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SUPER PEOPLE News

Thank you for participating in the Super People CBT.

The SUPER PEOPLE CBT has ended on 14:00 KST, Feb 28.

Support from soldiers worldwide
was crucial to this global CBT’s success.

We sincerely thank all soldiers who have participated in the SUPER PEOPLE CBT.

Your in-game data and feedback will be carefully curated
to prepare for a better and more successful Early Access.

Important Milestones and Improvements for Early Access include the following:

1. Enhanced Security Measures
2. Enhanced Game Optimization
3. QoL Improvements
- Changes to crafting difficulty
- Changes crafting material spawn rate
- Addition of the Play Assist feature
- Improvements to the tutorial
4. Addition of the Oceania server


New content that reflects the opinions and feedback of many Super Soldiers is also in the pipework.

1. Addition of the Shooting Range
2. Addition of Large-scale Competitive Content
3. Addition of a New Class
4. Addition of New Costumes
5. Addition of the Replay function


By reviewing suggestions made during the CBT from various viewpoints,
we are developing SUPER PEOPLE’s own unique and colorful BR content.
We will share more information about Early Access as soon as possible.

The end of the SUPER PEOPLE CBT will also spell out other small changes.

* All data such as in-game IDs, levels, gold, items, and game history will be reset on the CBT’s closure
- Players will receive a level mission event reward (limited edition costume) during Early Access based on the account level reached at the end of CBT,
- Limited costumes awarded to Alpha Testers, Supporters, Ambassadors, and Partners will be available during Early Access.
* The GeeGee website will close for optimization and visitors will not be able to use all information pages excluding the News/Customer Center.
- Please use official channels such as our SUPER PEOPLE Steam Channel [LINK], Official Discord [LINK], Instagram [LINK], Twitter [LINK], Facebook [LINK], etc., until website optimization is completed.

We plan to inform soldiers of future schedules and development plans from time to time through social media announcements.
We ask for your continued and undivided attention to SUPER PEOPLE.

An Event Match celebrating Global CBT’s Closure will be held from Mar. 12 to Mar.13 (KST).
The event match will be a match where you’ll be able to focus on the battle without worrying about crafting.
Further details will be announced in a separate announcement on a future date.

With overwhelming support of Super Soldiers, we gain momentum for next and every each step.
We give our token of thanks through this video.

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As always, thank you for playing.

Feb. 24 Patch Notes Notice

Server maintenance will be carried out on February 24, 08:30 - 10:30 KST

The patch notes are the following:

■ Maintenance Period:
❗ Feb 24 , 2022 08:30 – 10:30 (KST)
❗ Feb 23 , 2022 15:30 – 17:30 (PST)

■ Gameplay effects: Restricted game access
■ Maintenance goals:

1.Performance Improvements
- Improved LoD (Level of Detail) quality and performance for background meshes such as roads, vehicles, and foliage placed on Orb Island. Recommended and low-spec PC users will be able to enjoy a more stable gameplay with improved quality and performance.
- Reduced the amount of lighting data used to express the reflection of an object and changed its focus/placement on visually important places.
- Adjusted the placement of regional resources for optimal texture streaming. This reduces hitches that can occur when streaming textures of the playable world and loads resources more reliably.
- Tweaked meshes to utilize instancing for improved loading and rendering performance.

2. Level Design Improvements
- For butter smooth gameplay, terrain and objects that interfere with player movement have been improved.
- Lowered porch height of houses and buildings.
- While moving along the walls of the building, players had to jump due to high porches when trying to enter through the door. The height of the porches have been lowered for easier entry in buildings so players can focus more on urban warfare than maneuvering over small notches.
- e.g.)


- Modified the layout of interior props for more breathing room in buildings.
- Objects under the player’s feet or small items in narrow buildings could sometimes hinder player movement in gunfights. For fluid movement and gunfights, we have spaced out rooms by modifying props that obstruct player movement.
- e.g.)


- Fixed movement-limiting cover to accurately display its height.
- Some types of cover did not accurately display their perceived height. There were instances where players couldn’t jump over fences that looked jumpable. There were also doors that looked passable but required the player to crouch to go through. We have improved these types of covers so players can respond immediately even in tight battles.
- e.g.)


- Fixed steep areas around the cliffs.
- In the high mountains of the north and south, some terrain were too steep to walk/run on. Improved terrain near cliffs to be visually distinguishable as non-walking/running terrain.
- Removed several crevices of cliff rocks to prevent players from being stuck.
- e.g.)


3. Item Spawns
- Increased the amount of item spawns by 20% in buildings where player farming efficiency was hindered by the twists and turns in landmark buildings.
- e.g.) Increased item spawn rate of the mansion in the “Abandoned Mansion” area.
- Reduced the probability of items spawning on narrow balconies. In return, the spawn rate has been increased by the reduced amount in main houses and buildings.

4. Bug Fix
- Fixed an issue where the character model of an ally who had revived the player was not visible under certain circumstances.

All the best, Super People Team.

Changes to How to Participate in the Global CBT

Thanks to all the attention from our Super Soldiers during the Global CBT,
we had to switch to a much more streamlined CBT application process.

But as the Global CBT is drawing to a close, we have chosen to limit the number of new participants,
to be able to continue providing a stable service.

From Feb. 21st (KST), we will be randomly selecting new testers out of the participant application pool,
but testers will still be able to invite their friends and issue steam keys.

We will be polishing our game by finalizing balance adjustments, error fixes, optimizations, and improving anti-cheat measures,
so that we will be able to bring you the best SUPER PEOPLE to date for Early Access.

Please refer to the following for changes made to the CBT application process as of February, 21 (KST).
* Current participants of the Global CBT may continue playing as normal.


■Global CBT Schedule
❗ (KST) Dec. 7th, 2021 14:00 – Feb. 28th, 2022 14:00

■How to Participate in the Global CBT
1) Search “SUPER PEOPLE” on the Steam Store.


2) Click the “Request Access” button


3) Requesting access will add you to the game's participant waitlist.
After that, those granted access will be able to play the game at certain points.
- A notification will be sent to the email address associated with your steam account when you gain access.


4) Access “SUPER PEOPLE CBT” through your Steam Library and download the game
5) Sign up through the GeeGee client and verify your cell phone (mobile) number.


6) Launch SUPER PEOPLE by clicking on the “Play” button



■ How to issue Steam Key Invites
STEP 1. Reach level 5 on your SUPER PEOPLE account.


STEP 2. Issue your Steam Key Invites from the Friend Invite page [Link].
STEP 3. Share your Steam Key Invites to your friend!


■Disclaimer

※ Issuing and registering CBT-exclusive Steam Keys may be restricted depending on circumstances. We will notify you via the announcements section if there are any changes.
※ Players who have reached level five can issue a CBT-exclusive Steam Key,
and those who joined the game via invites can also obtain them once they reach level five as well.
※ It may take a while for the Friend Invite page to properly reflect your in-game progress.
If the Steam Key is unavailable after you have reached level five, please try again later or reboot the game.

Feb. 17 Patch Notes

Server maintenance was carried out from 08:30 to 10:30, on Feb. 17th (KST).


The maintenance schedule and goals are as follows,
and a detailed patch rundown will be posted via our announcements either during or after the maintenance.

Thank you to all soldiers who shared their opinions via our survey.
Trios will be disabled and Duo/Squad modes will be back online!

The ongoing current Season 5 will also conclude and
Season 6 will decorate our finale--so don't miss out!
Soldiers, stand strong with us until the end of CBT[LINK] on 28th, February (KST)!


■ Maintenance Period:
❗ Feb 17 , 2022 08:30 – 10:30 (KST)
❗ Feb 16 , 2022 15:30 – 17:30 (PST)

■ Gameplay effects: Restricted game access
■ Maintenance goals:


1. Balance Changes
- DUO/SQUAD mode was added back in, and TRIO mode was removed.

2. Performance Improvements
- Gaming performance has been improved through character movement optimization.
- Frame rate during combat has been improved.

3. Bug Fixes
- Fixed a bug where a disconnected teammate’s ping would not disappear in-game.
- Fixed a bug where the durability restoration duration was displayed for more than 13 seconds when the Defense Energy Bar was used for the first time.
- Fixed a bug where entering a vehicle with a weapon equipped, and leveling up or using a Power Energy Bar, did not immediately apply increased damage.
- Fixed a bug where mapping the Interact function to the Enter key would not work properly.
- Fixed a bug where Super Jumps would occasionally fail to trigger mid-jump even when the Super Jump's cooldown had been reset.



All the best, Super People Team.

Global CBT Coming to a Close

Greetings Soldiers.

The Global CBT will come to a close on 14:00 KST, Feb. 28.

It’s been a long, long run.

We had received much more attention and love than anticipated during our extended three-month period for our CBT. Racking up to 4 million consecutive downloads, we want to thank our soldiers all around the globe for making this happen.

The journey wasn’t all sunshine and roses though. There were some bumps here and there along the way and the road was never a smooth one.

Despite all this, we haven’t come up here empty-handed. Based on our internal data and player feedback we’ve collected the following data/statistics to guide us on our future game development and operations.

1. Class/ Weapon Balance
2. Skill Based Match Making
3. Server Stability (Game Crashes, Lag)
4. Game Optimization
5. Multi-Lingual In-Game Text
6. Illegal Third-Party Programs
7. Bugs/Glitches
8. AI/Bots for Newer Players
9. FPP Mode
10. Squad Balance

We personally had our ups and downs too.

While we were able to greatly improve Server Stability through consecutive patches, our response to Illegal Third-Party programs was slightly lacking to provide a completely fair and clean gaming environment. HWID and cellphone number bans were effective to some point but were not complete deterrents for players who decided to cheat.

However, interactive players were a great asset when providing detailed reports on illegal third-party program users. We promise that this valuable data will be evaluated thoroughly and become the backbone of our anti-cheat system.

In the future, we will take action on illegal third-party program providers and users to foster a better gaming environment. A better anti-cheat program is in the pipework as well.

In the end, one thing that remains clear is that we are devoted to providing the best gaming experience possible to our soldiers. This is no easy task, and we can tell you we feel the weight of responsibility on our shoulders. But we will progress forward and thank all soldiers for enjoying and playing the game.


We’ll be seeing you real soon.