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Mainframe Defenders News

Mainframe Defenders 1.03 Patch Notes

Hi everyone!
I've been busy making final preparations for the game release. This should be a final patch before the release. Here are the notes:
Demo and full game:
- Added in-game patch notes menu.
- The "Propulsion damaged" effect now prevents any secondary moves.
- Enemies with heat-inducing attacks now prefer targets with a lot of heat.
- Acarids, Repairmen, and Sharpshooters now have a secondary move.
- Enemies can now retreat after shooting, preferring positions behind a cover.
- Numerous item balance changes.
- Unit balance changes. Enemies gain more stats on Hard and Very Hard.
- Void tiles are now more distinct from the fog of war.
- You can lock up to 2 items in fabricator (locked items stay when the shop updates).
- Units that were destroyed during missions are now considered "damaged". Damaged units will only have 50% hull but can be repaired for 50 matter.

The full game only:
- Hard and Very Hard now have increased rewards for progression.
- Enhancer items are now more powerful.

Mainframe Defenders Devlog: Progression System Part 2

Hello and welcome to the next short Mainframe Defenders development diary.
Unlocking new items is fun, but playing with the same units can become boring pretty quickly. So, for the full version of the game, I've decided to add the unlocking mechanic for new units and presets. Unlocked units can offer either completely new upgrades or focus on alternative builds for existing ones.



An example of a unit built around a specific strategy is the reworked Vindicator. His set of upgrades makes it possible to use weapons with cooldown more often and adds bonus damage for each weapon with cooldown he has. This opens up a unique playstyle that allows the Vindicator to use a different weapon each turn efficiently.



The unlock gauge is filled after each game. However, the gauge becomes more difficult to fill with each unlock. In total, at least 9 units will be unlockable upon Mainframe Defenders release!

Mainframe Defenders Devlog: Progression System Part 1

Hi and welcome to small Mainframe Defenders development diary =D
If you've played the demo, you may find that after a while the game becomes a bit stale. You've played all missions, tried all items and upgrades, and there is not much to discover now.
To reignite this sense of discovery, I've added a progression system to Mainframe Defenders. The system is pretty straightforward but serves its purpose well enough. The items are unlocked by spending a certain amount of "research points". After each run, you earn research points, depending on your performance. The amount earned also scales with difficulty, so more challenge gives you faster progression.



While some items that were present in the demo are unlockable in full version, there are also a lot of new unlockable items with completely new mechanics. This hopefully will enable some interesting combinations. For example, a new unlockable Skadi item makes a unit completely immune to overheat damage. You can combine it with Brazier which gains bonus damage depending on your heat for the insane damage boost. You have to be careful though, as you are still technically overheated, and will receive damage from Plasma Residue stacks.