1. Shovel Knight Pocket Dungeon
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  3. Version 2.0.3 Fix-Travaganza Update now Live!

Version 2.0.3 Fix-Travaganza Update now Live!

[h2]General Changes[/h2]
  • Mole Knight B is no longer pushed by wind.


[h2]General Bug Fixes[/h2]
  • Fixed - unlocks and feats from defeating bosses wouldn’t trigger when fighting a Duo Duel depending on what order you defeated the bosses.
  • Fixed - Donovan could throw Caltrops very quickly when wearing Birder Bicorne and time would stop. Turns now happen as you throw Caltrops
  • Fixed - during Specter Knight’s Reverie Quest, Donovan had a missing Quandary name & descriptions when pausing.
  • Fixed - Softlock when Dash Slashing into a Magic Book, while using a spear attack.
  • Fixed - multiple instances of bosses using the wrong “warning floor” for their own attacks and deleting them when it wasn’t their turn.
  • Added missing SFX to Prism Knight’s Big Laser attack.
  • Fixed - Treasure Knight’s geyser attack would teleport Plague Knight B if he was in midair.
  • Fixed - player would be forever stuck inside Magic Landfill’s magic portal hazard if Speed was set to OFF.
  • Fixed - Clones would destroy chests or portals when using Single Glove.
  • Fixed - Entering a portal or Chester’s Chest from above could desync the unit directly above you.
  • Fixed - crash with Turkey Trays if a Turkey or Bomb was unable to spawn.
  • Fixed - Poison from Toad Totem Topper would pause entirely during siderooms with foes in it.
  • Fixed - Troupple King’s Chalices would have more than one use when playing Shuffle Knight’s Quandary Quest or Transmuting Tammie.
  • Fixed - Bump Buffer not taking Polar Knight A’s ability into account