What's in The Kube? Peek into our future plans
Hello everyone.
It's been a while since we published the last "What's in the Kube" article, not because there was nothing important to report, indeed the opposite, we've been extremely busy. A lot has happened with Imperiums as well as in our private lives. Most of the game related news has been covered in the articles about the upcoming DLC and the game updates, "What's in the Kube" focuses on major news and announcements, so here it is.

Firstly, an apology to all those players waiting for the new Imperiums: Rome vs Carthage DLC. The initial release was planned for this Spring and this is still "doable", however, we have decided to push back the launch date a bit. The truth is, this DLC is huge, the map is much bigger and is occupied by more factions (playable and dormant) than in the Age of Alexander expansion pack.
The DLC is already functional, the scenario setup and the assets are ready and almost all of the mechanics are implemented, but the balancing and testing of such a big world as this requires a good portion of time. We don't want to deliver an undercooked game, as always, we strive for a flawless, deeply immersive and fun gaming experience, while maintaining a high degree of historical authenticity and that simply requires more time.
We have decided to push the release to Q3. We hope and believe that this postponement will be compensated for by a great DLC. We can tell you already, that based on the internal testing runs this is shaping up to be the best Imperiums campaign so far!

Now to the good news :)
We have started planning and preparing our next project. Don't worry, we are not going to throw Imperiums overboard, we want to build on and expand the Imperiums brand.
We want to create a new game focused on a different historical era, one that is quite underrated in strategy games and in our opinion offers an interesting setting that deserves more attention. We are still discussing the details within the team and once the pillars of the game are clearly established, we will lay our cards out on the table to hear your opinions.
We can already reveal that the game will be ported to the Unity engine. This will solve several technical glitches with the current engine and allow us to consider releasing the game to more platforms, it should also improve the overall performance.
The map grid will turn into hexagons, making the map more pleasant to the eye and satisfying our more tactical focused players.
All of the assets, from the 3D models, to the illustrations, sounds and music will be completely new. We also plan to redo the UI taking into account the lessons we have learned from Aggressors and Imperiums.
It is a huge step and a big investment for us, but we are resolved to move our games to a new level. We are blessed to have a great community around us and if we may we would like to ask for your support. Please follow our channel(s), talk to friends about our current games, write a review, buy the game as a gift to your Steam friends. Any kind of support is greatly appreciated and makes our work easier. We are considering running a crowdfunding campaign, however we have to carefully weigh the pros and cons before committing to this option.
We want to assure you that our support for Imperiums: Greek Wars will not stop! We love the game as much as you do and we will continue to support and improve it. As proof, we can now tell you that another expansion pack after Rome vs Carthage is already cooking:)
It will be a smaller scenario, more suitable for shorter games and ideal for multiplayer games. It will be set in an extremely interesting period and we are already looking forward to starting full-time work on it. Just a small hint, this corner of the world is not covered in either the Age of Alexander or Rome vs Carthage DLCs.
Depending on sales, we have several ideas for other potential expansion pack, but that's a bit too far ahead yet.

And that's it. We hope that the good news overcomes any disappointment from the delayed release of Rome vs Carthage. Let us know what you think, where do you see the Imperiums game in a year or two?:)
More details about our future plans will follow soon, so stay with us!
Yours,
Kube Games team.
It's been a while since we published the last "What's in the Kube" article, not because there was nothing important to report, indeed the opposite, we've been extremely busy. A lot has happened with Imperiums as well as in our private lives. Most of the game related news has been covered in the articles about the upcoming DLC and the game updates, "What's in the Kube" focuses on major news and announcements, so here it is.

Firstly, an apology to all those players waiting for the new Imperiums: Rome vs Carthage DLC. The initial release was planned for this Spring and this is still "doable", however, we have decided to push back the launch date a bit. The truth is, this DLC is huge, the map is much bigger and is occupied by more factions (playable and dormant) than in the Age of Alexander expansion pack.
The DLC is already functional, the scenario setup and the assets are ready and almost all of the mechanics are implemented, but the balancing and testing of such a big world as this requires a good portion of time. We don't want to deliver an undercooked game, as always, we strive for a flawless, deeply immersive and fun gaming experience, while maintaining a high degree of historical authenticity and that simply requires more time.
We have decided to push the release to Q3. We hope and believe that this postponement will be compensated for by a great DLC. We can tell you already, that based on the internal testing runs this is shaping up to be the best Imperiums campaign so far!

Now to the good news :)
We have started planning and preparing our next project. Don't worry, we are not going to throw Imperiums overboard, we want to build on and expand the Imperiums brand.
We want to create a new game focused on a different historical era, one that is quite underrated in strategy games and in our opinion offers an interesting setting that deserves more attention. We are still discussing the details within the team and once the pillars of the game are clearly established, we will lay our cards out on the table to hear your opinions.
We can already reveal that the game will be ported to the Unity engine. This will solve several technical glitches with the current engine and allow us to consider releasing the game to more platforms, it should also improve the overall performance.
The map grid will turn into hexagons, making the map more pleasant to the eye and satisfying our more tactical focused players.
All of the assets, from the 3D models, to the illustrations, sounds and music will be completely new. We also plan to redo the UI taking into account the lessons we have learned from Aggressors and Imperiums.
It is a huge step and a big investment for us, but we are resolved to move our games to a new level. We are blessed to have a great community around us and if we may we would like to ask for your support. Please follow our channel(s), talk to friends about our current games, write a review, buy the game as a gift to your Steam friends. Any kind of support is greatly appreciated and makes our work easier. We are considering running a crowdfunding campaign, however we have to carefully weigh the pros and cons before committing to this option.
We want to assure you that our support for Imperiums: Greek Wars will not stop! We love the game as much as you do and we will continue to support and improve it. As proof, we can now tell you that another expansion pack after Rome vs Carthage is already cooking:)
It will be a smaller scenario, more suitable for shorter games and ideal for multiplayer games. It will be set in an extremely interesting period and we are already looking forward to starting full-time work on it. Just a small hint, this corner of the world is not covered in either the Age of Alexander or Rome vs Carthage DLCs.
Depending on sales, we have several ideas for other potential expansion pack, but that's a bit too far ahead yet.

And that's it. We hope that the good news overcomes any disappointment from the delayed release of Rome vs Carthage. Let us know what you think, where do you see the Imperiums game in a year or two?:)
More details about our future plans will follow soon, so stay with us!
Yours,
Kube Games team.