Spotlight - Mandatory objectives
Today, we will continue our Spotlight series and talk about another new mechanic in the upcoming Imperiums: Rome vs Carthage, Mandatory objectives, we want to provide an extra challenge whilst increasing immersion.
If you haven't done so already, please consider wishlisting the DLC so you won't miss the release discount!

Your word is law, your decisions determine the future of your people. Every great leader wants a legacy to carry his name through the ages, for most this is achieved on the battlefield.
The ambitions of your subjects are often much more humble, they want to be fed, to feel safe in their homes and for their businesses to thrive. Full bellies, good neighbors and a little spending money, this seems like a good life to them.
A good leader knows the hopes and wishes of his people, a wise leader works to fulfill them.
Pavel will explain how this enhanced mechanic will work.
The changes to the original concept may seem small but the impact on game play will be quite significant. You must take into account the desires of your people when you decide on your course of action, as ignoring them could cost you greatly.
Will you rule with a velvet glove or an iron fist? Will you listen to your people or ignore their clamor as you fulfill your dreams of greatness?
https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/
Yours,
Kube Games team.
If you haven't done so already, please consider wishlisting the DLC so you won't miss the release discount!

Your word is law, your decisions determine the future of your people. Every great leader wants a legacy to carry his name through the ages, for most this is achieved on the battlefield.
The ambitions of your subjects are often much more humble, they want to be fed, to feel safe in their homes and for their businesses to thrive. Full bellies, good neighbors and a little spending money, this seems like a good life to them.
A good leader knows the hopes and wishes of his people, a wise leader works to fulfill them.
Pavel will explain how this enhanced mechanic will work.

Originally posted by PavelObjectives have been an integral part of Imperiums since the first release, they cover short or mid term goals in economic, military, political, cultural or scientific areas. There are some 10 to 15 specific objectives per faction that provide a rich depth and background to their situation.
We try to be as historically accurate as possible by creating objectives that are logical and plausible. One way we use to manage this is to use trigger conditions. This ensures that only objectives that make sense in the current game context are activated in the current list, also some objectives are only unlocked if earlier objectives have been completed.
Many players appreciate the extra challenges these objectives provide, the attention to detail and of course any rewards. New players or players playing a new faction can get some idea of what strategies may be worth pursuing by taking a look at their objectives, indeed the rewards can often provide a bonus early in the game.
Others players simply ignore them, either they don’t know about them or they are too preoccupied with their own in game tasks, often they can be surprised when a pop up informs them that they have completed an objective without realizing it.
The objectives mechanic runs smoothly, it increases immersion and rewards players and we have been pondering for a while how to raise its profile. We considered reminding the player with messages but this would be too forced and obtrusive, we want the player to be interested in them and motivated to complete them. After some consideration we have agreed on a concept we call “Mandatory Objectives”.
The concept behind mandatory objectives is simple, your faction will have to choose an objective from the currently available list and commit to it.
The mandatory objective you select will have to be completed within a set time period, success will bring rewards, failure, negative consequences. Once selected, a mandatory objective cannot be changed. Once a mandatory objective has been completed (or not) there will be a break (a cool down period) before the player is once again prompted to choose another mandatory objective.
You will need to evaluate the available objectives against your strategy, the time limits and your current situation before making your choice. Postponing the decision is possible but it comes with a penalty, time limits to complete the objective are reduced by two game turns for every postponement. The idea behind this is to make the player commit to an objective rather than just wait and see how things develop in the game.
Note for players who don't like any commitments: It will be possible for players to disable the mandatory objectives mechanic if they do not wish to use it.
The changes to the original concept may seem small but the impact on game play will be quite significant. You must take into account the desires of your people when you decide on your course of action, as ignoring them could cost you greatly.
Will you rule with a velvet glove or an iron fist? Will you listen to your people or ignore their clamor as you fulfill your dreams of greatness?
https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/
Yours,
Kube Games team.