1. The Black Grimoire: Cursebreaker
  2. News

The Black Grimoire: Cursebreaker News

Devblog 18 - Preparing a Winter Content Update!

Greetings once again, medieval adventurers!

It’s been a moment since our full launch, for our means the turnout was plenty and the amount of feedback we’ve received has already been overwhelming. Thank you all so much for playing! We’ve been working on fixing the most egregious bugs we’ve seen come up. Work still remains to be done, but for now we’re shifting gears a bit and we’re aiming to squeeze in the first content update since launch.



The update we’re preparing is somewhat seasonally themed winter update and we aim to roll it out in time for the holidays this month, though we’re not giving a specific date here. Within it, we’re looking to address one major shortcoming some of you have pointed out, namely the gap in convenient crafting recipes for leveling skills around 40-60 range.

The highest level recipes around this range currently relate to Greywall, but they can be quite tedious and difficult to make. We actually want to keep it that way, and are instead bumping up the power of these items to reflect the effort put into crafting them. On the other hand, the new recipes we’re introducing aim to provide a more convenient, relaxed avenue for experience gains when leveling skills to 60, to unlock the first tier of recipes within the mountain area.



The update will bring with it a new wintery area to the game and introduce a new quest also. But we’ll go over the new changes in more detail once we’re ready to roll out the new update into the game.

We're keeping it short for now, so with that it's time to wish you all happy gaming!

Regards,
Pura


Bugfixes and changes

Added an option to buy back items from shops
Added a 'Do Not Salvage' button to the Salvaging Workbench interface
Added a 'Do Not Salvage' inventory item right click option when carrying the Scavenger's Toolkit
Fixed Salvaging Workbench item list not updating when equipping an item with the interface open, sometimes resulting in salvaging the wrong item
Kills in northern Haywind now count towards their respective kill achievements.
Added a keyboard shortcut to open the all achievements window
'Interact nearest' shortcut now ignores depleted resources (for example a tree that has been cut down)
Cooldown on Arakite Hammer's unique effect is now shown in the item tooltip description
Coins can no longer be withdrawn as bank notes
Replenishment Crystal (Reward from the quest 'A Necromancer's Housecleaning') can now be retrieved from scavengers if lost

Bugfixes and changes

Added a visual tracker for the number of remaining ogres to kill in the quest Defense of the Bulwark Cliff
Fixed being able to attack Brellorg the Ogre Tyrant earlier than intended and get stuck in a cutscene
Open storage bags should now stay open when restarting the game
Fixed storage bag positions sometimes not saving
Added a keyboard shortcut to access Horsy's saddlebags
Keyboard shortcut to open all storage bags now also opens Horsy's saddlebag
The Drunkards in Little Grainwater that were often mixed with the Drunks required in the 'Sobering Up' achievement task in Grainwater town have been dealt with.
Fixed 'Sobering Up' task showing 100% completion before waking up all three drunks.
Added cooldowns to taking hatchets, fishing rods and pickaxes from the master tool racks.
Giant rat kills not counting towards the achievement in two caves in the Mistywood
Fixed a homecoming position in Ratcliffe tavern that sometimes caused players to get stuck.
Minecart in Ratcliffe mine should no longer hit Horsy or other followers
Fixed Resilience potions not working against knockbacks
Fixed shop window sometimes scrolling to the side, resulting in items going off screen
A drop from the Ghost of Greywall that was meant to be banknoted cursed bones, which was displaying as a blank non-existent item, has been fixed.
Adjusted combat stats on level 6 wolves and level 3 scrawny wolves.

Rewrote dialogue to a higher standard of quality in the following tasks:
Timberwell garden beds task.
Timberwell wolf hunter task.
Fenwater bank task.

Bugfixes and changes

Potentially fixed an issue that may have caused some loot to disappear after death unless reloading the game, will continue to monitor this so do let us know by sending an in-game bug report if you think you continue to encounter this.
Improved stutters when interacting with storage bags
Amount sliders (for example when moving items to storage bags) can now be confirmed/cancelled by pressing Space/Esc
Fixed storage bags returning too many items when selecting the "Take all" option
Stormweaver (Bulwark Cliff companion) should no longer heal enemy ghosts in the Greywall dungeon
Fixed being able to travel to the Bootlegger's Shelter too early using Homecoming
Achievement tasks for killing Murderslime and Murk crawler should now progress correctly
Added missing Shamanic Linens to enemy drops in the Ogre Stronghold
Black bear kills not counting towards achievement in Ashenside Bear Hunter
Fixed an instance of a reply option showing for recruiting deputy rieler to assault the bandit fort while not on the quest.
Fixed wonky pathing and colliders when interacting with the garden beds in Timberwell.
Fixed misleading journal instructions in Defense of the Bulwark Cliff - the town hall is on the western side of the village.

Bugfixes and changes

Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened).
Adjusted enemy spawn positions further away from the bosses in the bandit fortress assault.
Enemies should no longer spawn directly on top of the player in npc battles.
Adjusted Barbarian Ambusher levels to vary more and to not increase so rapidly.
Limited the number of health potions and food enemies can use.
Fixed gamebreaking experience gains when crafting certain trinkets and bracelets.
Maybe fixed an exploit in the harvest melee arena which allowed to cheese the opponents by jumping over the fence.
Fixed a possibility of getting stuck in the guard escort task in Thornhill.
Deputy armor may now be recovered from scavengers if lost for any reason.
Adjusted stats on a few outlaw npcs around Haywind (including those in the quarry, for frequent complaints of them being way too strong)
Fixed achievement for defeating Hubert triggering sooner than intended.
Removed a duplicate Melvin Greyr from Little Grainwater.
Various pathing fixes (including inaccessible copper node near timberwell).