Version 1.1.3. Strategic overview extension
Hello everyone!
It's peak winter season now, with fresh snow and freezing temperatures outside. The lockdown keeps us inside most of the time, but we try to get the most out of it, dedicating all of our time to Imperiums.
We are working simultaneously on the improvements to Imperiums: Greek wars and the Age of Alexander DLC.
Speaking of Alexander, don't forget to add the DLC to your wishlist so that you don't miss the launch discount!
It has been a month since the 1.1.2. update and it is time for v1.1.3. We do our best to stick to the monthly schedule as promised, hopefully we can still manage this with the DLC release coming closer.

The February update v1.1.3. brings the enhanced Strategic Overview (voted in the last poll) and otherwise mostly UI improvements. The list of changes is pretty long so check it out:
New features and improvements added:

With this update there's also the new poll! Here is a new set of features to choose from and as always, we are looking forward to hear your feedback:
What do you think? Let your voice be heard in the Poll section on our Discord. The poll will be open for a week 🙂
We plan to show the first sneak peeks of the Age of Alexander DLC, its map and features soon, so stay tuned!
Yours,
Kube Games team.
It's peak winter season now, with fresh snow and freezing temperatures outside. The lockdown keeps us inside most of the time, but we try to get the most out of it, dedicating all of our time to Imperiums.
We are working simultaneously on the improvements to Imperiums: Greek wars and the Age of Alexander DLC.
Speaking of Alexander, don't forget to add the DLC to your wishlist so that you don't miss the launch discount!
It has been a month since the 1.1.2. update and it is time for v1.1.3. We do our best to stick to the monthly schedule as promised, hopefully we can still manage this with the DLC release coming closer.

The February update v1.1.3. brings the enhanced Strategic Overview (voted in the last poll) and otherwise mostly UI improvements. The list of changes is pretty long so check it out:
New features and improvements added:
- Infrastructure connections in Strategic Overview - the existing as well as the possible connections between map items are visible. This applies to blacksmiths (showing connected mines), cities (showing connected temples and mines), resource mines (showing connected blacksmiths and cities), temples (showing connected cities), sages (showing cities where a philosophy school improvement could be built), Lion of Victory statue (showing cities whose loyalty is affected by the statue) and heroes (capital cities he could still visit).
- Banner and name of the defender in Opponent Actions Panel - the banner and name of the defending faction will be also displayed as text in the Opponent Actions Panel during AI turn (or your friend's turn in multiplayer game).
- Position highlight in reports and dialog windows - when a player clicks on a report in the Report Panel (top left corner) or a dialog window about a particular event, the map view is shifted to the event location and now the particular position on the map will also be highlighted for easier orientation.
- Selection of units in stack in 2D View (and Top View) was improved to make the opening of the unit selector more user friendly.
- 3D model selection improved - the selection of units in 3D was a bit cumbersome at certain positions and situations. It should be considerably smoother now.
- Trade Overview Window can be opened with a click on the trade reports in the Report Panel (e.g., when your business partner doesn't have enough resources to hold his end of a particular trade deal).
- Map Item Type Window can be opened with an alternative mouse click on the Map Item Type selector (e.g., when you want to select a specialization or select a building to build).
- Birth Rate Support Window - names were incorrectly wrapped to another line, this is fixed now.
- Dormant factions are now part of the player selection in customized worlds (e.g. you can now play as Ionia or Celtic tribes).
- Improved automatic GPU identification.
- Japanese "end turn" graphics added (top right corner).
- Japanese language updated.
- Additional changes in Polish language.
- Changes were made allowing to run the game under Proton. Not yet fully supported.

With this update there's also the new poll! Here is a new set of features to choose from and as always, we are looking forward to hear your feedback:
- Diplomacy improvements - better explanation indicating why AI rejected a particular offer/deal. If such rejection falls under the "too soon" category, the action will be disabled so that a player doesn't waste his time and wait a turn to receive a negative answer.
- Enable the player to preview a generated map in a customized world and select his starting position before the game starts.
- Allowing hotseat in a customized world.
- Online multiplayer enhancement - when a player is waiting for another player to finish his turn, there is not much to do other than watching his actions and the map itself. We would improve this and let the player access the whole UI and all windows so he can plan his next turn in advance, however this will not change the nature of the turn-based approach as he will not be able to perform any actions until his turn starts.
What do you think? Let your voice be heard in the Poll section on our Discord. The poll will be open for a week 🙂
We plan to show the first sneak peeks of the Age of Alexander DLC, its map and features soon, so stay tuned!
Yours,
Kube Games team.