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Demo update is out!

[h3]New features:[/h3]
  • Potions to heal, restore energy and mana, boost action points or cure poison
  • Critical hits: +50% attack bonus
  • Poorly executed attacks: attack damage reduced by 50% due to fatigue or poor training
  • Frogbeasts have a poison bite
  • Armors, weapons, and shields can get damaged. Weapons and shields can break
  • Warriors have a secondary weapon in case of weapon break
  • Weapon reach difference: attacking with longer weapons may prevent opponents from counter-attack (ie. two-handed sword vs. short sword)
  • Combat log: detailed information about every aspect of combat
  • Shield size: larger shields give more possibility to block arrows coming from the front
  • Burden affects the amount of energy recovered every turn
  • AI improvements
  • Basic help panel to provide some explanation
  • Minor bug fixes

Demo available on Steam

Hi,

Finally, the pre-alpha combat demo is available on Steam. This combat system is not complete, unpolished, but good enough to give some insight to the arena combat of this game.

I will add many new features in the next couple of weeks and will update the demo late March.

I appreciate any feedback you have.

Pre-Alpha Combat Demo is available!

Hi Everyone!

Pre-Alpha Combat Demo is available on itch.io. This early demo consists of three battles in the arena. One is a classic melee fight between two battle teams of tree warriors, two monsters, two archers and a sorcerer. The second fight is nocturnal combat of your team of archers surrounded by monsters in the dark. The last battle is dominated by ranged weapons.

I appreciate any feedback on the forum, especially your opinion about the combat system, which is still under development.

Have fun!

Download demo from itch.io