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Full Release

Hi everybody,

After three years, the time has finally come for the full release. Thank you for your patience and the many great ideas you've supported me with. Of course, development will continue—I have quite a long list of ideas and content that can still fit into this game. Here's a brief summary of what changes compared to Early Access.


[h3]Graphic overhaul[/h3]

The 3D graphics and 99% of the user interface have been replaced. The armor and weapon 3D models remained but received new textures. This is a one-person project with a minimal budget, though for some essential tasks, such as animations, I hired contractors.





[h3]Hybrid class[/h3]


While in early access only creatures belonging to the same class could be crossbred, now it is possible to crossbreed any creatures without limitations. The learnable abilities from each class are also accessible to hybrids if any of their ancestors belonged to that class.


[h3]Expeditions[/h3]

It is possible to launch expeditions to discover new species. Certain species and their associated abilities can only be acquired this way. Expeditions are costly and dangerous undertakings. The further you travel, the greater the expense and danger you must anticipate. It is advisable first to assemble a strong team and accumulate sufficient funds.




[h3]New species and abilities[/h3]

New species and abilities have been added. Currently, there are 44 species in the game from which new creatures can be created. However, about half of these species are only accessible through completing quests or embarking on expeditions.

Monsters can attack by biting or by using their tusks, claws, or tail spines.

Bite attack
The damage inflicted depends on the monster's bite strength.

Advantage:
  • Bites can inflict elemental damage and poisoning.
  • The passive abilities Life Steal and Energy Steal activate only during biting.

Disadvantage:
  • If the opponent has spiny skin, poison skin, shock skin, or fire skin, the attacker will take damage.


Charge, Claw, and Tail Attacks
The damage inflicted depends on the monster's strength.

Advantage:
  • Immunity to the opponent’s spiny skin, poison skin, shock skin, or fire skin.

Disadvantage:
  • Cannot inflict elemental damage or poisoning.


New abilities:
  • Charge
  • Tail attack
  • Energy leech
  • Selfless healer
  • Ultimate fury
  • Family bond
  • Flying
  • Bleeding wound





[h3]Crafting[/h3]

The list of craftable equipment has been expanded. It is now possible to create shields, bows, and magic staffs. Eleven new alloys have been introduced, each adding a new bonus to weapons or armor. The raw materials have been replaced with four distinct types of steel, each with its advantages and disadvantages.

Alchemists and blacksmiths no longer receive special skills randomly. Instead, they gain skill points upon reaching skill levels 10, 20, 30, and so forth. Players can spend skill points on their preferred special skills.




[h3]New character bonuses[/h3]

Warrior
  • Special quests to find camps of bandits, deserters and runaway slaves
  • Weapon and armor


Archer
  • Special quests to find caves
  • Hunting Beast