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Micro blog 4 - City Demands

Many of the states in ancient Greece were poleis – federations of city-states governed by a council representing all member cities. Also, kingdoms were not as tightly governed as today. Giving people a voice was a notion developed by the old Greeks. However democracy is definitely not the most efficient governing system when council members put their own interests above those of the state.



We wanted to simulate this behavior of obstinate city-states that behave selfishly so we introduced something called City Demands.

You, as a ruler, will have to deal with messengers from strong-headed city counselors. They will on occasion, demand that improvements be built in their city, no matter how difficult the current political situation might be. Be aware that their requests are usually driven by real needs, cities close to borders might ask for defense upgrades, small settlements might request economical and cultural improvements to expand. They are fair though, they give you time to get the work done :)

Agreeing with these requests will ensure that the city’s residents are happy and obedient, however refusals will damage the reputations and dignity of the city’s governors. Don’t forget that these are men of wealth and power and they can (and will!) rally the citizenry against you if slighted. So, using strong arm tactics to show them who holds the reins of power, might actually be adding oil to burning embers of local revolts.



The more authoritative the regime you establish, the less “vocal” the individual cities will be. It is up to you to rule as a democrat or a tyrant.

Sparta

As it thirsts for revenge, Sparta’s shadow over Greece grows bigger. Are you worthy to lead the great Spartans into battle?



[h2]Tester’s tips[/h2]
Sparta is great to play. You are a powerful nation that everybody wants to take down. The way forward is to try and face only one or two opponents at a time and beat down the opposition. Make good use of the Hades soldiers to spread terror around the enemy territory.

Produce as many military units as you can afford, as quickly as possible, then choose a neighbor, any neighbor and attack. Knock out your neighbors one by one, if you can remove the three states that share your peninsula there will only be one land route in and out. Sparta has the advantage of producing superior quality military units, especially as new units may come ready armed with the assault or dread improvements.

Micro blog 3 - Conquest of the wilderness

What’s the first thought that crosses your mind when you find a lonely settlement with no affiliation to a particular state? Easy target, right? Well, you might think twice if you play Imperiums: Greek Wars.



Autonomous cities are not soulless entities. Their people live in peace and do not care for the world outside their city boundaries. Truly, they live by the motto “live and let live”. They cultivate the surrounding tiles, build roads and improve their city as anyone would do. They develop and grow as any other human society. But don’t be fooled by their peaceful behavior, they are far from being weak and defenseless. They are capable of spawning defenders when foreign units appear nearby or step into their territory, and these defenders can be a tough nut to crack.

If you think that you can just roll right over them, you might be caught out with a nasty surprise. These autonomous cities have no government that you can send envoys to, but the AI recognizes a threat when it sees one. Foreign troops closing in on its city is one good example. The moment you take any action against them, you make them to break their oath of a non-violent life and they will fight until the last breath – theirs or yours. Poking your finger into a wasps nest is likely to get you badly stung, so be warned!



P.S. We have some good news for those who like to take it easy though. This whole feature is fully optional. If you would rather have a world where autonomous cities do not fight back, you can make it so.

Micro blog 2 - The mastery of side deals

If you’ve ever watched a video on ancient Greek history, you’ll know that the Greeks were constantly at each other’s throats. Fragile coalitions were made, just to be broken when the other side proved to be stronger or promised a better share of the loot.

Perhaps the key question is, how to keep the third parties out of your way and yet use them to reach your goals?



In Imperiums: Greek Wars the Greek world is tightly knit, often a war between two states can start a chain reaction. Do you have a strategic ally who you need in a war against a common enemy? Only to find them too stretched to assist because they have a second front with a petty city-state on another border?

Use your position to send a kind request to the leaders of the city-state warmongers, asking them to sign a peace treaty with your strategic ally. If they consent, you untie the hands of your coalition partner and earn their gratitude, this also counts! If they refuse, turn the tide against them by sending envoys to their neighbouring states asking them to declare war on the city-state. That will teach them not to play tough with you.



Using these third party requests you can play one opponent off against another and with a bit of foresight you can sail through the intrigues and shaky political deals with a following wind.

Perhaps a little warning here though, the AI is very competent and can use the same techniques against you. You simply need to be smarter than it :)

Micro blog - Generals at the battlefront

With the first beta testers already busy conquering ancient Greece and Anatole, let’s take a walk through the realm of Imperiums together. Today, we accompany a brave General into battle.



Generals are special units that cannot be built per se. Any man who proves himself extraordinary in a battle can rise to the rank of a General, or you can hire one if you cannot find such an exceptional man among your troops. Generals have quite a wide range of actions and one of them is boosting the morale of the military forces.

Nothing lifts the spirit of the men in the front lines as much as having their commander side by side with them, not just watching from a safe distance. Let your General ride his horse along the battlefront and encourage the troops who are going into action.



Boosting their morale can significantly increase their chances in combat also this mitigates certain disadvantages on your side such as unsuitable terrain or lack of experience. Morale can reach up to 200% - such men will rather die than let the enemy take one step further.

But don’t forget to keep your General safe. Getting him killed would terribly shake the army morale of your troops and that could not only ruin all your plans but might bring about the downfall of your empire.