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Province Management Preview

Hello, I hope you enjoyed the demo.

Now it is time to show you that the game won't be only about organizing uprsings.
Next scenario I am actually working on is called "The Guangdung Revolutionary Base".
It will feature the eastern expeditions and the 1925 fightings in South China.

So I am working on new things like Province management or armies management.



The player will have a vast array of policies to develp his provinces, including social reforms, infrastructure building.

Each district of a province has 2 main statistics:

-Tradition
-Vitality

The higher the tradition score, the less the influence of revolutionaries movement.
Tradition has many other side effects : a high score will limit the economical efficiency, and increase the chances of mystical rebellions (like the Red Spear movements for exemple).

Vitality will also impact the revenues, but also the recruitments.

To developp your economy you can make patient and costly efforts, but you can also take faster and more nefarious shortcuts (the opium trade).




Players will rarely have a whole Province for themselves: they will have to disput the territory to bandits, pirates, rebels and local minor warlords.

In Guangdung or Guangxi alone, several factions are fighting for the control of the Province.
Sometimes players will just invade a territory so their own huge warlord armies don't ruin their home country.



Of course that scenario will also feature some important strike and boycott actions with 2 city maps available : Hong Kong and Guangzhou.

Your feedback about this new step in the game development is important for me, so please share your expectations.


Have fun!

Maestro Cinetik