Wild Manchuria
Hello,
I have been shipping fast a lot of updates these days.
Now all China except the North West is playable.
(North West China lived a life on its own at that time, but I plan to add huge parts of it nevertheless)
[h2]What is new?[/h2]
[h3]Manchuria & the Chinese Eastern Railway[/h3]
Zhang Zuolin's Fengtian faction is now available, along with the Manchurian provinces.
It is a very powerful faction with a huge economical power and many supply sources to get modern weapons.
In the Little Model China, that faction just took over the Presidency and the security of the China Eastern Railways. As the Russian civil war is raging, you can expect troubles all along the railway line.
Bolshevik agents will try to create troubles to prevent allied supply from Vladivostok to reach the White Forces, and retreating White Forces will have to be disarmed before they turn to banditry.
The Fengtian character roster is filled with able characters, so the player will be able to turn his domain into an economical powerhouse.
That faction does not control the Beijing government, but have powerful armed forces in the vincinity, and taking over the power won't be so difficult (facing the Zhili Clique counter-offensive, may be less easy)


[h3]The Beijing Government[/h3]
Who controls Beijing controls China's government.
That position will give you extra bonuses.
The Finance ministry will receive the income from China's customs (they are in the hands of Foreigners, who collect the taxes and give back China its share).
The Foreign ministry has a bonus to actions involving Foreign Powers (like buying modern weaponry or requesting a loan)
Needless to say that controlling Beijing will give you a clear edge on the competition for supremacy in China.
[h3]More game save slots[/h3]
You now have 3 saved game slots. This is ertainly enough at the moment. Adding some more would not be a problem anyway.
[h3]Extended scenario mechanism[/h3]
I am testing this new feature in the "Little Model China" scenario.
At scenario's end, provided you scored a victory, you will offered the possibility to play for 50 more turns with new victory conditions.
(the new victory conditions are "global domination" style)
[h3]New cheat code[/h3]
For those who forget how to open the cheat console: just type "c".
There is a new code available:
-"sepuku" will kill your selected character. This may be useful to get ride easily of one of your characters.
Cheat codes are creating for playtesting purpose: it is obvious that killing key characters in heavily scripted scenarios may produce clunky effects.
[h3]Characters special events[/h3]
I added many mini personal events to your character's life.
Some of them will impact the character's loyalty.
You may also spot a new character's role: playboy.
That just means that one of this character's main occupation is partying in smoking all night, drinking champagne with Foreigners.
(I am not sure this is super useful, but it gives some bonuses and maluses here and there)
[h3]Treason mechanisms[/h3]
Now, characters' loyalty is really a thing.
A character position in your clique may have an effect on his loyalty, and now some AIs will try to bribe your men away.
Circular telegrams may be the occasion for such characters to switch side, but they also may choose to leave your faction and stay neutral.
[h2]What's next?[/h2]


Yeah, these guys are what is next to come.
Have fun!
Maestro Cinetik
I have been shipping fast a lot of updates these days.
Now all China except the North West is playable.
(North West China lived a life on its own at that time, but I plan to add huge parts of it nevertheless)
[h2]What is new?[/h2]
- Manchuria & the Chinese Eastern Railway
- Beijing government
- More save game sots
- Extented scenario length
- New cheat codes
- New characters' special events
- New treason mechanisms
[h3]Manchuria & the Chinese Eastern Railway[/h3]
Zhang Zuolin's Fengtian faction is now available, along with the Manchurian provinces.
It is a very powerful faction with a huge economical power and many supply sources to get modern weapons.
In the Little Model China, that faction just took over the Presidency and the security of the China Eastern Railways. As the Russian civil war is raging, you can expect troubles all along the railway line.
Bolshevik agents will try to create troubles to prevent allied supply from Vladivostok to reach the White Forces, and retreating White Forces will have to be disarmed before they turn to banditry.
The Fengtian character roster is filled with able characters, so the player will be able to turn his domain into an economical powerhouse.
That faction does not control the Beijing government, but have powerful armed forces in the vincinity, and taking over the power won't be so difficult (facing the Zhili Clique counter-offensive, may be less easy)


[h3]The Beijing Government[/h3]
Who controls Beijing controls China's government.
That position will give you extra bonuses.
The Finance ministry will receive the income from China's customs (they are in the hands of Foreigners, who collect the taxes and give back China its share).
The Foreign ministry has a bonus to actions involving Foreign Powers (like buying modern weaponry or requesting a loan)
Needless to say that controlling Beijing will give you a clear edge on the competition for supremacy in China.
[h3]More game save slots[/h3]
You now have 3 saved game slots. This is ertainly enough at the moment. Adding some more would not be a problem anyway.
[h3]Extended scenario mechanism[/h3]
I am testing this new feature in the "Little Model China" scenario.
At scenario's end, provided you scored a victory, you will offered the possibility to play for 50 more turns with new victory conditions.
(the new victory conditions are "global domination" style)
[h3]New cheat code[/h3]
For those who forget how to open the cheat console: just type "c".
There is a new code available:
-"sepuku" will kill your selected character. This may be useful to get ride easily of one of your characters.
Cheat codes are creating for playtesting purpose: it is obvious that killing key characters in heavily scripted scenarios may produce clunky effects.
[h3]Characters special events[/h3]
I added many mini personal events to your character's life.
Some of them will impact the character's loyalty.
You may also spot a new character's role: playboy.
That just means that one of this character's main occupation is partying in smoking all night, drinking champagne with Foreigners.
(I am not sure this is super useful, but it gives some bonuses and maluses here and there)
[h3]Treason mechanisms[/h3]
Now, characters' loyalty is really a thing.
A character position in your clique may have an effect on his loyalty, and now some AIs will try to bribe your men away.
Circular telegrams may be the occasion for such characters to switch side, but they also may choose to leave your faction and stay neutral.
[h2]What's next?[/h2]


Yeah, these guys are what is next to come.
Have fun!
Maestro Cinetik