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Imperiums: Greek Wars News

Age of Alexander Dev Stream VI

Hello everyone.
It has been a while since we played the Hellas campaign in the Age of Alexander.
I am not going to lie to you - I wanted to take a break and rest during Christmas and then we got pretty busy with the announcement of the new DLC Imperiums: Rome vs Carthage.

That being said, I want to continue the campaign and hope you are ready to support me 🙂

[previewyoutube][/previewyoutube]

In the last stream, we made quite good progress in stabilizing our federation but foremost we were able to create a bridgehead on Persian ground.

But let's take it from the beginning.
After expelling the Spartans and taking over the whole Peloponnese, Persian troops tried to disembark on the peninsula several times and create a base for their future advance. We were able to repel them even though our armies were not fully restored after the battle with Spartans.

We founded two new cities in the north of Macedon. Now, that there is peace between us and the Thrakians, these should be quite safe. Macedon is a member of our federation, but their loyalty to us is questionable (low loyalty and morale in some of their cities). That's why we strengthen our position by building city improvements there.
We also improved our overall economic production by moving an existing blacksmith to a better location, building new ones and enhancing them with the "thrifty" improvement. Our position in Italy was strengthened by building a regional capital in Sipontum - former capital of Samnites, which should lower corruption in the area.
Last but certainly not least - we decided that it is time to let our people speak and we transformed our government to a Republic!

Sparta eventually decided that despite their hatred of us, there is little to no chance that they will get their holdings on the Peloponnese back and sued for peace using Scythia as a mediator. They are still in possession of a number of islands and the whole
of Crete so their presence in the region should not be underestimated.

As expected, the biggest problems are with Persians. After several attempts to disembark on our coast and a few skirmishes on land, we counterattacked. We took over some islands in the Aegean Sea but it was quite a struggle. We already made several attempts on Mytilene but the island is still not ours and many of our soldiers died on the beaches.

Persia however is going through internal struggles of its own. Not only it is facing a sort of civil war near Sinam where a new faction called Edom have risen against them, but through an uprising in Bithynion in Asia Minor we have been handed control of one of their cities. It was a very dangerous move but we took our chances and supported the rebels. It used to be a Greek sphere of influence after all. A couple more cities around eventually decided to join our side and that further expanded the territory under our control on the Persian doorstep. We started transporting our armies over the channel to Asia Minor to be ready for any counter action from the Persians. Our spies reported that Persia has an unbelievable 48 military units! Our future in Asia Minor doesn't look very optimistic. We have just a few hoplite units over there. Nevertheless, this could further weaken Persian influence in the region and show them that we are no longer just a small faction but a rising power. We could even finally control the Aegean sea.

One unfortunate event happened in Carthago at the end of the last episode. We ordered our emissary Polyperchon who was stationed in Carthago to return, but he refused and left our services for good and decided to stay in Carthago. We will need to send a new emissary there.



In the next episode, we will try to secure our positions in Bithynia and finally take control over the Aegean Sea. Join us for this glorious moment in Hellas history!

As always, Pavel will be happy to answer your questions during the stream so please join in Tuesday 1st our Twitch channel.
See you there!

Yours,
Kube Games team.

P.S. Here is the last episode in case you missed it.
[previewyoutube][/previewyoutube]

New DLC Imperiums: Rome vs Carthage

Hello everyone.

Let’s make your day brighter with some great news :)

The Age of Alexander DLC had a great reception, this was just the boost we needed and now we would like to announce a new DLC in the making.



As with the previous DLC, we want to follow the historical chronology. This time we jump several decades further on to the year 301 BCE.

This is one of the most interesting periods of our history. Carthage rules most of the Mediterranean, the generals of Alexander the Great and his heirs fight with one another over his legacy, the Italian peninsula is on fire as the Etruscans and Samnites try to hold back the expansive Romans and at the fringes of civilization migrating nomadic tribes bring further chaos to already troubled times.

The map setup will be grand, 25 playable factions on 5000 tiles, ranging from the Iberian Peninsula in the west to the peaks of Caucasus in the east and from the Teutoburg Forest in north to the Nile Delta in the south.

[previewyoutube][/previewyoutube]

As well as the new campaign map we will introduce a number of new mechanics. Starting with migrating tribes, historical events, multi-turn events and mandatory objectives.

Check out the Steam page for more details and don't forget to wishlist the game! Again we will run a short release discount, be sure not to miss it by wishlisting the DLC.

To whet your appetite further we will elaborate on the map setup and new mechanics in upcoming spotlights and faction highlights :)

We wanted this DLC to be more than just a new campaign map and we have put a lot of thought into the new mechanics. In our opinion, the game is quite complex as it is, more new rules could make it too complicated and less fun to play. So, the new mechanics will extend existing features of the game to provide a greater immersion and period authenticity without the need to learn new rules. More interesting and fun to play!



Migrating tribes will provide a new challenge to players at the borders of the known world. They are independent, they will defend their own cities and they will intentionally seek out hospitable regions for settlement. Essentially, they want to establish their own kingdoms and become a real political player in the region.

With historical events we are aiming to bring a more historical flavor to the game. Scripted events will be triggered when certain conditions are met and these should mirror to a certain extent, real historical events.

Multi-turn events should make plagues, revolts and other similar incidents much more realistic. Players can react to these events as they see fit and the events themselves will unfold for better or worse as a consequence of your actions.



Mandatory objectives will force you to choose one objective at a time, one that you promise to complete, this is your word to your people! Objectives will play a much bigger role in the game providing more immersion and requiring more strategic thinking.

One important thing to note is that this DLC is an extension of the recently released Age of Alexander expansion pack, which means that all of the mechanics introduced there (military reserves, economic specialization etc.) will be also included.

We truly aspire to make this the very best campaign of the Imperiums series. The setup itself should be interesting enough but with the new mechanics, the whole game will be brought to a new level.

Please consider wishlisting the DLC and help us spread the word.

https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/
Yours,
Kube Games team.

Imperiums speaks Chinese now!

Hello everyone!

We are very proud to finally announce that Imperiums now officially supports the Chinese language!



The biggest thanks goes to the IndieArk company.
It's owner Kevin contacted us one month after release with a generous offer to help us with Chinese translations. They could only work on the texts in low key periods so we set no deadlines (which we never do when we cooperate with volunteers).
Some of the texts were translated in 2020, however at the beginning of 2021 the guys from IndieArk got pretty busy and the Chinese localization was put on hold until the autumn. At this time more translators got involved, they were joined later by some playtesters.
We would like to thank all of them hugely for their efforts, we really appreciate what you guys did.

The Chinese language has always been one of our top priority localizations. We hope that it brings the game closer to Chinese players and that those who hesitated to play the game in English can now join our growing player base. The ancient battlefields are waiting for you!

We always offer translators the possibility to say a few words in the announcement post and this is no exception. Let's now hear from the guys from IndieArk:)

Chao:
Originally posted by Chao
Hello friends, this is Chao from IndieArk.

Together with other guys from the company, we completed the Chinese localization of Imperiums: Greek Wars. It is a 4X/ grand strategy game that presents the history and mythology of the countries of the ancient Mediterranean region.

We went over the translations of the names and titles many times in order not to make "historical mistakes" in a historical game. We hope you will enjoy the game!


Fred Li:
Originally posted by Li
Imperiums: Greek War is the first game that I have had the pleasure of working on as a translator, and what a tough one to begin with!

To correctly translate the name of ancient tribes/cities/nations/etc., a lot of research and cross-referencing had to be done. In return, I learned a lot about the history of the ancient Mediterranean Seas and nations that surrounded it.

Was it sometime painful to spend a lot of times researching on a single word? Yes. Was it worth all the effort? Also Yes.

From my time spent on this project, I realized the time and work put into the game from the developers must be a ridiculous amount. I respect them for their effort and want to thank them for this opportunity.

I hope all players can enjoy this game, in the end that matters the most.

Have fun!


Sandman Fu:
Originally posted by Fu
The game includes a large number of ancient titles and names related to the ancient Mediterranean region, around 4000 actually.

Hopefully, you will understand that to cross-check every one of them is almost impossible. The translators have carefully checked the relevant sources for some of the main terms, yet you still may encounter some strange translations.

Feel free to visit the Chinese translation QQ group to suggest improvements!


If you find a mistake in the texts or you want to suggest a way to improve them, please feel free to share your ideas and opinions on the Steam forum or the dedicated Chinese Discord channel.

If you like the game and the quality of the translation, please write a review in Chinese. The guys will surely appreciate the feedback and they rightly deserve any praise.

Yours,
Kube Games team.

Version 1.2.3. Winter enhancements

Hello everyone.
We hope that you enjoyed Christmas time in peace and stepped in the new year in good health, with luck on your heels. We also gave ourselves a few days of rest before returning to work on all the exciting stuff we plan for 2022.



We start with a regular update today, followed by an exciting piece of news at the end of the week and a big announcement next week, so stay tuned!

The new update version v1.2.3. contains a number of AI enhancements, improvements in the customized worlds and fixed issues, so let's go through the list:

  • Improvements built in cities from their own initiative (not ordered by the player) show turns left to completion in the city label on the map (similar like when a player initiates it).
  • Better explanation of the reasons why confederation, federation or absorption proposal was rejected by the AI.
  • Unit names can be now fully localized to any language. This localization works also for multiplayer when players use different languages in one game.
  • Trade issue when the list of offered resources was empty, was fixed.
  • Customized world issue when lack of wood at the beginning made the game unplayable, was fixed.
  • An issue in federations when slave numbers were negatively affected by signing a federation or absorption, was fixed.
  • An issue when the information about a temporary improvement (or disabled one) was lost when the unit was being upgraded, was fixed.
  • Trading exploit (an AI issue) was fixed.
  • Game options issue when a new General unit was created as part of rewards upon completing an objective despite the "Generals" feature being disabled for the game, was fixed.
  • An issue in PBEM (asynchronous multiplayer) when it was impossible to rejoin the game lobby after leaving the game, was fixed.
  • An incorrect tooltip of the yields around a capital city was fixed.
  • An issue in cycling through active units when a General with 1 action point left was automatically deselected, was fixed.
  • Language updates in all localizations.
  • One rare CTD was fixed.

Hopefully, these improvements will make the game even more fun and enjoyable. With this update done, we can concentrate fully on the big news that we will share next week. Have fun until then!

Yours,
Kube Games team.

Age of Alexander Dev Stream V

Hello everyone.
After a short break, we will continue our journey to try and make Hellas a superpower.

In the last stream, we were quite successful in stabilizing our position, making Macedon believe that we can lead the Macedonian-Hellenic confederation and in providing economic prosperity and security.

We were successful in retaking the Macedonian cities on the European side of the Bosporus Strait from the Perisans.

[previewyoutube][/previewyoutube]

A setback occurred when we lost Phylos, this was the border city that provided our main stronghold against the Illyrians, however with our counterattack and conquest of their city of Arnisa along with a gold mine, we were able to finally conclude peace between us.

On our northern border we also made peace with the Odrysians. This will allow us to focus our energy and resources into rebuilding our holdings in the north.

In Italy, we moved against the Samnites who were also fighting the Roman Republic. We conquered their former capital and enslaved part of the citizenry, this was a considerable help to our economy. This brought us into direct contact with the Roman Republic as we now share a border. Despite their warm attitude towards us in official meetings, they have been trying to initiate revolts in our newly conquered cities. Hopefully, they will realize soon that peace is the best way forward for both our nations.

One thing which really hurt was the destruction of our fleet by the Persians. In the past this fleet had literally saved our holdings in Italy. We have started building a new fleet, but songs will surely be sung about Aones's fleet for as long as we survive.

Politically we are preparing to establish a republic to increase our gold income. Overall, our economy is prosperous and we seem to be on the right track to claim hegemony over the known world.



In the next episode, we will try to secure our position in the Aegean Sea, now controlled by the Persians and their satrapies. If all goes well, we might also try to disembark in Anatolia and show Persia that we are not afraid of direct conflict. Join us and Hellas for this critical moment in our history!

As always, Pavel will be happy to answer your questions during the stream so please join in Tuesday 23rd our Twitch channel.
See you there!

Yours,
Kube Games team.

P.S. Here is the last episode in case you missed it.
[previewyoutube][/previewyoutube]