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Province Management Preview

Hello, I hope you enjoyed the demo.

Now it is time to show you that the game won't be only about organizing uprsings.
Next scenario I am actually working on is called "The Guangdung Revolutionary Base".
It will feature the eastern expeditions and the 1925 fightings in South China.

So I am working on new things like Province management or armies management.



The player will have a vast array of policies to develp his provinces, including social reforms, infrastructure building.

Each district of a province has 2 main statistics:

-Tradition
-Vitality

The higher the tradition score, the less the influence of revolutionaries movement.
Tradition has many other side effects : a high score will limit the economical efficiency, and increase the chances of mystical rebellions (like the Red Spear movements for exemple).

Vitality will also impact the revenues, but also the recruitments.

To developp your economy you can make patient and costly efforts, but you can also take faster and more nefarious shortcuts (the opium trade).




Players will rarely have a whole Province for themselves: they will have to disput the territory to bandits, pirates, rebels and local minor warlords.

In Guangdung or Guangxi alone, several factions are fighting for the control of the Province.
Sometimes players will just invade a territory so their own huge warlord armies don't ruin their home country.



Of course that scenario will also feature some important strike and boycott actions with 2 city maps available : Hong Kong and Guangzhou.

Your feedback about this new step in the game development is important for me, so please share your expectations.


Have fun!

Maestro Cinetik




New Content for the Demo, ETA and next steps

[h2]Shanghai Uprising Demo: all factions are now playable![/h2]

You can now visit this story from multiple perspectives.
-As a Shanghai Garrison Commander, ready to bettray but not too soon
-As Green Gang underworld bosses, trying to preserve their opium trade
-As Guomindang agents trying to sabotage the efforts of your communist allies
-As Chinese Communists trying to take over the city

Disclaimer: the game is still in development and certainly needs more proof reading, polishing etc...
I certainly need your feedback here or in the Discord.

[h2]Next Steps[/h2]

-The multiplayer mode for the Shanghai Uprising scenario
(there is no better way to test the game balance and gather feedback)
-A scenario at Province scale about the 1925 Eastern Expedition
(I don't know yet if it will be in the Demo or in some closed Beta)

Then, when all of that will have been enough playtested and polished, I will go for the whole 1926-1928 Northern Expedition. The Early Access will start when most of the Northern Expedition will be done.

Some of you have asked me for the Chinese and Russian translations: this is too early in the development phase for the internationalisation, and texts change nearly every day.
I may provide later some DYO tools for those who can't wait.

[h2]Some cheat Codes for the road[/h2]

Here are some cheat codes to help you explore fully the game.
I know some of you are already tinkering with cheat engine, so I'll spare you that effort.
If ever you don't find the cheat code of your dreams, just ask for it ^^

First press "C" to open the cheat console.

Then type:

-"su" for launching the Shanghai Uprising (nice to train yourself at uprisings)
-"rsu" does the same but also triggers the invasion of the concessions
-"resolvesu" automatically resolves an uprising (very useful if you are lazy bored by uprisings)
-"yollo" give to all your character a lot of any resource
-"inthenavy": during an uprising, the gunboats will join your side
-"rfos": stands for Red Flag Over Shanghai==>Rebels instantly win the Shanghai uprising
-"shanghaicarnage" ==> Rebels instantly lose the Shanghai uprising
-"lacavaleriearrive"==> The National Revolutionary arrives in the Shanghai suburbs, ready to assist
-"showspots" to display on the map the spots used during uprisings
-"trafalgars" to force the gunboats to leave the battlefield


I hope you will have a lot of fun with that game.
I know this is a game that needs a learning phase, but I believe it is worth the effort.
Tell me!

Maestro Cinetik





PLAY THE DEMO!

December 1926: the victorious National Revolutionary Army commanded by Bai Chongxi is approaching Shanghai where CCP and GMD agents are busy planning an uprising. Behind the scenes, high-ranking warlord officers are negotiating a comfortable future for themselves in exchange for betraying their masters while Jiang Jieshi is plotting with the Green Gang to get rid of his communist allies.

This is a time of dishonest plots and brutal action.

Revolution needs serious skills, are you up to the task?
==> Download the demo and check it out!


[h2]IMPORTANT THINGS TO KNOW[/h2]
Don't expect to be able to jump right into this game without effort.
The uprising mechanics may be new to some of you, and the historical situation depicted is very complex, so you won't escape reading texts and tooltips if you want to understand what is going on.

Also, the scope of possible actions in the game is wide.
During your first attempt, you may feel overwhelmed in the sea of possibilities.
Don't worry, and just try things to explore the game.

Your efforts will be rewarded by a unique experience

The content of the Demo is very limited and focuses on Uprising management.
As the Chinese Communist Party, you will plan the Shanghai Uprising, take over the city and try to survive to the political split with the GMD.
This is enough to be an uprising simulator stand alone, ...but not enough to grasp the whole game experience.

Content of the Demo:
-1 scenario (The Shanghai Uprising),
-1 playable faction (The Chinese Communist Party)
-The world is limited to the city of Shanghai

These parts of the game are NOT featured in this Demo (but will be in the complete game):
-Whole China playable
-All chinese factions playable
-Province management
-Military expeditions
-Factions management
-Multiplayer
-Save system

Have fun!

Rise of the White Sun ETA

The development of a playable demo is well under way.

Testing of the Shanghai uprising scenario by fresh and innocent volunteers has just begun.

Here are some recent changes we made:

-You play a faction, controlling multiple characters (at least until they betray you)
-We choosed drawn portraits for the characters, instead of the previous realistic pictures.
-When the uprising begins, the game switches to real time.

So after many turns of careful planning and organizations, the game accelerate for a quick and bloody outcome. (playtests shows that this idea functions well)

Here are some preview screenshots.













Do you like the new look of the game?
Tell us!

Have Fun!

Maestro Cinetik

Milestones & First Insights

So what can you expect and when?

[h2]The Shanghai Uprising Demo[/h2]
For the first Demo, we plan to unveil only a small part of the game system.
We've selected the Shanghai 1927 Uprising for its tense background and dramatic outcome.

Imagine:
The internal struggle and the communists and the different factions of the Guomindang is at its height as a powerful National Revolutionary Army approaches Shanghai.
In the city itself, the warlord forces are quickly losing the support of the merchants and the working class is ready to launch an uprising to welcome the Revolutionary forces.
The Green Gang and the foreign powers are worrying for their business and ploting with every other faction to maintain their situation...

That could be fun, don't you think so?

Such a demo won't display cool game mechanics like Province management, diplomacy or military expeditions, but uprising planning is rich enough in the "Rise of the White Sun" system to be a game on its own, so we are sure you will have fun.

That demo will be multiplayer, so you can team with friends to overthrow the warlord.

When? Well... we are progressing fast, so I would say january or February 2022.


==> More on that on our blog


[h2]The eary access for June (hopefully)[/h2]

What can you expect in the early access?
We plan to deliver the 1926-1929 years, simulating the whole northern expedition. You would be able to play with most of the warlords, the GMD and the Communists.
Province management, military operations, diplomacy, uprisings and subversive activities... All that will be in the game by then.

While in early access, we plan to add (may be not in this order):
-the 1925 Hong Kong strikes
-the warlord wars prior and after the Northern Expedition
The maximum period we will eventually cover is 1911-1949 (that only if enough players are interested by the game) and the minimum one is 1925-1931.