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Exophobia Demo Update!

Hey there!
As promised and part of FPS Fest, the demo has been sligthly improved to better reflect the quality of the final game. Testing has been crucial to find these small quirks and how to adjust them. You may not notice any differences, so let me present you the changes in this new version:

  • Some language errors fixed.
  • Disk image in the corner to indicate a loading time.
  • "Sci-fi" font option is now a more readable font in the terminal.
  • Map no longer starts to fade right away. Only when it reaches the last point in the battery.
  • Clickable buttons and levers now blink to indicate you can use an action on them.
  • You can now dash forward even if not holding a direction. Also, more i-frames!
  • Difficulty curve in the first part of the game has been adjusted. Less enemies before you get the first upgrade (for me where the fun of the game comes).
  • The boss now stays locked in the same vulnerable move until you hit. I made it that way so you can more easily guess what you have to do and so you don't have to wait until he cycles through all moves again to hit him.


Can't even tell how long I have been revising this first part of the game, but I know it's the most important part to get right, so I hope these changes please all of you and incentivize you to keep playing!
Let me know what you think.
More news coming soon!
Zarc