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Little Model China

[h2]Little Model China[/h2]

August 1920.

As the Northern militarists are fighting each other, Sun Yat Sen seized that opportunity to make his come-back in Guangdong.
The province is in the hands of a military government controlled by the Guangxi Clique, but it is undermined by internal dissents, and its power is crumbling.

In Fujian, Chen Jiongming experimented with success with self-government policies.
He is now ready to implement his ideas on the whole Guangdong province.

Even if Chen Jiongming and Sun Yat Sen are allied, their vision for China's futur will soon conflict!

This is the first really long scenario

This new scenario is the larger one so far in the game, and will serve as a basis for the great 1920 campaign featuring all of China.
At the moment, this scenarios features:

  • 9 Provinces
  • 14 playable factions
  • Sun Yat Sen!
  • 103 turns! (3-4 times more than the other scenarios)


You will have time to build, conquer, and expend to other provinces!

I made that scenario with all the Chen Jiongming's enthusiasts that asked for more Chen related content.
If you play as Chen, you will have access to the powerful federalist special actions, and to many dialogues and events related to your fratricidal fighting with Sun Yat Sen.

Beware: the AI now uses the assassination actions!

Among the new features:

  • Better resolution maps
  • Possibility to recruit new characters from personal links (mostly for high profile characters like Sun Yat Sen)
  • less bugs


I added some new cheat codes:

  • "bluecanton" : Guangzhou will be controlled by the Guomindang faction
  • "chencanton" : Guangzhou will be controlled by Chen Jiongming's faction
  • "oldsouth" : Activates the Guangzhou government in its 1920 form
  • "hongkongstrike": Activates the strike committee in Guangzhou (and reset its vitality to 5)
  • "shenornothing": switch sides to play as Shen Hongying (leading his own independent faction)



[h2]Some good places to watch a Twitch stream about Rise of the White Sun[/h2]

https://www.twitch.tv/wafioy_gaming

https://www.twitch.tv/nomadicjam

https://www.twitch.tv/mordredviking/video/1670061863


[h2]Whats' next?[/h2]

Next important patch will add 1 or 2 provinces to the current scenario (and some new factions/characters)

Have fun!

Maestro Cinetik




Traitor Annihilation Corps update

The development of the next "big" scenario is well underway, I want to share with you some of its content in this update:

[h2]What's new in the game?[/h2]

  • A better looking China map
  • You can now bribe characters and make them join your faction!
  • You can organize deadly banquets
  • You can now assassinate characters
  • The who's who panel has been reworked (that was long due and really necessary)
  • You can now turn your bandits into regular troops (they will still be called bandits until I find a better name)
  • News will stop popping madly in the district management screen
  • You will now always know how many turns they are left.
  • Small bugs and typos have been corrected here and there (the kind you probaby did not even notice)


[h2]Assassinating and bribing characters[/h2]

Here are some things to know about these 2 actions:

They may change the balance of the game because they are really powerful.
Characters have a secret trait: they can be main protagonists, legendary characters or just historical or created characters.

Legendary characters and main protagonists will be harder to assassinate and costlier to bribe.
That's unfair, but will let important characters the chance to live up to their historical destiny.

Bribery and assassinations are disabled in some scenarios like the Shanghai uprising to keep them balanced and interesting.

Bribed character will be in your character's reserve pool: to play them as active character you will have to buy them from there.

Bribing a powerful character will cost a lot more . Indeed it will cost so much that there will be no opportunity compulsive bribing: players will have to chose carefuly their targets and patiently bring them to their side.

A character switching sides, comes with all his troops and territories! (I am sure you were wondering if that was the case)

I did not code yet any AI able of using these actions or to prevent them: have fun while it lasts!



Have fun!

Maestro Cinetik























Weekly Bug patch + ETA

Nothing spectacular here, but annoying bugs killed.

I want to thank a lot the players who took the time to do a proper bug reporting.

A bug reported with enough details on the Discord has a life expectancy of 20 minutes vs. forever for bugs poorly described or not reported;

So which ones of these nasty little beasts have passed away?

  • The Supervise district action will no more make all policies progress: but only the ones you are currently implementing.
  • Soviet weapons aid is now properly taken into account. (previously, rifles were not provided)
  • When attacking a spot with 2 units, including a friendly one, there was a bug creating a ghost unit and an overstacking: this should happen no more.


[h3]Other news[/h3]

-Dec 14th at 3pm CST (today), a live Twitch stream will take place on this chanel: wafioy_gaming

Another new recent twitch is still on display here : NomadicJam

Chinese Translation ETA : 50% of current content done.
I am adding new texts every day, so until final release, there will be a game version where chinese and english version will cohabit. And i will add further translations as they are ready.

Next scenario ETA: 80%
I have some more dialogues to add, the victory conditions to set for each factions and some new AI to write.

New scenario and quality of life features

While I am working on a big dense scenario (+26 more characters +3 new provinces and 14 factions ),
I didn't want to let you without some smaller updates.

The game is quite bug free now, so I can focus on adding quality of life features instead.
Please tell me what feature you want to see next.

[h2]Here are the changes in the last patch[/h2]

  • The zoom-in zoom out system has been reworked. It now slows down before you jump out of the province map. And if it does, zooming in again will bring you back to the province map.
  • When you hover your character in the bottom bar, it now not only displays its name, but also its location.
  • Province capitals have now a distinctive golden icon (Province capital will be useful for futur features)
  • The options screen menu can now be accessed from the landing screen (useful to set the sound and the screen resolution for exemple).
  • A movement arrows bug from the Guizhou capital has been fixed
  • A new scenario


[h2]Sichuanese scrum[/h2]

The new scenario features the wild 1920 fighting in Sichuan provinces with no less than 6 factions with important armies!

Needless to say that the situation is totally chaotic and there will be no way of doing proper province building.

I suggest you simply avoid this scenario if you are new to the game (the difficulty level for all factions is rated High or very high)

That scenario is here only as a showcase for some new factions and for one of the new provinces that will be in the next "big" scenario I am working on.

[h2]Some nice playthrough[/h2]

There have been some nice Twitch streams recently, here are the links:

* by WAFIOY_Gaming

* by MordredViking


Have fun!

Maestro Cinetik

PS: Please, tell me what cool features you want in the game.

Fixed bugs and some preview about what is under development

Ok,

So I was stupid enough to make a quick patch to fix a saved game issue that broke the game...
All is fixed in this new patch.

-No missing actions after loading your game
-No funky traits for some units after loading a game
-Someone mentionned me that some units disapeared when a game was loaded: this is an old bug that has been fixed long ago. I could not reproduce it again, so if it is your case: please, just make sure to download the latest version.

-Idle Ai: after the quick patch, some AI inter-turn actions were broken: this is fixed now.

Next scenario preview


A bug fixing patch is nothing fun, so I will take that opportunity to tell you more about the scenario to come.

It will feature Chen Jiongming driving the Old Guangxi Clique out of Guangdong (and even out of Guangxi).

It will be the occasion for the players to try some of the Anarchist/federalist actions.

Chen Jiongming will be for exemple able to give more autonomy to the districts, teaching a trade to his soldiers (so they desert less, I turn to banditry less than soldiers from other factions), but also to disband parts of an army.

3 more Provinces will be added in this scenario:

Messy Sichuan

A coalition of all playable Sichuanese warlords teams up to oust Yunnan and Guizhou Armies from Sichuan.

Jiangxi

That one won't be playable, but a Guomindang player may invade this province with his Northern Expedition

Fujian

Chen Jiongming's faction starts there

Sun Yat Sen (Sun Wen)

In the wake of Chen Jiongming advance, Sun Yat Sen makes a political comeback and create a Southern government. Of course, the rivalry between Sun Yat Sen and Chen Jiongming will be portrayed in the scenario, with a lot of dialogues and events.

That quite big scenario with a lot of faction and provinces is a stepping stone toward a big "1920 Whole China " map painting scenario. A lot of you sked me for that kind of sand box - map painting scenario: so this will be what I will do next.

Southern China is in m opinion more difficult to portray, so working on the northern factions may certainly be easier.

Once all Chinese provinces would have been added to the game in that giant scenario, I will be able to resume my work on the Northern Expedition ( Basically another giant scenario, but starting in 1925 or 1926).




I hope this sounds interesting enough for you.

Have fun!

Maestro Cinetik