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Language & Engine Update

[p]Hi,[/p][p][/p][p]This is more of a maintenance-type update, made with the latest Unity 6 LTS. It was greatly needed, as the old Unity builds had become increasingly incompatible with newer hardware and drivers. This should reduce the number of crash-to-desktop incidents, and the new engine is also somewhat better optimized. Unfortunately, importing the 3D assets wasn’t easy, but one old bug has been fixed: for hybrids, the chelicerae no longer hang off the head. Reimporting the 3D models into the new engine solved that issue.[/p][p][/p][p]The localizations have also been updated. They are still produced with machine-translation tools, but I believe DeepL’s capabilities have improved over the past four years, so it was worth refreshing them. Five new languages have also been added: Spanish, Portuguese, Italian, Japanese, and Korean. I can’t judge the quality of the translations, so it’s recommended to try the demo before purchasing. The full text of the game consists of 36,000 words (a 100-page book), and unfortunately, there is no budget for human proofreading.[/p]