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Rise Of The White Sun News

1925 Content Update

In this new content update:

The 1925 Sandbox and the Guangdong Revolutionary Base scenarios have been extended to cover whole China (save Mongolia).

The Yunnan and Guominjun factions now have more characters in 1925.

The 1925 sandbox scenario has been extended and now covers more than 400 turns.

That was few words but a lot of content!

Next update will certainly be some more content and fine-tuning for the 1925 scenario.

Have fun!

Maestro Cinetik

First February weekly patch

Hello!

A weekly update packed with numerous small yet significant improvements:

[h3]Annoying Bug of Armies Going Out of the Map[/h3]
This bug has finally been fixed!
The bizarre effect of armies flying off to the moon should no longer occur.

[h3]AI reworked[/h3]
I have begun reworking the AIs for the 1920 scenarios.
Yunnan and Shanxi have received the most extensive reworks, with the Zhili Clique undergoing a minor rework.
Smaller warlords should now also be slightly more cautious.
I will continue to enhance the AIs for this scenario.
Please let me know which factions you would like me to rework next.

[h3]Music pack[/h3]
The new music tracks have been compiled into an original soundtrack album. You can access it here: https://store.steampowered.com/app/2810180/Rise_Of_The_White_Sun_Soundtrack/

[h3]Yunnan faction upgraded in the 1925 scenarios[/h3]
I have added characters introduced in the last 1927 scenario to the Yunnan character pool for the 1925 scenario (Guangdong Revolutionary Base and 1925 Sandbox).
Yunnan is now a faction with great potential, possibly overpowered (it features a generalissimo and several competent statesmen characters).

[h3]"1927mao" Cheat Code Debugged[/h3]
You should no longer encounter two different Maos in the same game.

[h3]More Proofread Texts[/h3]
This is for the English version. Given the total volume of text, there may still be typos and awkward sentences scattered throughout.

Have fun!

Maestro Cinetik






New soundtracks!

Hello there!

This week's patch is small yet significant.

  • New Original Sound Tracks
  • Reworked action for hiring bandits on your side
  • Debugged the HQ panel


[h2]New Original Sound Tracks[/h2]

Jérémie Frémont has composed three exceptional new pieces for the game. If you appreciate Jérémie's work, you can explore his other compositions here:https://jeremiefremont.bandcamp.com/

[h2]Reworked Action for Hiring Bandits on Your Side[/h2]

Previously, unlikely outcomes were possible, such as Communists hiring White Russian Bandits. This issue has been resolved with the current patch.

Hiring bandits outside of a character's home province is now more challenging, especially if the bandit unit is strong or heavily armed. In such cases, you might need to pay extra to recruit them.

Consequently, you should now send only your most skilled negotiators to persuade bandits to join your side. Traits like being an opium or gambling addict could be advantageous in negotiations with bandit leaders.

[h2]The HQ Panel Has Been Debugged[/h2]

There were some odd behaviors observed while using the HQ panel for troop management. These issues have been resolved. The HQ panel should now function seamlessly, making it an effective tool for managing large factions with multiple armies.

-- -- -- -- --

Upcoming Updates:

*Improved proofreading for the English version and more community-translated content are on the way.
*With many players now adept at the game, it's time to enhance the 1920 sandbox AI.
*I have also a pile of small bugs to fix, huge enough to qualify for bug patch alone.
-- -- -- --

That's all Folks!
Have fun!

Maestro Cinetik


Weekly patch

Some fixes, balance and new content for the week

[h3]Fixes[/h3]

-The cost to create a union in a district is now correctly displayed on the action button.
-The failed Guangzhou Uprising event will no longer chain trigger each turn.
-Issue with 苏州 (Suzhou/Soochow) being located in Anhui province has been fixed.
-Fighting Opium consumption could be done only once; this has been fixed. If it is needed again, you can do it again.

[h3]Balance[/h3]

-Red Guards will no longer lose loyalty and morale between turns if they are in a district meeting the "fish in the sea" conditions.
-There will now be fewer desertions during difficult times.

[h3]New actions[/h3]

I added two actions to change the Tax Collector of a district:

1) A gentry or statesman character can now attempt to take control of a district in his home province using his local political connections. This action can only be conducted in districts controlled by your faction.

2) The Nanjing Finance Minister can now gain total tax control of a district where the Opium Suppression Office has been established. This action is the culmination of a long chain of policies and will facilitate the Guomindang faction's management in long games.chain of policies, may will facilitate the Guomindang faction management in long games.

[h3]New cheat code[/h3]

"themanfromJiangxi": Will change the home province of the selected character for Jiangxi (beware, there is a capitalized J in that chat code)

That's all for these week!
Have fun!

Maestro Cinetik

Post Red Bases Fix patch

Hello there!

I hope you are enjoying the latest significant content update.

This patch is relatively small, focused on fixing various issues. Please read below for the list of changes.

[h2]First of all: A New Cheat Code![/h2]

"redvanguard": This cheat code will transform the units of the selected characters into red guards units.

"redarmy" cheat code has been reworked: You will now gain more officer characters when using it.

[h2]Now, These Things Have Been Fixed or Modified:[/h2]

1927 GMD balance reworked: Playing as the GMD in Red Bases should be easier now.

Nanjing Government: When Wang Jingwei joins that government, the members of his faction will now correctly appear in the political chart, most likely as left Guomindang members.

Borderlands Move Arrows: They should now all be easily clickable. Some were obscured by the new feature button to open neighboring province maps.

Red Guards Move Dialogues: The dialogue has been debugged, and you can now move your red guards safely if you had the option to hide move dialogues unchecked.

Unholy Alliances: Setting up alliances between the Guomindang and the CCP in 1927 should now be really difficult.

Guominjun in Beijing: Returning to Beijing as the Guominjun will have diplomatic consequences someday.

Ready to Betray Characters: The bug that prevented you from recruiting characters ready to betray from the character pool, even if you had the money, has been removed.

Officers Switching Sides to the Communists: This should happen less frequently now.

Commissars Lost at Load: This issue should no longer occur!

Disappearing Ma Family: They will now be correctly displayed in the faction's list in the 1927 scenarios.


Have fun!

Maestro Cinetik