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  3. Update 1.03

Update 1.03

Hi Everybody,

[h3]RNG has been reworked[/h3]

The game used Unity's built-in Random.Range() function, which sometimes generated annoying values. I have also experienced cases where the archer missed twice in a row, even though the hit chance was over 90%. It truly feels unfair, but this is how random works. I checked how other games handle this and found they use manipulated RNG, where extremes are cut off. So, I have modified the RNG — it is no longer truly random, but it is less likely to produce extreme results in a row. I spent a lot of time testing it, and it looks better. I am interested in any feedback. How does the new RNG work for you?


[h3]Encyclopedia[/h3]

The encyclopedia is back. I have updated it with the new content and features of the full-release game.


[h3]Changes[/h3]

The arena battle does not provide chances for victory. Based on the result of the auto-battle, the player can decide whether to accept it or play it manually.


[h3]Bugs fixed[/h3]

  • Skill panel error for Mammal class creatures with Ultimate Fury ability
  • Incorrect tooltips. Referring to the Early Access game.
  • Pop-up info shows wrong values for Energy Steal and Greater Energy Steal abilities.
  • The "Druids" combat in the arena has an incorrect description.
  • Fear of Hybrids stat does not show up on the character panel.
  • Caves occasionally do not appear on the map after completing the "Path is blocked!" fight to clear the way for the expedition.
  • Wrong achievements for Golden and Bronze Medals and Badges.