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Ether Loop News

Update notes #4

Update notes (2/3):

- Added 4 items (2 new status effects)
- Added the option to disable projectile shadows in advanced settings
- Killing the final boss should no longer freeze the game in some rare cases
- Various balance changes
- Weapons can no longer drop in lava
- Fixed a bug causing tentacles in the last floor to spawn in walls
- Other minor bug fixes

Update notes #3

Update notes (1/30):

- Added a new encounter
- Added an item
- Improved the visibility of text in the ice level
- Fixed a bug causing final boss taking minimal damage from piercing weapons
- Advanced settings now save upon restart
- Added the display of range in the weapon info box

Update notes #2

Update notes (1/29):

- Added a new weapon
- Added an indicator of the centipede's position
- Added advanced options, allows to modify your projectiles' opacity/lighting/particles
- Improved the firerate system
- Fixed rare instances of crashes
- Item balancing
- Added a quick restart, hold "R" to respawn (Only works on the first floor)

Update notes #1

Post-endless mode update (1/28)

- Endless mode now scales properly, removed additional item drops
- The Black Dice item now correctly inflicts the burning status effect
- Added a minimum damage cap (Can no longer heal mobs lul)
- Added hearts/item icons on the minimap
- Balance changes
- Steam screenshots now function properly

Pre-endless mode update

- Fixed visual glitches when entering/exiting rooms (like character duplicating)
- Fixed final boss interaction with electrocution/ricochet
- Fixed various game crashes from occuring
- Changed projectiles colors on the 3rd floor (ice floor) to make them stand out more
- Improved the dashing interaction near walls, for keyboard and gamepad
- Modified the burn status effects (damage now scales with hit damage)
- Fixed final boss lag/projectile hits getting registered multiple times
- Some items now require interaction to pickup
- Improved shop RNG consistency
- Improved gamepad support
- All settings now save upon closing the game (except for windowed/fullscreen)
- Can no longer take damage after killing a boss
- Improved the ice physics
- Various other minor bug fixes/changes

Endless mode

Hey everyone!

As promised, here is the first content update: an end-game endless mode.
To access it, you'll have to beat the final boss. The items and and weapons you've beaten the boss with will carry on into the new mode.

If you have any feedback, let me know in the steam discussions or the discord.
Next update will feature new weapons, events and items!

- Moon Lens