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Beefto's Valentine Rescue - Shovel Knight Pocket Dungeon In-Game Event

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Last Valentine’s Day, we gave Beetos a beet-down, but this year, we're turning over a new leaf.
Let's spread love instead of squishing bugs. The in-game event focuses on your pal, Beefto (a really buff Beeto). He accidentally misplaced all of his Valentine’s Day cards (probably during his workout!) It’s up to you to help him and save Valentine’s Day! But be warned….others covet them as well!

This heartfelt & free in-game event lasts for 8 days and there are 12 Valentines to collect. Players will be able to view their collection in the Extras section of their GuideBook.

For more info and directions on how to access the in-game event visit: https://www.yachtclubgames.com/blog/vday-event-2024/

Note: The event is only accessible on Early Preview branch of the game and you will need to subscribe to the Mod to unlock it. (For directions on how to do that, check out the event page linked above)

The event formally starts at 12am PT on February 14th (but might release sooner depending on your time zone) and will end on February 22, 2024 at 12pm PT.

MODFEST COMMUNITY EVENT

Ready your digits, tinkerers!

You’re invited to our first-ever Pocket Dungeon Modfest Community Event!

Last month we announced the release of the Early Preview of the Paradox Pack DLC with the long awaited Mod Support feature! This feature allows folks at home to edit the game in fun ways - changing up gameplay styles, adding your character sprites, levels, Relics, color palettes, and more! Our community has already been tinkering away at it and we’re blown away with the creativity.

With that said…Shovel Knight Pocket Dungeon’s 2nd anniversary is on the horizon! What better way to celebrate than by putting the spotlight on the community’s incredible creations and giving them a whirl on our live stream?

The stream will take place on the anniversary on December 13th at 2pm PT/ 5pm ET! This is all in good fun. We look forward to a load of laughs, gaffs, and having a great time with you on Stream.

EVENT DETAILS:

  • The stream will be held on our Twitch Channel: twitch.tv/yachtclubgames
  • You can submit your Mod at anytime between now and December 12th! We'll be playing them on Stream on Dec 13th at 2pm PT!
  • Anyone can participate in modding, as long as you own the base game


For more information on how to participate, keep scrollin’!

How to Participate

  • Join the Early Preview on Steam! For directions on how to access it CLICK HERE

  • Create your Mod! For directions on how to create your mod, CLICK HERE

  • Submit your Mod to Steam Workshop. CLICK HERE

  • Hang out with us on Stream on December 13th at 2pm PT/5pm ET. The mods will also be available for you to check out at home. STREAM LINK

    FAQ:
    What is Mod Support?
    Mod support allows players to add their own content to the game. Note: This feature is only for the PC version of the DLC.

    Where can I submit my Mod?
    You can submit it on the Steam Workshop page.

    Is this event available on consoles too?
    It is not! Mod Support will only be available on the PC version of this game.

    Do I need to own Shovel Knight Pocket Dungeon to participate?
    Yes you do. The Mods are only compatible with the Steam version of this game.

    How long is the event?
    The event will start at 2pm PT and will last for 2 hours on December 13th. If the event is over, do not fret! Mod Support is forever so you’ll be able to play at home whenever!

    When is the cut off for submitting Mods?
    The cut off date for submitting your mods for us to play on stream is December 12th 11:59pm. Once the event is over, you are still encouraged to submit your mods for the community to play!

    Are there any limitations to the Mods?
    Yes, you'll need to heed Steam's Community Stands for Mods!

    How do I access the Paradox Pack DLC Early Preview and Mod Support Content?
    Check out this handy dandy guide HERE

    Is there a prize for best Mod?
    Eternal glory and a digital high five! This community event is just for fun! We aren’t judging the Mods on any sort of criteria. We’re just excited to see all the cool stuff you create.

    Can I play the Mods at home?
    Of course you can!


Note: To participate in this event, you will need to own the base game on Steam. You will also need to join the Early Preview branch of the game!

Early Preview Branch - EP 11 - Paradox Pack Early Preview!

EP 11 - Paradox Pack Early Preview!


Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Paradox Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.

Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Paradox Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!

This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!

If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us.

How to Backup Your Save Data How to Access Early Preview Branch


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[h2]Steam[/h2]
Mod Support is now enabled!

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[h2]New Characters[/h2][h3]Enchantress[/h3]
  • Spend 2HP to attack in all directions at once.
  • Unlock: Defeat Enchantress
[h3]Chester[/h3]
  • Can access the shop at any moment. Cheaper relics and can carry more.
  • Unlock: Find him inside siderooms.


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[h2]New Relics[/h2][h3]Pocket Portal[/h3]
  • Can loop out of bounds.
[h3]Explosion Jar[/h3]
  • When hit by an explosive, repeat it 5 turns later with lower power + Can’t die to bombs.
[h3]Hearty Wand[/h3]
  • When at full HP, attacks shoot a short beam for 1 damage.
[h3]Wicked Whetstone[/h3]
  • Attacking a block sharpens your next attack for +1 damage.
[h3]Frosty Fauld[/h3]
  • After being damaged 5 times, your next attack freezes units around you.
[h3]Thorny Tambourine[/h3]
  • Press Turbo to waste a turn to increase your next attack’s power.


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[h2]New Items[/h2][h3]Glitzemizer[/h3]
  • +1 sword. Pay 500 gems to gain a random amount of durability.
  • Can only be found in specific siderooms.
[h3]Throwing Anchor[/h3]
  • Throw an anchor that deals damage in a 3x3 area.
[h3]Copy Card[/h3]
  • Transforms a chain of units into another type at random to form bigger combos.
[h3]Flip Wand[/h3]
  • Flip units in a row or column upside-down.
[h3]Morphy Wand[/h3]
  • Your attacks get a random status effect.
[h3]Super Spear[/h3]
  • Spear attack that deals 2 damage instead of 1.
[h3]Poison Dagger[/h3]
  • Your attacks deal poison.
[h3]Sploders (Two versions)[/h3]
  • Explodes horizontally and vertically from your current position.
  • Explodes diagonally in both directions from your current position.


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[h2]New Siderooms[/h2][h3]Tief’s shady shop[/h3]
  • Sells Relics for cheap! However, there might be a catch…
[h3]Armorer’s shop[/h3]
  • Trade items and/or upgrade your item’s durability starting at 500 gems.
[h3]New “survive” siderooms[/h3]
  • Survive waves of attacks for free items!
[h3]New “puzzle” siderooms[/h3]
  • Clear the sideroom within the attack limit to open a chest with a reward.
[h3]New “themed” siderooms[/h3]
  • Poison sideroom: Spawns units that deal poison and a free poison dagger.
  • Miniboss sideroom: Spawns a big unit in the center with +2HP.
[h3]And more![/h3]

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[h2]New Hats[/h2][h3]Broken Heart Hat[/h3]
  • Some foes will spawn with more or less HP than normal.
[h3]Teleporter’s Trapper[/h3]
  • Magic floors will appear in each level.
[h3]Quester’s Hat[/h3]
  • Levels behave as if on the selected character’s Quandary Quest.
[h3]Cornucopia Hat[/h3]
  • Levels behave as if on the Trial of Offerings.
[h3]Shuffler’s Hat[/h3]
  • Worn hats, except for this one, will be randomly shuffled after each stage.


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[h2]New Stages & Level Order[/h2]
As you progress through the game, you will start to encounter new stages, siderooms, and items in your runs. However, if you want to return the game’s level order to what it used to be before this update, you can do so in the Adventure settings.
[h3]New stages:[/h3]
  • Explodatorium
  • Lost City
[h3]New Level Order: Stages swap out at random, and the length of a run remains the same; however, you can now expect these stages at each level:[/h3]
  1. Plains
  2. Pridemoor Keep, Explodatorium
  3. Lich Yard, Pridemoor Keep, Explodatorium
  4. Magic Landfill, Lich Yard
  5. Iron Whale, Lost City
  6. Crystal Caverns, Lost City, Iron Whale
  7. Clockwork Tower, Crystal Caverns, Lost City
  8. Stranded Ship, Flying Machine, Clockwork Tower, Crystal Caverns
  9. Flying Machine, Stranded Ship, Clockwork Tower
  10. Scholars Sanctum


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[h2]Changes[/h2]
  • New Save Point system, if you close the game or quit mid-run, the next time you boot the game, you will be prompted to continue.
  • Random Knight and Shuffle Knight are now shown in the VS battle intro.
  • You can now lock a seed so it does not reset in between runs.
  • Pressing the Turbo key will skip one turn. You can still hold the key like before.


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[h2]Balance[/h2]
  • Runs are now more likely to spawn one “good sideroom” (i.e. shop, troupple…) but only a maximum of three can spawn in a run.
  • You won’t get two of the same type of sideroom in a run.
  • Shuffle Knight B now gets 1 potion when changing into Mona B or Plague Knight B.


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[h2]Bug Fixes[/h2]
  • Fixed when examining a unit in VS, the text wouldn’t display properly in all languages
  • Fixed Ram Rod not being taken into account for Bump Buffer
  • Fixed Mole Knight B was able to lift Grapps body parts
  • Fixed Swarmbees kept resetting their sprite after exiting a sideroom
  • Fixed Grapps were not correctly destroyed when crushed by a door
  • Fixed Troupple Chalices could be destroyed with the War Horn
  • Fixed player could use items infinitely when riding a Mobile Gear as Tinker Knight B
  • Fixed wrong best scores shown at the end of a Quandary
  • Fixed poison from Toad Totem Topper would work during red alert
  • Fixed Mona’s potion explosions would deal damage to bombproof units
  • Fixed appearance hats sometimes wouldn’t work when playing as Shuffle Knight B
  • Fixed Shield Knight’s barriers aren’t accounted for when Bumper Buffer is active


Version 2.0.3 Fix-Travaganza Update now Live!

[h2]General Changes[/h2]
  • Mole Knight B is no longer pushed by wind.


[h2]General Bug Fixes[/h2]
  • Fixed - unlocks and feats from defeating bosses wouldn’t trigger when fighting a Duo Duel depending on what order you defeated the bosses.
  • Fixed - Donovan could throw Caltrops very quickly when wearing Birder Bicorne and time would stop. Turns now happen as you throw Caltrops
  • Fixed - during Specter Knight’s Reverie Quest, Donovan had a missing Quandary name & descriptions when pausing.
  • Fixed - Softlock when Dash Slashing into a Magic Book, while using a spear attack.
  • Fixed - multiple instances of bosses using the wrong “warning floor” for their own attacks and deleting them when it wasn’t their turn.
  • Added missing SFX to Prism Knight’s Big Laser attack.
  • Fixed - Treasure Knight’s geyser attack would teleport Plague Knight B if he was in midair.
  • Fixed - player would be forever stuck inside Magic Landfill’s magic portal hazard if Speed was set to OFF.
  • Fixed - Clones would destroy chests or portals when using Single Glove.
  • Fixed - Entering a portal or Chester’s Chest from above could desync the unit directly above you.
  • Fixed - crash with Turkey Trays if a Turkey or Bomb was unable to spawn.
  • Fixed - Poison from Toad Totem Topper would pause entirely during siderooms with foes in it.
  • Fixed - Troupple King’s Chalices would have more than one use when playing Shuffle Knight’s Quandary Quest or Transmuting Tammie.
  • Fixed - Bump Buffer not taking Polar Knight A’s ability into account

Version 2.0.2 - More Fixes!

[h2]General[/h2]
  • In the controls menu for gamepad/controller, you can now hold any shoulder button and press select or start to reset your controls to default ( for example: Hold ZR and press Start )
  • Tinker Knight B’s Mobile Gears now take damage from most projectiles, instead of damaging Tinker Knight.

[h2]Bug Fixes[/h2]
  • Fixed missing “Score” text when displaying score in certain languages.
  • Fixed crash in credits for the Russian translation.
  • Fixed some cheat seeds were crashing when they had no numbers in it (RELICME, RELICNO, MARATH)
  • Fixed jumping foes wouldn’t count for a Level Clear.
  • Fixed crash if Tinker Knight is defeated while riding a Mobile Gear.
  • Fixed the game not giving you the feat for unlocking Puzzle Knight if for some reason it was never awarded.
  • Fixed changing characters after throwing your shield as Shield Knight B would change your looks back to Shield Knight.
  • Fixed you could skip the “Remove an Offering” in Trials of Offerings if options were obscured.
  • Fixed Dash Slash not working correctly with Mole Knight B. He now dashes up everytime swipe.
  • Fixed Spinwulves not returning to Polar Knight B when defeating a boss.
  • Fixed Spinwulves would inconsistently deal damage to Tinker Knight’s Mech.
  • Fixed enemies in guidebook would not save their “died to” stat in between sessions.
  • Fixed certain looping sound effects from bosses wouldn’t turn off when defeated in Duo Duel.