Version 1.1.6. Balancing of diplomacy
Hello everyone.
First of all, let us wish you a nice summer, we hope that you enjoy your vacations and holidays wherever you plan to go.
It has just been two weeks since the last update and although we want to maintain the current schedule to one significant update every month or two, we didn't want to delay this update. Since the release of "Transparent diplomacy" update (version 1.1.5.) we have focused our work entirely on diplomacy balancing and tweaking.
We developed some new tools for evaluating the AI changes in diplomacy and identified several places where the calculation could be improved. It was mostly a matter of one factor (considered in the calculations) having too big an impact on the overall result (or vice versa). We also implemented several new parameters that impact the relationship now. Especially confederations, federations and absorptions should now be way more interesting and predictable.

Apart from that, there have been some minor changes:
We hesitated to make this a regular update because the list of changes is quite short, nevertheless, we consider this to be quite a significant change in the gameplay (no matter that the change is "invisible" to the player) and thus deserves a proper article :)
We are going to focus mostly on finishing the Age of Alexander DLC in the coming weeks. Most of the new stuff is already implemented and works well, some mechanics are still to be tweaked yet and the overall balancing is still ahead of us.
Enjoy the summer. Ideally before Alexander DLC is out:)
Yours,
Kube Games team.
First of all, let us wish you a nice summer, we hope that you enjoy your vacations and holidays wherever you plan to go.
It has just been two weeks since the last update and although we want to maintain the current schedule to one significant update every month or two, we didn't want to delay this update. Since the release of "Transparent diplomacy" update (version 1.1.5.) we have focused our work entirely on diplomacy balancing and tweaking.
We developed some new tools for evaluating the AI changes in diplomacy and identified several places where the calculation could be improved. It was mostly a matter of one factor (considered in the calculations) having too big an impact on the overall result (or vice versa). We also implemented several new parameters that impact the relationship now. Especially confederations, federations and absorptions should now be way more interesting and predictable.

Apart from that, there have been some minor changes:
- Viewing political map of another player is now more informative. It contains tooltips showing the attitude between factions and their treaties.
- Confederation members are now fully informed about political changes made by their masters (for example, when you choose to play as a satrapy of Achaemenid Empire).
- Impact of influence action performed by a confederation member was improved. It deteriorates the relationship between those factions (and with the master of the state union, too).
- Issue in graphs was fixed (some factions were not displayed in the graphs).
- Couple of issues with the new transparent diplomacy mechanic were fixed.
- Couple of very rare CTDs fixed.
We hesitated to make this a regular update because the list of changes is quite short, nevertheless, we consider this to be quite a significant change in the gameplay (no matter that the change is "invisible" to the player) and thus deserves a proper article :)
We are going to focus mostly on finishing the Age of Alexander DLC in the coming weeks. Most of the new stuff is already implemented and works well, some mechanics are still to be tweaked yet and the overall balancing is still ahead of us.
Enjoy the summer. Ideally before Alexander DLC is out:)
Yours,
Kube Games team.