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Imperiums: Greek Wars News

Euboea

Euboea always sailed with the strongest but the winds are changing. Are you ready to steer the helm?



[h2]Tester’s tips[/h2]
Euboea is an island lying just off the coast of Attica, big enough for couple of cities that provide a stable basis for your economy and military. It is a major trading partner to other Greek states and it can draw a lot of wealth from this. Trading also maintains friendly relations while the neighboring states are embroiled in bloody conflicts.

On the other hand, being on an island limits the opportunity for territorial gains. There are few islands that can be taken but any attempt to venture on to the mainland will necessarily lead to war. As you have all your military bases for recruitment on the island you must plan your first campaign very carefully. If you fail their wrath will turn against you.

As a member of the Delian league, you are strongly tied to Athens. In my opinion it is important to closely follow the developing relationships around you; a strong reliable partner who can back you up is essential.

I usually wait until one of the warring states starts crumbling and then I try to claim what is left of the dying nation. Once you have a foothold on the mainland, try to secure it before expanding as fast as you can. It will be in your hands to expand beyond your island’s limits.

Micro blog 7 - Bandits on the trade routes

The Aegean Sea was criss-crossed with trading routes, galleys full of goods made port, which were then transferred by caravans overland to reach their inland destinations. As always where there are goods and money, there are bandits and marauders.



Yes, your precious caravans can be intercepted by pirates stealing your badly needed resources, on land or at sea. Sometimes it’s small independent groups of bandits working alone. More often than not however, it can be your opponents trying to disrupt you by attacking a soft spot.

If you rely on regular supplies of certain resources through trading and these are suddenly cut off, this can significantly hurt your position. Trade deals might be cancelled because losses are too high, crippling your economy and impairing the readiness of your army.

You don’t know where they might strike, but some precautions can be taken to safeguard your supplies. Try to use the shortest and safest trade routes available and keep military units garrisoned along them.



If you decide to employ these tactics yourself, be sure to use the best suited military units as bandits or pirates (look for high mobility and attack strength). To ensure the best possible odds of success, deploy them at locations where multiple trade routes congregate. Trade routes can be blocked by the deployment of units along borders or coastlines preventing traders from reaching their destination.

It’s not the most honorable warfare strategy but the end justifies the means, right?

Micro blog 6 - The lost freedom

Do you know the history of Sparta? After their defeat, they lost most of their helots (slave workers), a subsequent earthquake meant that there was nobody left who could rebuild and replenish their country. The Spartans still had a strong military presence (a threat to neighbors) however their economy was struggling badly to support the Spartan citizenry.



This is a historical example and Imperiums is full of similar stories. Like it or not, most ancient societies were more or less dependent on slave workers and yours will be no different. Your economy will dwindle if you don’t find a way to bring new slaves into your labor force for work in farms, mines and households. But where to get this slave manpower which is in such high demand?

Trading slaves or building your own slave market often saves the situation, but sometimes neither of these options is possible. Then you need to do what the Spartans did, take foreign cities by force and enslave their populations. It doesn’t matter that they are Greeks, the ends justify the means.



No, it won’t win you first place in popularity contests. The newly conquered cities will both fear and hate you. Special care must be taken with these cities if you want them to grow into valuable contributors to your economy and social structure.

Do you show consciousness, or will you do what you must to make your country grow and prosper, even if it is on the backs of your own kin?

Micro blog 5 - Dangers of the sea

Do you imagine that life on a ship in the ancient times was a peaceful one? The deep blue swells of the Aegean Sea reflecting the hot Greek sun are inviting you to take a trip between the small islands of the eastern Mediterranean.



As a sailor however, you don’t only check on the sails and wind speed. You keep on the lookout for creatures and spirits that dwell in the realm of Poseidon. Don’t be fooled by their delicate appearance and beautiful signing, their beckoning might be as well the last thing the ship’s crew will ever see.

Groups of Sirens have been sighted in several places, always close to rocky shores. It is said that their singing makes the minds of men go crazy and then they lead their ships on the rocks where they find their death. If you can, sail far around and if you find yourself in their embrace, pray for your soul.

But not all creatures living in the sea are so dangerous. Nereids are fond of sailors and often provide help when it is needed. These sea nymphs possess power that allows them to improve the vessel to make it faster, stronger and more durable.



It can often happen that when you seek one, you find the other but the sea hides many secrets and no help from the depths should be taken lightly.

Imperiums Community Rocks

Any game development is primarily dependent on the work of the dev team but the important role of the players community is often overlooked.

We want to give a special thanks to all the people who supported this project. Not only in that it kept us motivated, but thanks to their feedback, honest opinions and generous help we made great leaps forward in improving the game in all directions. Some spent tens and even hundreds of hours of their time on testing, working on translations, proofreading etc.

There are no small tasks, every minute of their time has its value. We want to give them a voice so that they can say whatever they want to about their experience, themselves or the game. The floor is theirs...




Max (Augsburg, Germany) German translator, alpha tester
The moment you see how fast the fall of an empire could occur, it lets you realize how vulnerable the world is. One turn can make the difference. That sums up the game and kept my interest since day one.
Louis (Amsterdam, Holland) Alpha tester
Testing Imperiums: Greek Wars has been a great experience. Seeing the game get better and feature complete over time.
The never ending quest for perfection by the developers. The fun, debating about features and design approaches.
Vitali (Minsk, Belarus) Russian translator, alpha tester
It was really great experience to work on such amazing project with such amazing people! Translating the game to Russian, sometimes I wished all the people on the planet would speak English only :D Wish y'all enjoy this amazing game! This is one of the best strategy games on the market, seriously ;) Good luck and have fun!
Linus (Basel, Switzerland) German proofreader, alpha tester
For me, “cooperation” was the keyword in this project:
  • There were few, but very motivated people involved, whom I met while playtesting and proofreading in this project.
  • We have a developer, who actively listens to the players’ feedback, participates in discussions and answers the questions which arise.
  • The new multiplayer feature is something I really like to play, it adds a lot of value to be able to use all of the game mechanics together with humans.
  • As a person interested in politics I like the new diplomatic possibilities we get. New possible demands and joint military campaigns are useful to play with or against the AI.
Gary (Stonehenge, United Kingdom) English proofreader, alpha tester
Aggressors Rome is one of my ‘go to’ games and as such I had been keeping an eye on the progress of the developer’s follow up game, Imperiums: Greek Wars. It looked good, so with time to spare and a keen interest, I offered my services as a volunteer. The Development Team were welcoming and are super responsive. It’s been a good experience although I hadn’t appreciated quite how much text there was in the game when I agreed to do some proofreading, soooooo much text! Hats off to the translators, that’s a big job. With extended gameplay and lots of improvements, Imperiums: Greek Wars has also made it onto my ‘go to’ games list it’s both fun and challenging.
Cassius (Vienna, Austria) German translator
It was both a pleasure and honor to be part of this great, fun Imperiums team. Learning a lot about ancient history, plenty of room for creativity and awesome colleagues made my work for Imperiums an experience I will forever cherish. I wish every player much fun playing our game - enjoy!
Angie (Dublin, Ireland) German translator
Being asked for the Imperiums campaign was a special treat. Translating for the German part was a great adventure, as it was the biggest translation I had done so far. Furthermore, all the historical places and names were a challenge, but also a lot of fun to look up and discuss with the other German translators for the best translation. I learned a lot about history and seeing the translated text in the game was amazing. Working this close with a dev was especially nice, as devs responded very quickly and tried to accommodate as much as they could a language that is generally 30% bigger than English. Not many devs are so helpful and not many teams are so nice to work with. It was a real pleasure to translate this game for German. I hope this game will bring many people a fun time when they can get lost in this ancient history.


Jeff (Salmon Arm, Canada) Content creator, proofreader, alpha tester
I got involved late in helping edit/rewrite the Aggressors: Ancient Rome manual and various English textual stuff, and moved on in the same capacity to Imperiums: Greek Wars, where I’ve taken up some game/scenario design and alpha-testing. I love paying attention to detail and casting a ‘critical eye’ on things, to ensure they seem logical and fit the genre, period, etc. – which means continuing to press the Devs to include Amazons!
Harley (Texas, USA) Alpha tester
My time with Imperiums: Greek Wars has been an absolute blast. (I review games for a living, so I know of which I speak. Plus, I've been playing PC games since the 1840s :) Since I got it relatively early, it had no manual. No problem whatsoever... because
  1. I had played the hell out of their previous game Aggressors: Ancient Rome and
  2. it's extremely easy to pick up and go, learning along the way. The game itself eases you in... without any kind of 'overwhelming' moments whatsoever.
Additionally, turn-based strategy is my main milieu, so I easily have more experience with this one specific genre than all other types of games, combined. Imperiums is the ultimate 'one-more-turn' game. Even with all of my experience, I found it extremely difficult to stop playing! Finally, it's also like an onion, in a way: the deeper you get into the game, the more layers you uncover. The other cliché I'll use is: "Easy to learn, hard to master". I never thought Kube Games could improve Aggressors. Although there are some differences and additions (mainly magical elements), Imperiums: Greek Wars is easily now one of my favorite games of all time.
Alex (Colorado, USA) Voice narrator
The voice creates form out of chaos and bridges the gaps between worlds.

I'm Spartacus (Toronto, Canada) Alpha tester
"Your rivals are scheming" at end turn was my most relevant contribution besides playtesting.




Mario (Buenos Aires, Argentina) Spanish translator
Hope this game get the players it deserves.


There are many others who participated in this project but wanted to stay anonymous. That however doesn’t mean that their contribution was less valuable to us!

Thank you all for your unrelenting support and real dedication, we wouldn’t be where we are today without you.

Do you want to join the ranks of our beta testers? Sign up for beta here!