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Imperiums: Greek Wars News

Version 1.2.2. Autumn improvements

Hello everyone.
Autumn is usually a time when having the energy to do anything at all hits the critical level, well at least for us :), but we fight the autumn blues thanks to the constant feedback and support we receive from you.

In recent weeks, we have focused on issues that have been in the backlog as well as on improvements suggested by the community. That's why our latest update 1.2.2. is simply named "Autumn improvements" as it is a list of smaller things that together improve the gaming experience.



Here is the list of changes:
  • Decreasing the trade duration of a proposed exchange no longer requires a renegotiation. It is simply accepted and the business partner is notified about the change (based on your feedback).
  • Frozen lands, a terrain extension which appeared during cold periods, was removed (based on your feedback).
  • Emissaries are now destroyed when their owner is changed (e.g. when you sign a confederation or absorption).
  • Action impact of Emissaries and Generals was tuned down.
  • AI - Proposal and cancelation of confederation and federation was improved.
  • AI - Algorithm for building temples was improved.
  • More detailed tooltips explaining the reasons why a town cannot be built on certain tiles, were added (based on your feedback).
  • Number of balancing changes in the Age of Alexander scenario were implemented (based on your feedback).
  • Loading of Alexander mod should be faster now.
  • Some changes in the Italian official localization were made.
  • Work on the Chinese localization continues. We are getting closer to official support of the Chinese language.
  • Support for the Proton emulator was improved.
  • Japanese localization was updated - most of the city and unit names were translated.
  • All the localizations were updated.
  • Issue with Sarmatia faction not having any State decisions in the custom maps, was fixed.
  • Several CTDs were fixed (most of them quite rare).

Along with implementing these changes, improvements and updates, we have also started working on a new DLC. The next important period of antiquity will follow! Some of you hoped for this scenario and we cannot but agree :)

Stay tuned, more details will be coming soon!

Yours,
Kube Games team.

Age of Alexander Dev Stream IV

Hello everyone.
The mission to re-establish Hellas in its seat of power still awaits completion! Pavel is ready to continue, don't let him face the world alone!

[previewyoutube][/previewyoutube]

In the last stream, many interesting events happened and we made significant progress in making our beloved Hellas one of the great powers of the ancient world.

We regained the tip of southern Italy which we lost in previous conflict with Carthage. Our master Alexander has gotten into even bigger troubles as Dardanians pushed him back all the way to our border city of Phylos. On top of that, several other cities joined the advancing Thrakians, and although it was only a temporary setback, it clearly demonstrated that Macedonia is weak. We accepted their leadership for long enough but now we decided to break away from the Macedonian union. As a consequence, we could sign peace treaties with most of the factions, excluding Persia.
In the south, great armies are being collected on both sides of the Spartan border. Let's see if we can maintain peace here as Peloponnese might once again become a fighting ground. Samnites were pushed back by the Romans and part of the territories they lost was taken by us.
At the end of the last episode, Alexander proposed us a federation where Hellas would be the master. We humbly accepted and now we are trying to get Macedonia back on its feet again.
Apart from that, our country is further economically developing and we mostly focus on increasing our gold reserves and cultivating the Italian lands.



Pavel will be happy to answer your questions so join him on Wednesday 3rd on our Twitch channel and learn from the master 🙂
See you there!

Yours,
Kube Games team.

P.S. Here is the last episode in case you missed it.
[previewyoutube][/previewyoutube]

Imperiums localized to Italian

Hello everyone!

This post is dedicated to our fantastic community and especially to our volunteers who worked hard to translate Imperiums into their mother tongue.
The Imperiums' language family now has a new member - Italian!



Every language localization in Imperiums has its own story written by the people behind it and Italian was no exception.
Its story began a few months before the game was released when Pierto contacted us and offered his help in translating the game to Italian. Over the following months he did an amazing job completing most of the scenario texts. Unfortunately, his workload started to be very exhausting and the translation was put on ice for several months with approx. 60% of the texts translated.
At the beginning of spring, another two Italians, Stefano and Gianpaolo, joined the team. They split the remaining texts and by summer all the vanilla game texts were finished. Then we went through the necessary process of proofreading and playtesting. At this point, Gianpaolo took everything on his shoulders and in the following months he playtested the whole game, corrected all the issues and even finished all the texts for the upcoming Age of Alexander DLC.

Thanks to him, Italian players can enjoy both Imperiums: Greek Wars and Age of Alexander in their native language.

Let's hear from Stefano and Gianpaolo.

Stefano:
Originally posted by Stefano
It was hard work, but it had to be done, because the language could not be an obstacle in knowing this fantastic game. Have fun!
Gianpaolo:
Originally posted by Gianpaolo
Hello, my name is Gianpaolo and I had the opportunity to participate in this big translating project of Imperiums, together with other guys who like me, share a passion for video games. For some, the language barrier poses a great problem, from this point of view the chance to help in my own little way makes me very proud.

Imperiums Greek Wars is a 4X game and as we all know there are few or none at all in the Italian language. Having the possibility to play such a game in our own language, gives us a bigger profoundness of the game itself and allows us to appreciate its most hidden secrets, which in a foreign language could be lost on us.

I really thank the developers who let me be part of all this and I take the opportunity of also thanking the guys who have participated together with me in the translation.
Finally, I would like to wish the whole Italian gaming community lots of fun with Imperiums.

We all hope that this localization brings the game closer to Italian players and that those who were hesitating to play the game in Italian can now join our growing player base. The ancient battlefields are waiting for you now!

If you find a mistake in the texts or you want to suggest a way to improve them, feel free to share your ideas and opinions on the Steam forum or our dedicated Italian Discord channel.

If you like the game and the quality of the translation, please do write a review in Italian. Gianpaolo, Pierto and Stefano will surely appreciate the feedback and they rightly deserve any praise.

Yours,
Kube Games team.

Age of Alexander Dev Stream III

Hello everyone.
The mission to re-establish Hellas in its seat of power still awaits completion! Pavel is ready to continue, don't let him face the world alone!



In the last stream, we got in troubles when Carthage disembarked at our holdings in southern Italy and we lost one city and a lot of ground. Eventually, we signed peace but it might not last for long. We also got into skirmish with Persia but were able to temporarily fend them off. Our battlefront with Illyrians got into stalemate.
Probably the most successful advance was undertaken on Peloponnese where we moved forward and got a stone throw away from Sparta. Unfortunately, Alexander, as our master, decided to sign peace with them and we had to respect his wish.
Apart from these military conflicts, we were able to increase size of our army and stabilize the economy. As long as our Macedonian masters are able to keep enemies away from their lands, we should be able to slowly yet steadily gain strength.

Pavel will be happy to answer your questions so join him on Wednesday 27th on our Twitch channel and learn from the master 🙂
See you there!

Yours,
Kube Games team.

Version 1.2.1. Trading improvements

Hello everyone.

The autumn blues are here, but hopefully you haven't even noticed thanks to the new Age of Alexander DLC. For us, the working days have become much more relaxed, now that the pressure is off.

The expansion pack is very stable with no game breaking errors. It's the right time to look into our backlog of improvements, some that have been waiting there for a while. This update is a good example of what changes and improvements we have in mind.



List of changes:
  • Both lists of resources (offers and demands) are now displayed in the Trade Overview window together (the dropdown selector was removed).
  • AI - making trade proposals was improved.
  • Bug in the Trading window fixed (clicking on a resource item was sometimes not opening an amount selector).
  • Custom Steam achievements are now also available in the Alexander mod.
  • Ironman games are now autosaved every turn (which should entirely prevent any data losses).
  • Mouse tooltip for map items was added when the map item is busy (e.g. a city).
  • Macedon illustration in the vanilla scenario was corrected to show Phillip instead of Alexander (an issue happening when the vanilla scenario was started in Alexander mod).
  • Age of Alexander scenario had a number of tweaks implemented.
  • Custom worlds - city foundations are randomly added near starting positions so players can save some resources if such foundations are utilized.
  • Bug causing cities to not multiply production of connected mines when an improvement was being built, was fixed.
  • Bug causing a Hero (or an Emissary) to disband in foreign territory when a peace agreement was signed, was fixed.
  • AI - improved algorithm to set the birth rate support.
  • Some additional minor bugs were fixed.
  • One rare CTD fixed.
  • Updated Russian, German and Chinese translations.

We are always happy to hear your feedback, especially now, when the DLC is out. Please share your thoughts in our Steam forum and if you enjoy the game and particularly the new DLC, please write a review and spread the word. Thank you for your support.

Yours,
Kube Games team.