- Movement of generals was improved (finding safer positions, using amphibious options).
- Actions of Hades warriors improved.
Have a nice week and we will be in touch soon!
Yours
Kube Games team.
EDIT: We have just uploaded a new quick patch. Thanks to our players and testers we found that we had missed one issue - the "window" in minimap (indicating the current view of the world) was not visible during enemy moves. This fix should solve the issue.