Version 2.0.3 Fix-Travaganza Update now Live!
[h2]General Changes[/h2]
[h2]General Bug Fixes[/h2]
- Mole Knight B is no longer pushed by wind.
[h2]General Bug Fixes[/h2]
- Fixed - unlocks and feats from defeating bosses wouldn’t trigger when fighting a Duo Duel depending on what order you defeated the bosses.
- Fixed - Donovan could throw Caltrops very quickly when wearing Birder Bicorne and time would stop. Turns now happen as you throw Caltrops
- Fixed - during Specter Knight’s Reverie Quest, Donovan had a missing Quandary name & descriptions when pausing.
- Fixed - Softlock when Dash Slashing into a Magic Book, while using a spear attack.
- Fixed - multiple instances of bosses using the wrong “warning floor” for their own attacks and deleting them when it wasn’t their turn.
- Added missing SFX to Prism Knight’s Big Laser attack.
- Fixed - Treasure Knight’s geyser attack would teleport Plague Knight B if he was in midair.
- Fixed - player would be forever stuck inside Magic Landfill’s magic portal hazard if Speed was set to OFF.
- Fixed - Clones would destroy chests or portals when using Single Glove.
- Fixed - Entering a portal or Chester’s Chest from above could desync the unit directly above you.
- Fixed - crash with Turkey Trays if a Turkey or Bomb was unable to spawn.
- Fixed - Poison from Toad Totem Topper would pause entirely during siderooms with foes in it.
- Fixed - Troupple King’s Chalices would have more than one use when playing Shuffle Knight’s Quandary Quest or Transmuting Tammie.
- Fixed - Bump Buffer not taking Polar Knight A’s ability into account