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Tournament Balance & Optional Mechanics

Hi Folks,

This update focuses on balancing enemy strength for tournaments and making multiple game mechanics optional.


[h3]Changes:[/h3]
The enemy team generation method was rebalanced for tournaments.

The "Extra Risk & Reward" button was replaced with a slider at the Tournament window. The player can increase or decrease the strength of the enemy team, and the magnitude of the prize for winning.

Ebonwood Bark is a new food supplement to increase the damage capacity of juvenile creatures.

The following game mechanics are optional and can be selected under "Custom difficulty" settings:
  • Harmful traits and inbreeding
  • Crippling mechanism
  • Main character aging
  • Runestone and magic scroll usage costs


The price of slave warriors varies between 900 and 5000 depending on their age.

The combat speed has been increased a bit.

Hotkey for the "Next character" button: "]" or "."
Hotkey for the "Previous character" button "[" or ","

A pop-up tooltip was added to the Arena badge icons on the statistic cards.


[h3]Bug fixes:[/h3]
  • The "Sell Monster" button is falsely inactive
  • Intro volume is not affected by the Options setup
  • Running animation may persist after creatures die in combat
  • Bleeding info is indicated incorrectly in the Character Panel during combat
  • Attack of opportunity does not trigger Bleeding if the monster has Hemophilia
  • Dead human characters do not get removed after manual combat
  • The Catacomb fight counted as done after canceling it
  • Monster's total upkeep costs do not include prices of potions, food supplements, magic treatments, and implanted organs.