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Bug fixes and UI improvements

[p]Hi everybody,[/p][p][/p][p]This update contains bug fixes, improvements to the user interface, and more tooltips about weapon and armor bonuses.[/p][p][/p][p][/p][h3]Bugs fixed:[/h3][p][/p]
  • [p]Casting Dispel Magic can cause freeze.[/p]
  • [p]Casting the Invoke Fear spell on human characters caused the game to freeze.[/p]
  • [p]Insectoid opponents with Tail Strike ability were generated with short tails.[/p]
  • [p]Monsters can inherit Fly ability without having wings.[/p]
  • [p]The action point bonus on the character panel wasn't indicated correctly.[/p]
  • [p]The Quality settings dropdown button was occasionally irresponsive in the Options Menu.[/p]
  • [p]Missing tentacles from the Frogbeast's back.[/p]
  • [p]The "Attack bonus against hybrids" stat was mislabeled on the "Monster grew up" message.[/p]
  • [p]The ability button for Flawless Defense doesn't update after clicking on it, and the tooltip doesn't show the full description.[/p]
  • [p]Wrong instructions for the Skill Upgrade button in the tutorial.[/p]
  • [p]The auto-combat report incorrectly displayed the number of enemies killed in the Catacomb fight called Duel.[/p]
  • [p]Items selected for purchase disappear from the purchasable items after saving and loading.[/p]
  • [p]The tooltip for the Great Slash ability did not indicate that a two-handed weapon is required.[/p]
  • [p]The stock of Titanwood could go negative when crafting shields. This also prevented new purchases from appearing in the blacksmith's inventory.[/p]
  • [p]The effect of Poison Gland on Poison Split was incorrectly displayed in the Surgery tab.[/p]
  • [p]The eye size of hybrids could increase indefinitely on some occasions.[/p]
[p][/p][p][/p][h3]Added:[/h3][p][/p]
  • [p]Cooldown indicator for abilities during combat.[/p]
  • [p]If the player cannot create the required battle team for an arena fight, the pop-up tooltip displays the reason.[/p]
  • [p]The monsters can be shown or hidden from the list by tags in the battle preparation window.[/p]
  • [p]Tooltips were added for the weapon bonuses in the Forge weapon/armor window.[/p]
  • [p]More info was added to the character panel regarding weapons and armor bonuses.[/p]
  • [p]The size of the mandibles and teeth more accurately reflects the creature's bite strength.[/p]