Into the steppes!
[h2]What's new?[/h2]
As you may know, I am currently working on the Mongolia content patch.
I had a lot of new mechanisms to add to the game system, to portray Mongolia as it deserves.
This is why, you now have in the game:
* Steppes
*Livestoks
*Mongol banners
*Cavalry
*New maps prototype in Heilongjiang
[h3]Mongol banners[/h3]
Mongol banners have now special management actions.
You will need to buy the loyalty of Mongol Princes and Lamas in order to do anything worthy in the Mongol steppes.
If you prefer, you can also start a long and costly policy to bring Han settlers in Outer Mongolia.
[h3]Into the steppes[/h3]
You will find that your coolies and habits of living on the land won't be of any help into the vast void steppe.
You will soon learn to seize cattle and move surrounded by your own herds.
[h3]Cavalry[/h3]
Cavalry units are now included in the game!
Bandits riders are now common in North China, and Mongol Rebels my harass you from time to time.
Cavalry units have many advantages, including not having to rely on coolies, but they are also more fragile and costly.
Of course, cavalry grants many bonsues to an army:
-More loot during plunders
-More fleeing enemies killed
-Less chances of being ambushed
-No move maluses into the steppe
etc...
[h3]Maps new look[/h3]
I started to experiment with new better looking maps.
Heilongjiang is my "model province" to do so.
I'd love to have your feed back!

[h2]What's next?[/h2]
The order of the incoming patches may change, but for the moment my road map is:
April
*Mongolia, and the mad baron's last ride (April, first weeks)
*Sinkiang (Xinjiang), and the last White Russian stand of the Civil War (April)
*Tibet & Gansu (April-May)
May
*Maps redrawn (May?)
*Guangdong Revolutionary Base scenario extended (more provinces, more game turns), to cover the Northern Expedition
*Some sand box, map painting, scenario (I don't know the starting date yet)
June
*Red Bases: A scenario starting in 1927, just after the Guomindang-Communist split
July
*polishing, fine-tuning
*More wiki, more tooltips
*Texts proof reading
The final release will only happen when the chinese translation will be done.
Unless it takes way too much time.
I don't know when...
August
If all goes according to the plan, I should be working on "Cold War 2" for PC by August.
Have fun!
As you may know, I am currently working on the Mongolia content patch.
I had a lot of new mechanisms to add to the game system, to portray Mongolia as it deserves.
This is why, you now have in the game:
* Steppes
*Livestoks
*Mongol banners
*Cavalry
*New maps prototype in Heilongjiang
[h3]Mongol banners[/h3]
Mongol banners have now special management actions.
You will need to buy the loyalty of Mongol Princes and Lamas in order to do anything worthy in the Mongol steppes.
If you prefer, you can also start a long and costly policy to bring Han settlers in Outer Mongolia.
[h3]Into the steppes[/h3]
You will find that your coolies and habits of living on the land won't be of any help into the vast void steppe.
You will soon learn to seize cattle and move surrounded by your own herds.
[h3]Cavalry[/h3]
Cavalry units are now included in the game!
Bandits riders are now common in North China, and Mongol Rebels my harass you from time to time.
Cavalry units have many advantages, including not having to rely on coolies, but they are also more fragile and costly.
Of course, cavalry grants many bonsues to an army:
-More loot during plunders
-More fleeing enemies killed
-Less chances of being ambushed
-No move maluses into the steppe
etc...
[h3]Maps new look[/h3]
I started to experiment with new better looking maps.
Heilongjiang is my "model province" to do so.
I'd love to have your feed back!

[h2]What's next?[/h2]
The order of the incoming patches may change, but for the moment my road map is:
April
*Mongolia, and the mad baron's last ride (April, first weeks)
*Sinkiang (Xinjiang), and the last White Russian stand of the Civil War (April)
*Tibet & Gansu (April-May)
May
*Maps redrawn (May?)
*Guangdong Revolutionary Base scenario extended (more provinces, more game turns), to cover the Northern Expedition
*Some sand box, map painting, scenario (I don't know the starting date yet)
June
*Red Bases: A scenario starting in 1927, just after the Guomindang-Communist split
July
*polishing, fine-tuning
*More wiki, more tooltips
*Texts proof reading
The final release will only happen when the chinese translation will be done.
Unless it takes way too much time.
I don't know when...
August
If all goes according to the plan, I should be working on "Cold War 2" for PC by August.
Have fun!