Tournament Balance & Optional Mechanics
Hi Folks,
This update focuses on balancing enemy strength for tournaments and making multiple game mechanics optional.
[h3]Changes:[/h3]
The enemy team generation method was rebalanced for tournaments.
The "Extra Risk & Reward" button was replaced with a slider at the Tournament window. The player can increase or decrease the strength of the enemy team, and the magnitude of the prize for winning.
Ebonwood Bark is a new food supplement to increase the damage capacity of juvenile creatures.
The following game mechanics are optional and can be selected under "Custom difficulty" settings:
The price of slave warriors varies between 900 and 5000 depending on their age.
The combat speed has been increased a bit.
Hotkey for the "Next character" button: "]" or "."
Hotkey for the "Previous character" button "[" or ","
A pop-up tooltip was added to the Arena badge icons on the statistic cards.
[h3]Bug fixes:[/h3]
This update focuses on balancing enemy strength for tournaments and making multiple game mechanics optional.
[h3]Changes:[/h3]
The enemy team generation method was rebalanced for tournaments.
The "Extra Risk & Reward" button was replaced with a slider at the Tournament window. The player can increase or decrease the strength of the enemy team, and the magnitude of the prize for winning.
Ebonwood Bark is a new food supplement to increase the damage capacity of juvenile creatures.
The following game mechanics are optional and can be selected under "Custom difficulty" settings:
- Harmful traits and inbreeding
- Crippling mechanism
- Main character aging
- Runestone and magic scroll usage costs
The price of slave warriors varies between 900 and 5000 depending on their age.
The combat speed has been increased a bit.
Hotkey for the "Next character" button: "]" or "."
Hotkey for the "Previous character" button "[" or ","
A pop-up tooltip was added to the Arena badge icons on the statistic cards.
[h3]Bug fixes:[/h3]
- The "Sell Monster" button is falsely inactive
- Intro volume is not affected by the Options setup
- Running animation may persist after creatures die in combat
- Bleeding info is indicated incorrectly in the Character Panel during combat
- Attack of opportunity does not trigger Bleeding if the monster has Hemophilia
- Dead human characters do not get removed after manual combat
- The Catacomb fight counted as done after canceling it
- Monster's total upkeep costs do not include prices of potions, food supplements, magic treatments, and implanted organs.